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Bash dmg should return 0 with no item (slam)
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@ -94,6 +94,8 @@ int Mob::GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target)
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}
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}
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if (inst)
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if (inst)
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ac_bonus = inst->GetItemArmorClass(true) / 25.0f;
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ac_bonus = inst->GetItemArmorClass(true) / 25.0f;
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else
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return 0; // return 0 in cases where we don't have an item
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if (ac_bonus > skill_bonus)
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if (ac_bonus > skill_bonus)
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ac_bonus = skill_bonus;
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ac_bonus = skill_bonus;
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return static_cast<int>(ac_bonus + skill_bonus);
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return static_cast<int>(ac_bonus + skill_bonus);
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