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Implement Linked Spell Reuse Timers
They started linked spells at OoW launch (I think) At least canni was linked then. This is rather user unfriendly, but that's live like. Ex. the spells aren't actually put on cool down so you can attempt to cast them still but you will be interrupted. Titanium is particularly unfriendly with large differences in reuse times
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 08/14/2016 ==
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mackal: Implement Linked Spell Reuse Timers
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- For whatever reason this is a bit unfriendly, but that's how it is on live.
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- Titanium is especially unfriendly with large differences in reuse times (ex higher canni and the first 4)
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- Unsure when this went live for spells, but canni was at least linked at OoW launch
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== 08/13/2016 ==
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Kinglykrab: Implemented optional avoidance cap rules.
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- Serves to eliminate God-like characters on custom servers with high item stats
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