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Heal calculations revised.
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+2
-4
@@ -472,11 +472,9 @@ public:
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inline virtual int16 GetDelayDeath() const { return aabonuses.DelayDeath + spellbonuses.DelayDeath + itembonuses.DelayDeath + 11; }
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int32 Additional_SpellDmg(uint16 spell_id, bool bufftick = false);
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int32 Additional_Heal(uint16 spell_id);
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float GetActSpellRange(uint16 spell_id, float range, bool IsBard = false);
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int32 GetActSpellDamage(uint16 spell_id, int32 value, Mob *target = nullptr);
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int32 GetActSpellHealing(uint16 spell_id, int32 value);
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int32 GetActSpellDamage(uint16 spell_id, int32 value, Mob* target = nullptr);
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int32 GetActSpellHealing(uint16 spell_id, int32 value, Mob* target = nullptr);
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int32 GetActSpellCost(uint16 spell_id, int32);
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int32 GetActSpellDuration(uint16 spell_id, int32);
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int32 GetActSpellCasttime(uint16 spell_id, int32);
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