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Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
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@ -2205,7 +2205,7 @@ void Client::Handle_OP_AdventureMerchantRequest(const EQApplicationPacket *app)
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return;
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//you have to be somewhat close to them to be properly using them
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if (DistNoRoot(*tmp) > USE_NPC_RANGE2)
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if (ComparativeDistance(m_Position, tmp->GetPosition()) > USE_NPC_RANGE2)
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return;
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merchantid = tmp->CastToNPC()->MerchantType;
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