Rework of eq_dictionary

This commit is contained in:
Uleat
2016-04-07 17:21:55 -04:00
parent 6ea061dc55
commit e75a53b775
70 changed files with 2786 additions and 2779 deletions
+5 -5
View File
@@ -211,9 +211,9 @@ void Client::SendMaxCharCreate() {
auto outapp = new EQApplicationPacket(OP_SendMaxCharacters, sizeof(MaxCharacters_Struct));
MaxCharacters_Struct* mc = (MaxCharacters_Struct*)outapp->pBuffer;
mc->max_chars = EQLimits::CharacterCreationLimit(m_ClientVersion);
if (mc->max_chars > EmuConstants::CHARACTER_CREATION_LIMIT)
mc->max_chars = EmuConstants::CHARACTER_CREATION_LIMIT;
mc->max_chars = EQEmu::Limits::CharacterCreationLimit(m_ClientVersion);
if (mc->max_chars > EQEmu::Constants::CHARACTER_CREATION_LIMIT)
mc->max_chars = EQEmu::Constants::CHARACTER_CREATION_LIMIT;
QueuePacket(outapp);
safe_delete(outapp);
@@ -746,8 +746,8 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
// This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above)
// (This is a literal translation of the original process..I don't see why it can't be changed to a single-target query over account iteration)
if (!pZoning) {
size_t character_limit = EQLimits::CharacterCreationLimit(eqs->GetClientVersion());
if (character_limit > EmuConstants::CHARACTER_CREATION_LIMIT) { character_limit = EmuConstants::CHARACTER_CREATION_LIMIT; }
size_t character_limit = EQEmu::Limits::CharacterCreationLimit(eqs->GetClientVersion());
if (character_limit > EQEmu::Constants::CHARACTER_CREATION_LIMIT) { character_limit = EQEmu::Constants::CHARACTER_CREATION_LIMIT; }
if (eqs->GetClientVersion() == ClientVersion::Titanium) { character_limit = 8; }
std::string tgh_query = StringFormat(
+5 -5
View File
@@ -37,11 +37,11 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
{
/* Set Character Creation Limit */
ClientVersion client_version = ClientVersionFromBit(clientVersionBit);
size_t character_limit = EQLimits::CharacterCreationLimit(client_version);
size_t character_limit = EQEmu::Limits::CharacterCreationLimit(client_version);
// Validate against absolute server max
if (character_limit > EmuConstants::CHARACTER_CREATION_LIMIT)
character_limit = EmuConstants::CHARACTER_CREATION_LIMIT;
if (character_limit > EQEmu::Constants::CHARACTER_CREATION_LIMIT)
character_limit = EQEmu::Constants::CHARACTER_CREATION_LIMIT;
// Force Titanium clients to use '8'
if (client_version == ClientVersion::Titanium)
@@ -117,7 +117,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
cse->Gender = (uint8)atoi(row[2]);
cse->Face = (uint8)atoi(row[15]);
for (uint32 matslot = 0; matslot < _MaterialCount; matslot++) { // Processed below
for (uint32 matslot = 0; matslot < MaterialCount; matslot++) { // Processed below
cse->Equip[matslot].Material = 0;
cse->Equip[matslot].Unknown1 = 0;
cse->Equip[matslot].EliteMaterial = 0;
@@ -223,7 +223,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
const ItemInst* inst = nullptr;
int16 invslot = 0;
for (uint32 matslot = 0; matslot < _MaterialCount; matslot++) {
for (uint32 matslot = 0; matslot < MaterialCount; matslot++) {
invslot = Inventory::CalcSlotFromMaterial(matslot);
if (invslot == INVALID_INDEX) { continue; }
inst = inv.GetItem(invslot);