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[Bug Fix] Accuracy, Avoidance and Atk adjustments (#4336)
* [Bug Fix] Accuracy, Avoidance and Atk adjustments - Applied Fix to Attack Power contributing too much to damage. Rule of thumb for era was 100 attack = 10% damage increase, but I was seeing closer to 15-25%. Found that in the GetATK() function it seemed to be double counting attack power from items and spells, so I applied a /2 to remedy this. * Update Tune
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@@ -606,6 +606,8 @@ RULE_BOOL(Combat, BashTwoHanderUseShoulderAC, false, "Enable to use shoulder AC
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RULE_REAL(Combat, BashACBonusDivisor, 25.0, "this divides the AC value contribution to bash damage, lower to increase damage")
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RULE_BOOL(Combat, UseMobStaticOffenseSkill, false, "Toggle to enabled the use of a static offense skill for Mobs. DEFAULT: false")
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RULE_BOOL(Combat, UseEnhancedMobStaticWeaponSkill, false, "Toggle to enabled the use of an enhanced (slightly higher hit rate) static weapon skill for Mobs. DEFAULT: false")
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RULE_INT(Combat, PCAttackPowerScaling, 100, "Applies scaling to PC Attack Power (75 = 75%). DEFAULT: 100 to not adjust existing Servers")
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RULE_INT(Combat, PCAccuracyAvoidanceMod2Scale, 100, "Scale Factor for PC Accuracy and Avoidance (Mod2, found on items). Found a value of 100 to make both too strong (75 = x0.75). DEFAULT: 100 to not adjust existing Servers")
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RULE_CATEGORY_END()
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RULE_CATEGORY(NPC)
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