mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Merge branch 'master' into master
This commit is contained in:
+5
-4
@@ -82,10 +82,12 @@ SET(zone_sources
|
||||
merc.cpp
|
||||
mob.cpp
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||||
mob_ai.cpp
|
||||
mob_info.cpp
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||||
mod_functions.cpp
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||||
net.cpp
|
||||
npc.cpp
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||||
npc_ai.cpp
|
||||
npc_scale_manager.cpp
|
||||
object.cpp
|
||||
oriented_bounding_box.cpp
|
||||
pathfinder_interface.cpp
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||||
@@ -137,8 +139,7 @@ SET(zone_sources
|
||||
zone.cpp
|
||||
zone_config.cpp
|
||||
zonedb.cpp
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||||
zoning.cpp
|
||||
)
|
||||
zoning.cpp)
|
||||
|
||||
SET(zone_headers
|
||||
aa.h
|
||||
@@ -207,6 +208,7 @@ SET(zone_headers
|
||||
net.h
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||||
npc.h
|
||||
npc_ai.h
|
||||
npc_scale_manager.h
|
||||
object.h
|
||||
oriented_bounding_box.h
|
||||
pathfinder_interface.h
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||||
@@ -242,8 +244,7 @@ SET(zone_headers
|
||||
zone.h
|
||||
zone_config.h
|
||||
zonedb.h
|
||||
zonedump.h
|
||||
)
|
||||
zonedump.h)
|
||||
|
||||
IF(EQEMU_DEPOP_INVALIDATES_CACHE)
|
||||
ADD_DEFINITIONS(-DDEPOP_INVALIDATES_NPC_TYPES_CACHE)
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||||
|
||||
@@ -37,6 +37,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <boost/concept_check.hpp>
|
||||
|
||||
#ifdef BOTS
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||||
#include "bot.h"
|
||||
@@ -5463,3 +5464,13 @@ bool Mob::GetWasSpawnedInWater() const {
|
||||
void Mob::SetSpawnedInWater(bool spawned_in_water) {
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||||
Mob::spawned_in_water = spawned_in_water;
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||||
}
|
||||
|
||||
int32 Mob::GetHPRegen() const
|
||||
{
|
||||
return hp_regen;
|
||||
}
|
||||
|
||||
int32 Mob::GetManaRegen() const
|
||||
{
|
||||
return mana_regen;
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||||
}
|
||||
+3
-3
@@ -62,12 +62,12 @@ void Mob::CalcBonuses()
|
||||
void NPC::CalcBonuses()
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||||
{
|
||||
memset(&itembonuses, 0, sizeof(StatBonuses));
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||||
if(RuleB(NPC, UseItemBonusesForNonPets)){
|
||||
if (RuleB(NPC, UseItemBonusesForNonPets)) {
|
||||
memset(&itembonuses, 0, sizeof(StatBonuses));
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||||
CalcItemBonuses(&itembonuses);
|
||||
}
|
||||
else{
|
||||
if(GetOwner()){
|
||||
else {
|
||||
if (GetOwner()) {
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||||
memset(&itembonuses, 0, sizeof(StatBonuses));
|
||||
CalcItemBonuses(&itembonuses);
|
||||
}
|
||||
|
||||
+106
-57
@@ -38,6 +38,7 @@ extern volatile bool RunLoops;
|
||||
#include "../common/rulesys.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/data_verification.h"
|
||||
#include "data_bucket.h"
|
||||
#include "position.h"
|
||||
#include "net.h"
|
||||
#include "worldserver.h"
|
||||
@@ -254,7 +255,6 @@ Client::Client(EQStreamInterface* ieqs)
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||||
InitializeMercInfo();
