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Actually remove expendable AAs from the DB
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@@ -328,6 +328,7 @@ public:
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/* New PP Save Functions */
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bool SaveCurrency(){ return database.SaveCharacterCurrency(this->CharacterID(), &m_pp); }
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bool SaveAA();
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void RemoveExpendedAA(int aa_id);
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inline bool ClientDataLoaded() const { return client_data_loaded; }
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inline bool Connected() const { return (client_state == CLIENT_CONNECTED); }
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