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[Quest API] Add RandomizeFeature() overloads to Perl/Lua. (#2532)
# Perl - Add `$mob->RandomizeFeatures()` to Perl. - Add `$mob->RandomizeFeatures(send_illusion)` to Perl. - Add `$mob->RandomizeFeatures(send_illusion, set_variables)` to Perl. # Lua - Add `mob:RandomizeFeatures()` to Lua. - Add `mob:RandomizeFeatures(send_illusion)` to Lua. - Add `mob:RandomizeFeatures(send_illusion, set_variables)` to Lua. # Notes - Previous overload required `send_illusion` and `set_variables` despite both default values being `true`, this will allow you to just send nothing if you want both to be `true`. - Change `RandomizeFeatures()` type to `bool` from `void` to match source method, returns `false` when used on a race that has no features to randomize. - This allows operators to do something different if the NPC can't use this method.
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+18
-6
@@ -277,11 +277,6 @@ void Perl_Mob_ChangeSize(Mob* self, float in_size, bool no_restriction) // @cate
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self->ChangeSize(in_size, no_restriction);
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}
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void Perl_Mob_RandomizeFeatures(Mob* self, bool send_illusion, bool save_variables) // @categories Script Utility
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{
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self->RandomizeFeatures(send_illusion, save_variables);
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}
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void Perl_Mob_GMMove(Mob* self, float x, float y, float z) // @categories Script Utility
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{
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self->GMMove(x, y, z);
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@@ -2457,6 +2452,21 @@ Mob* Perl_Mob_GetUltimateOwner(Mob* self) // @categories Script Utility, Pet
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return self->GetUltimateOwner();
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}
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bool Perl_Mob_RandomizeFeatures(Mob* self) // @categories Script Utility
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{
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return self->RandomizeFeatures();
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}
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bool Perl_Mob_RandomizeFeatures(Mob* self, bool send_illusion) // @categories Script Utility
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{
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return self->RandomizeFeatures(send_illusion);
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}
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bool Perl_Mob_RandomizeFeatures(Mob* self, bool send_illusion, bool save_variables) // @categories Script Utility
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{
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return self->RandomizeFeatures(send_illusion, save_variables);
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}
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void Perl_Mob_CloneAppearance(Mob* self, Mob* other) // @categories Script Utility
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{
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self->CloneAppearance(other);
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@@ -2818,7 +2828,9 @@ void perl_register_mob()
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package.add("ProjectileAnim", (void(*)(Mob*, Mob*, int, bool, float, float, float))&Perl_Mob_ProjectileAnim);
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package.add("ProjectileAnim", (void(*)(Mob*, Mob*, int, bool, float, float, float, float))&Perl_Mob_ProjectileAnim);
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package.add("ProjectileAnim", (void(*)(Mob*, Mob*, int, bool, float, float, float, float, const char*))&Perl_Mob_ProjectileAnim);
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package.add("RandomizeFeatures", &Perl_Mob_RandomizeFeatures);
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package.add("RandomizeFeatures", (bool(*)(Mob*))&Perl_Mob_RandomizeFeatures);
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package.add("RandomizeFeatures", (bool(*)(Mob*, bool))&Perl_Mob_RandomizeFeatures);
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package.add("RandomizeFeatures", (bool(*)(Mob*, bool, bool))&Perl_Mob_RandomizeFeatures);
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package.add("RangedAttack", &Perl_Mob_RangedAttack);
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package.add("RemoveAllAppearanceEffects", &Perl_Mob_RemoveAllAppearanceEffects);
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package.add("RemoveAllNimbusEffects", &Perl_Mob_RemoveAllNimbusEffects);
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