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||||
SetMerc(0);
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||||
if (RuleI(World, PVPMinLevel) > 0 && level >= RuleI(World, PVPMinLevel) && m_pp.pvp == 0) SetPVP(true, false);
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||||
logging_enabled = CLIENT_DEFAULT_LOGGING_ENABLED;
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|
||||
//for good measure:
|
||||
memset(&m_pp, 0, sizeof(m_pp));
|
||||
@@ -263,6 +263,16 @@ Client::Client(EQStreamInterface* ieqs)
|
||||
PendingSacrifice = false;
|
||||
controlling_boat_id = 0;
|
||||
|
||||
if (!RuleB(Character, PerCharacterQglobalMaxLevel) && !RuleB(Character, PerCharacterBucketMaxLevel)) {
|
||||
SetClientMaxLevel(0);
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||||
} else if (RuleB(Character, PerCharacterQglobalMaxLevel)) {
|
||||
int client_max_level = GetCharMaxLevelFromQGlobal();
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||||
SetClientMaxLevel(client_max_level);
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||||
} else if (RuleB(Character, PerCharacterBucketMaxLevel)) {
|
||||
int client_max_level = GetCharMaxLevelFromBucket();
|
||||
SetClientMaxLevel(client_max_level);
|
||||
}
|
||||
|
||||
KarmaUpdateTimer = new Timer(RuleI(Chat, KarmaUpdateIntervalMS));
|
||||
GlobalChatLimiterTimer = new Timer(RuleI(Chat, IntervalDurationMS));
|
||||
AttemptedMessages = 0;
|
||||
@@ -335,6 +345,12 @@ Client::Client(EQStreamInterface* ieqs)
|
||||
temp_pvp = false;
|
||||
is_client_moving = false;
|
||||
|
||||
/**
|
||||
* GM
|
||||
*/
|
||||
display_mob_info_window = true;
|
||||
dev_tools_window_enabled = true;
|
||||
|
||||
#ifdef BOTS
|
||||
bot_owner_options = DefaultBotOwnerOptions;
|
||||
#endif
|
||||
@@ -1648,7 +1664,6 @@ void Client::FriendsWho(char *FriendsString) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Client::UpdateAdmin(bool iFromDB) {
|
||||
int16 tmp = admin;
|
||||
if (iFromDB)
|
||||
@@ -1966,7 +1981,6 @@ void Client::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
|
||||
// ns->spawn.pvp = GetPVP(false) ? 1 : 0;
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||||
ns->spawn.show_name = true;
|
||||
|
||||
|
||||
strcpy(ns->spawn.title, m_pp.title);
|
||||
strcpy(ns->spawn.suffix, m_pp.suffix);
|
||||
|
||||
@@ -4032,9 +4046,9 @@ void Client::SetHoTT(uint32 mobid) {
|
||||
|
||||
void Client::SendPopupToClient(const char *Title, const char *Text, uint32 PopupID, uint32 Buttons, uint32 Duration)
|
||||
{
|
||||
|
||||
auto outapp = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
|
||||
OnLevelMessage_Struct *olms = (OnLevelMessage_Struct *)outapp->pBuffer;
|
||||
|
||||
OnLevelMessage_Struct *olms = (OnLevelMessage_Struct *) outapp->pBuffer;
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||||
|
||||
if ((strlen(Title) > (sizeof(olms->Title) - 1)) || (strlen(Text) > (sizeof(olms->Text) - 1))) {
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||||
safe_delete(outapp);
|
||||
@@ -4046,12 +4060,14 @@ void Client::SendPopupToClient(const char *Title, const char *Text, uint32 Popup
|
||||
|
||||
olms->Buttons = Buttons;
|
||||
|
||||
if (Duration > 0)
|
||||
if (Duration > 0) {
|
||||
olms->Duration = Duration * 1000;
|
||||
else
|
||||
}
|
||||
else {
|
||||
olms->Duration = 0xffffffff;
|
||||
}
|
||||
|
||||
olms->PopupID = PopupID;
|
||||
