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Add a timer to rate limit the hatelist check
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@ -115,7 +115,8 @@ Mob::Mob(const char* in_name,
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fix_z_timer(300),
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fix_z_timer(300),
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fix_z_timer_engaged(100),
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fix_z_timer_engaged(100),
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attack_anim_timer(1000),
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attack_anim_timer(1000),
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position_update_melee_push_timer(1000)
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position_update_melee_push_timer(1000),
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mHateListCleanup(3000)
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{
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{
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targeted = 0;
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targeted = 0;
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tar_ndx = 0;
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tar_ndx = 0;
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@ -1419,6 +1419,7 @@ protected:
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void AddItemFactionBonus(uint32 pFactionID,int32 bonus);
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void AddItemFactionBonus(uint32 pFactionID,int32 bonus);
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int32 GetItemFactionBonus(uint32 pFactionID);
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int32 GetItemFactionBonus(uint32 pFactionID);
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void ClearItemFactionBonuses();
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void ClearItemFactionBonuses();
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Timer mHateListCleanup;
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void CalculateFearPosition();
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void CalculateFearPosition();
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@ -1024,7 +1024,8 @@ void Mob::AI_Process() {
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// NPCs will forget people after 10 mins of not interacting with them or out of range
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// NPCs will forget people after 10 mins of not interacting with them or out of range
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// both of these maybe zone specific, hardcoded for now
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// both of these maybe zone specific, hardcoded for now
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hate_list.RemoveStaleEntries(600000, 600.0f);
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if (mHateListCleanup.Check())
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hate_list.RemoveStaleEntries(600000, 600.0f);
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// we are prevented from getting here if we are blind and don't have a target in range
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// we are prevented from getting here if we are blind and don't have a target in range
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// from above, so no extra blind checks needed
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// from above, so no extra blind checks needed
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if ((IsRooted() && !GetSpecialAbility(IGNORE_ROOT_AGGRO_RULES)) || IsBlind())
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if ((IsRooted() && !GetSpecialAbility(IGNORE_ROOT_AGGRO_RULES)) || IsBlind())
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