diff --git a/zone/attack.cpp b/zone/attack.cpp index 6791dfe69..6f424b7d3 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -4226,7 +4226,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons //this was done to simplify the code here (since we can only effectively skip one mob on queue) eqFilterType filter; Mob* skip = attacker; - if (attacker && attacker->GetOwnerID()) { + if (attacker && attacker->GetOwner()) { //attacker is a pet, let pet owners see their pet's damage Mob* owner = attacker->GetOwner(); if (owner && owner->IsClient()) {