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clang-modernize -use-auto convert for world/wguild_mgr.cpp
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ca0a8fd974
commit
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@ -33,7 +33,7 @@ WorldGuildManager guild_mgr;
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void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
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void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
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_log(GUILDS__REFRESH, "Broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
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_log(GUILDS__REFRESH, "Broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
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ServerPacket* pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
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auto pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
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ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
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ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
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s->guild_id = guild_id;
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s->guild_id = guild_id;
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s->name_change = name;
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s->name_change = name;
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@ -46,7 +46,7 @@ void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd,
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void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) {
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void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) {
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_log(GUILDS__REFRESH, "Broadcasting char refresh for %d from guild %d to world", charid, guild_id);
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_log(GUILDS__REFRESH, "Broadcasting char refresh for %d from guild %d to world", charid, guild_id);
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ServerPacket* pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
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auto pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
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ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
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ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
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s->guild_id = guild_id;
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s->guild_id = guild_id;
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s->old_guild_id = old_guild_id;
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s->old_guild_id = old_guild_id;
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@ -57,7 +57,7 @@ void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, ui
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void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
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void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
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_log(GUILDS__REFRESH, "Broadcasting guild delete for guild %d to world", guild_id);
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_log(GUILDS__REFRESH, "Broadcasting guild delete for guild %d to world", guild_id);
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ServerPacket* pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
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auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
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ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
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ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
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s->guild_id = guild_id;
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s->guild_id = guild_id;
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zoneserver_list.SendPacket(pack);
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zoneserver_list.SendPacket(pack);
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