mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 13:16:39 +00:00
Implement number of hit indicators for UF and RoF
There is a small display bug with the initial cast of the spell, but it updates quickly enough that it shouldn't be too noticeable This still needs to be fixed though Changed SendBuffDurationPacket to take a Buffs_Struct by reference to allow more of the data to be obtained without more params Added Client::SendBuffNumHitPacket(Buffs_Struct &buff, int slot)
This commit is contained in:
+2
-1
@@ -896,7 +896,8 @@ public:
|
||||
|
||||
//This is used to later set the buff duration of the spell, in slot to duration.
|
||||
//Doesn't appear to work directly after the client recieves an action packet.
|
||||
void SendBuffDurationPacket(uint16 spell_id, int duration, int inlevel);
|
||||
void SendBuffDurationPacket(Buffs_Struct &buff);
|
||||
void SendBuffNumHitPacket(Buffs_Struct &buff, int slot);
|
||||
|
||||
void ProcessInspectRequest(Client* requestee, Client* requester);
|
||||
bool ClientFinishedLoading() { return (conn_state == ClientConnectFinished); }
|
||||
|
||||
Reference in New Issue
Block a user