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Rework of eq_dictionary
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+6
-6
@@ -324,7 +324,7 @@ void Object::Delete(bool reset_state)
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}
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const ItemInst* Object::GetItem(uint8 index) {
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if (index < EmuConstants::MAP_WORLD_SIZE) {
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if (index < EQEmu::Constants::TYPE_WORLD_SIZE) {
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return m_inst->GetItem(index);
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}
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@@ -362,7 +362,7 @@ void Object::Close() {
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ItemInst* container = this->m_inst;
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if(container != nullptr)
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{
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for (uint8 i = SUB_BEGIN; i < EmuConstants::ITEM_CONTAINER_SIZE; i++)
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for (uint8 i = SUB_BEGIN; i < EQEmu::Constants::ITEM_CONTAINER_SIZE; i++)
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{
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ItemInst* inst = container->PopItem(i);
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if(inst != nullptr)
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@@ -503,11 +503,11 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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// Transfer item to client
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sender->PutItemInInventory(MainCursor, *m_inst, false);
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sender->SendItemPacket(MainCursor, m_inst, ItemPacketTrade);
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sender->PutItemInInventory(SlotCursor, *m_inst, false);
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sender->SendItemPacket(SlotCursor, m_inst, ItemPacketTrade);
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if(cursordelete) // delete the item if it's a duplicate lore. We have to do this because the client expects the item packet
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sender->DeleteItemInInventory(MainCursor);
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sender->DeleteItemInInventory(SlotCursor);
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if(!m_ground_spawn)
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safe_delete(m_inst);
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@@ -583,7 +583,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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EQApplicationPacket* outapp=new EQApplicationPacket(OP_ClientReady,0);
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sender->QueuePacket(outapp);
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safe_delete(outapp);
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for (uint8 i = SUB_BEGIN; i < EmuConstants::ITEM_CONTAINER_SIZE; i++) {
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for (uint8 i = SUB_BEGIN; i < EQEmu::Constants::ITEM_CONTAINER_SIZE; i++) {
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const ItemInst* inst = m_inst->GetItem(i);
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if (inst) {
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//sender->GetInv().PutItem(i+4000,inst);
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