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Rework of eq_dictionary
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@@ -187,7 +187,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
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uint8 keepoffkeyring = GetNoKeyring();
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uint32 haskey = 0;
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uint32 playerkey = 0;
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const ItemInst *lockpicks = sender->GetInv().GetItem(MainCursor);
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const ItemInst *lockpicks = sender->GetInv().GetItem(SlotCursor);
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haskey = sender->GetInv().HasItem(keyneeded, 1);
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