Rework of eq_dictionary

This commit is contained in:
Uleat
2016-04-07 17:21:55 -04:00
parent 6ea061dc55
commit e75a53b775
70 changed files with 2786 additions and 2779 deletions
+1 -1
View File
@@ -419,7 +419,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
//gear stuff, need to make sure there's
//no situation where this stuff can be duped
for(int x = EmuConstants::EQUIPMENT_BEGIN; x <= EmuConstants::EQUIPMENT_END; x++) // (< 21) added MainAmmo
for (int x = EQEmu::Constants::EQUIPMENT_BEGIN; x <= EQEmu::Constants::EQUIPMENT_END; x++) // (< 21) added MainAmmo
{
uint32 sitem = 0;
sitem = CorpseToUse->GetWornItem(x);