mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-29 04:28:00 +00:00
Implement number of hit indicators for UF and RoF
There is a small display bug with the initial cast of the spell, but it updates quickly enough that it shouldn't be too noticeable This still needs to be fixed though Changed SendBuffDurationPacket to take a Buffs_Struct by reference to allow more of the data to be obtained without more params Added Client::SendBuffNumHitPacket(Buffs_Struct &buff, int slot)
This commit is contained in:
@@ -534,7 +534,7 @@ struct SpellBuffFade_Struct {
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*016*/ uint32 num_hits;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 slotid;
|
||||
/*028*/ uint32 bufffade;
|
||||
@@ -4602,11 +4602,13 @@ struct BuffIconEntry_Struct
|
||||
uint32 buff_slot;
|
||||
uint32 spell_id;
|
||||
uint32 tics_remaining;
|
||||
uint32 num_hits;
|
||||
};
|
||||
|
||||
struct BuffIcon_Struct
|
||||
{
|
||||
uint32 entity_id;
|
||||
uint8 all_buffs;
|
||||
uint16 count;
|
||||
BuffIconEntry_Struct entries[0];
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user