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Send expedition re-invite to clients that zone
Moves expedition message handling in world to Expedition method for messages that need special handling
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+2
-1
@@ -115,6 +115,7 @@ public:
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void RemoveLockout(const std::string& event_name);
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void SendClientExpeditionInfo(Client* client);
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void SendWorldPendingInvite(const ExpeditionInvite& invite, const std::string& add_name);
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void DzAddPlayer(Client* requester, std::string add_char_name, std::string swap_remove_name = {});
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void DzAddPlayerContinue(std::string leader_name, std::string add_char_name, std::string swap_remove_name = {});
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@@ -155,7 +156,7 @@ private:
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void SendWorldDzLocationUpdate(uint16_t server_opcode, const DynamicZoneLocation& location);
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void SendWorldExpeditionUpdate(bool destroyed = false);
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void SendWorldGetOnlineMembers();
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void SendWorldAddPlayerInvite(const std::string& inviter_name, const std::string& swap_remove_name, const std::string& add_name);
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void SendWorldAddPlayerInvite(const std::string& inviter_name, const std::string& swap_remove_name, const std::string& add_name, bool pending = false);
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void SendWorldLeaderChanged();
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void SendWorldLockoutUpdate(const std::string& event_name, uint64_t expire_time, uint32_t duration, bool remove = false);
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void SendWorldMakeLeaderRequest(const std::string& requester_name, const std::string& new_leader_name);
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