Rework of eq_dictionary

This commit is contained in:
Uleat
2016-04-07 17:21:55 -04:00
parent 6ea061dc55
commit e75a53b775
70 changed files with 2786 additions and 2779 deletions
+2 -2
View File
@@ -106,7 +106,7 @@ public:
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillUseTypes attack_skill);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0);
virtual bool Attack(Mob* other, int Hand = MainPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
virtual bool Attack(Mob* other, int Hand = SlotPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr, int special = 0);
virtual bool HasRaid() { return false; }
virtual bool HasGroup() { return false; }
@@ -495,7 +495,7 @@ protected:
uint16 skills[HIGHEST_SKILL+1];
uint32 equipment[EmuConstants::EQUIPMENT_SIZE]; //this is an array of item IDs
uint32 equipment[EQEmu::Constants::EQUIPMENT_SIZE]; //this is an array of item IDs
uint32 herosforgemodel; //this is the Hero Forge Armor Model (i.e 63 or 84 or 203)
uint16 d_melee_texture1; //this is an item Material value