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Rework of eq_dictionary
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+7
-7
@@ -705,7 +705,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
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/* Insert starting inventory... */
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std::string invquery;
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for (int16 i=EmuConstants::EQUIPMENT_BEGIN; i<=EmuConstants::BANK_BAGS_END;) {
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for (int16 i = EQEmu::Constants::EQUIPMENT_BEGIN; i <= EQEmu::Constants::BANK_BAGS_END;) {
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const ItemInst* newinv = inv->GetItem(i);
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if (newinv) {
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invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
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@@ -714,16 +714,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
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auto results = QueryDatabase(invquery);
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}
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if (i == MainCursor) {
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i = EmuConstants::GENERAL_BAGS_BEGIN;
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if (i == SlotCursor) {
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i = EQEmu::Constants::GENERAL_BAGS_BEGIN;
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continue;
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}
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else if (i == EmuConstants::CURSOR_BAG_END) {
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i = EmuConstants::BANK_BEGIN;
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else if (i == EQEmu::Constants::CURSOR_BAG_END) {
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i = EQEmu::Constants::BANK_BEGIN;
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continue;
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}
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else if (i == EmuConstants::BANK_END) {
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i = EmuConstants::BANK_BAGS_BEGIN;
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else if (i == EQEmu::Constants::BANK_END) {
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i = EQEmu::Constants::BANK_BAGS_BEGIN;
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continue;
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}
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i++;
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