[Bug Fix] Accuracy, Avoidance and Atk adjustments (#4336)

* [Bug Fix] Accuracy, Avoidance and Atk adjustments

- Applied Fix to Attack Power contributing too much to damage.
   Rule of thumb for era was 100 attack = 10% damage increase, but I was seeing closer to 15-25%.  Found that in the GetATK() function it seemed to be double counting attack power from items and spells, so I applied a /2 to remedy this.

* Update Tune
This commit is contained in:
Fryguy
2024-05-26 06:57:30 -04:00
committed by GitHub
parent fccb205a1d
commit e803d3e1e1
3 changed files with 43 additions and 6 deletions
+2
View File
@@ -606,6 +606,8 @@ RULE_BOOL(Combat, BashTwoHanderUseShoulderAC, false, "Enable to use shoulder AC
RULE_REAL(Combat, BashACBonusDivisor, 25.0, "this divides the AC value contribution to bash damage, lower to increase damage")
RULE_BOOL(Combat, UseMobStaticOffenseSkill, false, "Toggle to enabled the use of a static offense skill for Mobs. DEFAULT: false")
RULE_BOOL(Combat, UseEnhancedMobStaticWeaponSkill, false, "Toggle to enabled the use of an enhanced (slightly higher hit rate) static weapon skill for Mobs. DEFAULT: false")
RULE_INT(Combat, PCAttackPowerScaling, 100, "Applies scaling to PC Attack Power (75 = 75%). DEFAULT: 100 to not adjust existing Servers")
RULE_INT(Combat, PCAccuracyAvoidanceMod2Scale, 100, "Scale Factor for PC Accuracy and Avoidance (Mod2, found on items). Found a value of 100 to make both too strong (75 = x0.75). DEFAULT: 100 to not adjust existing Servers")
RULE_CATEGORY_END()
RULE_CATEGORY(NPC)