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https://github.com/EQEmu/Server.git
synced 2026-09-04 02:06:50 +00:00
Rework of eq_dictionary
This commit is contained in:
+24
-24
@@ -1614,7 +1614,7 @@ namespace SoD
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// OUT(unknown06160[4]);
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// Copy bandoliers where server and client indexes converge
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for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
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for (r = 0; r < EQEmu::Constants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
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OUT_str(bandoliers[r].Name);
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for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
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OUT(bandoliers[r].Items[k].ID);
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@@ -1623,7 +1623,7 @@ namespace SoD
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}
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}
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// Nullify bandoliers where server and client indexes diverge, with a client bias
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for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
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for (r = EQEmu::Constants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
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eq->bandoliers[r].Name[0] = '\0';
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for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
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eq->bandoliers[r].Items[k].ID = 0;
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@@ -1635,13 +1635,13 @@ namespace SoD
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// OUT(unknown07444[5120]);
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// Copy potion belt where server and client indexes converge
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for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
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for (r = 0; r < EQEmu::Constants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
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OUT(potionbelt.Items[r].ID);
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OUT(potionbelt.Items[r].Icon);
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OUT_str(potionbelt.Items[r].Name);
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}
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// Nullify potion belt where server and client indexes diverge, with a client bias
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for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
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for (r = EQEmu::Constants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
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eq->potionbelt.Items[r].ID = 0;
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eq->potionbelt.Items[r].Icon = 0;
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eq->potionbelt.Items[r].Name[0] = '\0';
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@@ -1981,7 +1981,7 @@ namespace SoD
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eq_cse->HairColor = emu_cse->HairColor;
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eq_cse->Face = emu_cse->Face;
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for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
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for (int equip_index = 0; equip_index < MaterialCount; equip_index++) {
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
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@@ -3934,7 +3934,7 @@ namespace SoD
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uint32 SubLengths[10];
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for (int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
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for (int x = SUB_BEGIN; x < EQEmu::Constants::ITEM_CONTAINER_SIZE; ++x) {
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SubSerializations[x] = nullptr;
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@@ -3946,15 +3946,15 @@ namespace SoD
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iqbs.subitem_count++;
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if (slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
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if (slot_id_in >= EQEmu::Constants::GENERAL_BEGIN && slot_id_in <= EQEmu::Constants::GENERAL_END) // (< 30) - no cursor?
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//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
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SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
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else if (slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
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SubSlotNumber = (((slot_id_in + 3) * EQEmu::Constants::ITEM_CONTAINER_SIZE) + x + 1);
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else if (slot_id_in >= EQEmu::Constants::BANK_BEGIN && slot_id_in <= EQEmu::Constants::BANK_END)
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//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
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SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
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else if (slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
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SubSlotNumber = (((slot_id_in - EQEmu::Constants::BANK_BEGIN) * EQEmu::Constants::ITEM_CONTAINER_SIZE) + EQEmu::Constants::BANK_BAGS_BEGIN + x);
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else if (slot_id_in >= EQEmu::Constants::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::Constants::SHARED_BANK_END)
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//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
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SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
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SubSlotNumber = (((slot_id_in - EQEmu::Constants::SHARED_BANK_BEGIN) * EQEmu::Constants::ITEM_CONTAINER_SIZE) + EQEmu::Constants::SHARED_BANK_BAGS_BEGIN + x);
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else
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SubSlotNumber = slot_id_in; // ???????
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@@ -3993,16 +3993,16 @@ namespace SoD
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{
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uint32 SoDSlot = 0;
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if (serverSlot >= MainAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
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if (serverSlot >= SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
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SoDSlot = serverSlot + 1;
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else if (serverSlot >= EmuConstants::GENERAL_BAGS_BEGIN && serverSlot <= EmuConstants::CURSOR_BAG_END)
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else if (serverSlot >= EQEmu::Constants::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::Constants::CURSOR_BAG_END)
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SoDSlot = serverSlot + 11;
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else if (serverSlot >= EmuConstants::BANK_BAGS_BEGIN && serverSlot <= EmuConstants::BANK_BAGS_END)
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else if (serverSlot >= EQEmu::Constants::BANK_BAGS_BEGIN && serverSlot <= EQEmu::Constants::BANK_BAGS_END)
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SoDSlot = serverSlot + 1;
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else if (serverSlot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && serverSlot <= EmuConstants::SHARED_BANK_BAGS_END)
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else if (serverSlot >= EQEmu::Constants::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::Constants::SHARED_BANK_BAGS_END)
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SoDSlot = serverSlot + 1;
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else if (serverSlot == MainPowerSource)
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SoDSlot = slots::MainPowerSource;
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else if (serverSlot == SlotPowerSource)
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SoDSlot = inventory::SlotPowerSource;
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else
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SoDSlot = serverSlot;
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return SoDSlot;
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@@ -4018,7 +4018,7 @@ namespace SoD
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{
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uint32 ServerSlot = 0;
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if (sodSlot >= slots::MainAmmo && sodSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
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if (sodSlot >= inventory::SlotAmmo && sodSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
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ServerSlot = sodSlot - 1;
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else if (sodSlot >= consts::GENERAL_BAGS_BEGIN && sodSlot <= consts::CURSOR_BAG_END)
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ServerSlot = sodSlot - 11;
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@@ -4026,8 +4026,8 @@ namespace SoD
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ServerSlot = sodSlot - 1;
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else if (sodSlot >= consts::SHARED_BANK_BAGS_BEGIN && sodSlot <= consts::SHARED_BANK_BAGS_END)
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ServerSlot = sodSlot - 1;
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else if (sodSlot == slots::MainPowerSource)
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ServerSlot = MainPowerSource;
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else if (sodSlot == inventory::SlotPowerSource)
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ServerSlot = SlotPowerSource;
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else
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ServerSlot = sodSlot;
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return ServerSlot;
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@@ -4041,7 +4041,7 @@ namespace SoD
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static inline void ServerToSoDTextLink(std::string& sodTextLink, const std::string& serverTextLink)
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{
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if ((consts::TEXT_LINK_BODY_LENGTH == EmuConstants::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
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if ((consts::TEXT_LINK_BODY_LENGTH == EQEmu::Constants::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
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sodTextLink = serverTextLink;
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return;
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}
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@@ -4050,7 +4050,7 @@ namespace SoD
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for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
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if (segment_iter & 1) {
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if (segments[segment_iter].length() <= EmuConstants::TEXT_LINK_BODY_LENGTH) {
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if (segments[segment_iter].length() <= EQEmu::Constants::TEXT_LINK_BODY_LENGTH) {
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sodTextLink.append(segments[segment_iter]);
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// TODO: log size mismatch error
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continue;
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@@ -4081,7 +4081,7 @@ namespace SoD
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static inline void SoDToServerTextLink(std::string& serverTextLink, const std::string& sodTextLink)
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{
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if ((EmuConstants::TEXT_LINK_BODY_LENGTH == consts::TEXT_LINK_BODY_LENGTH) || (sodTextLink.find('\x12') == std::string::npos)) {
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if ((EQEmu::Constants::TEXT_LINK_BODY_LENGTH == consts::TEXT_LINK_BODY_LENGTH) || (sodTextLink.find('\x12') == std::string::npos)) {
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serverTextLink = sodTextLink;
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return;
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}
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