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Wut
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6be59b229a
commit
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@ -209,7 +209,8 @@ public:
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Timer m_mob_check_moving_timer;
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uint16 m_last_wearchange_race_id = 0;
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std::unordered_map<uint32_t, uint64_t> m_last_seen_wearchange;
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// client_id -> slot_id -> key
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std::unordered_map<uint32_t, std::unordered_map<uint8_t, uint64_t>> m_last_seen_wearchange;
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// Bot attack flag
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Timer bot_attack_flag_timer;
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@ -378,8 +378,8 @@ void Mob::SendArmorAppearance(Client *one_client)
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void Mob::SendWearChange(uint8 material_slot, Client *one_client)
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{
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static auto packet = EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
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auto w = reinterpret_cast<WearChange_Struct*>(packet.pBuffer);
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auto packet = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
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auto w = reinterpret_cast<WearChange_Struct*>(packet->pBuffer);
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w->spawn_id = GetID();
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w->material = static_cast<uint32>(GetEquipmentMaterial(material_slot));
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@ -404,33 +404,32 @@ void Mob::SendWearChange(uint8 material_slot, Client *one_client)
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// it includes spawn_id, material, elite_material, hero_forge_model, wear_slot_id, and color
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// we send an enormous amount of wearchange packets in brute-force fashion and this is a low cost way to deduplicate them
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// we could remove all the extra wearchanges at the expense of tracing down intermittent visual bugs over a long time
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auto build_key = [&](const WearChange_Struct& s) -> uint64_t
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{
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auto build_key = [&](const WearChange_Struct& s) -> uint64_t {
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uint64_t key = 0;
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// Bit layout:
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// Bits 0–11 : material (12 bits)
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// Bits 12 : elite_material (1 bit)
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// Bits 13–32 : hero_forge_model (20 bits)
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// Bits 33–48 : race (16 bits)
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// Bits 49–56 : wear_slot_id (8 bits)
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key |= static_cast<uint64_t>(s.material & 0xFFF) << 0;
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key |= static_cast<uint64_t>(s.elite_material & 0x1) << 12;
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key |= static_cast<uint64_t>(s.hero_forge_model & 0xFFFFF) << 13;
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key |= static_cast<uint64_t>(GetRace() & 0xFFFF) << 33;
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key |= static_cast<uint64_t>(s.wear_slot_id & 0xFF) << 49;
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key |= static_cast<uint64_t>(s.material & 0xFFF) << 0; // 12 bits
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key |= static_cast<uint64_t>(s.elite_material & 0x1) << 12; // 1 bit
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key |= static_cast<uint64_t>(s.hero_forge_model & 0xFFFFF) << 13; // 20 bits
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key |= static_cast<uint64_t>(GetRace() & 0xFFFF) << 33; // 16 bits
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// Optional: Fold in color for appearance differences
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uint8_t folded_color = static_cast<uint8_t>(
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(s.color.Color * 17ull) & 0xFF
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);
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key |= static_cast<uint64_t>(folded_color) << 49;
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return key;
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};
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auto dedupe_key = build_key(*w);
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auto send_if_changed = [&](Client* client) {
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auto& last_key = m_last_seen_wearchange[client->GetID()];
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auto& last_key = m_last_seen_wearchange[client->GetID()][material_slot];
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if (last_key == dedupe_key) {
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return;
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}
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last_key = dedupe_key;
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client->QueuePacket(&packet, true, Client::CLIENT_CONNECTED);
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client->QueuePacket(packet, true, Client::CLIENT_CONNECTED);
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};
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if (one_client) {
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@ -443,6 +442,8 @@ void Mob::SendWearChange(uint8 material_slot, Client *one_client)
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}
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}
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}
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safe_delete(packet);
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}
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void Mob::SendTextureWC(
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