olms->PopupID = PopupID;
|
||||
olms->NegativeID = 0;
|
||||
|
||||
sprintf(olms->ButtonName0, "%s", "Yes");
|
||||
@@ -4060,16 +4076,29 @@ void Client::SendPopupToClient(const char *Title, const char *Text, uint32 Popup
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
void Client::SendFullPopup(const char *Title, const char *Text, uint32 PopupID, uint32 NegativeID, uint32 Buttons, uint32 Duration, const char *ButtonName0, const char *ButtonName1, uint32 SoundControls) {
|
||||
void Client::SendFullPopup(
|
||||
const char *Title,
|
||||
const char *Text,
|
||||
uint32 PopupID,
|
||||
uint32 NegativeID,
|
||||
uint32 Buttons,
|
||||
uint32 Duration,
|
||||
const char *ButtonName0,
|
||||
const char *ButtonName1,
|
||||
uint32 SoundControls
|
||||
)
|
||||
{
|
||||
auto outapp = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
|
||||
OnLevelMessage_Struct *olms = (OnLevelMessage_Struct *)outapp->pBuffer;
|
||||
|
||||
if((strlen(Text) > (sizeof(olms->Text)-1)) || (strlen(Title) > (sizeof(olms->Title) - 1)) ) {
|
||||
OnLevelMessage_Struct *olms = (OnLevelMessage_Struct *) outapp->pBuffer;
|
||||
|
||||
if ((strlen(Text) > (sizeof(olms->Text) - 1)) || (strlen(Title) > (sizeof(olms->Title) - 1))) {
|
||||
safe_delete(outapp);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ButtonName0 && ButtonName1 && ( (strlen(ButtonName0) > (sizeof(olms->ButtonName0) - 1)) || (strlen(ButtonName1) > (sizeof(olms->ButtonName1) - 1)) ) ) {
|
||||
if (ButtonName0 && ButtonName1 && ((strlen(ButtonName0) > (sizeof(olms->ButtonName0) - 1)) ||
|
||||
(strlen(ButtonName1) > (sizeof(olms->ButtonName1) - 1)))) {
|
||||
safe_delete(outapp);
|
||||
return;
|
||||
}
|
||||
@@ -4078,31 +4107,47 @@ void Client::SendFullPopup(const char *Title, const char *Text, uint32 PopupID,
|
||||
strcpy(olms->Text, Text);
|
||||
|
||||
olms->Buttons = Buttons;
|
||||
|
||||
if (ButtonName0 == NULL || ButtonName1 == NULL) {
|
||||
|
||||
if (ButtonName0 == nullptr || ButtonName1 == nullptr) {
|
||||
sprintf(olms->ButtonName0, "%s", "Yes");
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||||
sprintf(olms->ButtonName1, "%s", "No");
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
strcpy(olms->ButtonName0, ButtonName0);
|
||||
strcpy(olms->ButtonName1, ButtonName1);
|
||||
}
|
||||
|
||||
if(Duration > 0)
|
||||
if (Duration > 0) {
|
||||
olms->Duration = Duration * 1000;
|
||||
else
|
||||
}
|
||||
else {
|
||||
olms->Duration = 0xffffffff;
|
||||
}
|
||||
|
||||
olms->PopupID = PopupID;
|
||||
olms->NegativeID = NegativeID;
|
||||
olms->PopupID = PopupID;
|
||||
olms->NegativeID = NegativeID;
|
||||
olms->SoundControls = SoundControls;
|
||||
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
void Client::SendWindow(uint32 PopupID, uint32 NegativeID, uint32 Buttons, const char *ButtonName0, const char *ButtonName1, uint32 Duration, int title_type, Client* target, const char *Title, const char *Text, ...) {
|
||||
void Client::SendWindow(
|
||||
uint32 PopupID,
|
||||
uint32 NegativeID,
|
||||
uint32 Buttons,
|
||||
const char *ButtonName0,
|
||||
const char *ButtonName1,
|
||||
uint32 Duration,
|
||||
int title_type,
|
||||
Client *target,
|
||||
const char *Title,
|
||||
const char *Text,
|
||||
...
|
||||
)
|
||||
{
|
||||
va_list argptr;
|
||||
char buffer[4096];
|
||||
char buffer[4096];
|
||||
|
||||
va_start(argptr, Text);
|
||||
vsnprintf(buffer, sizeof(buffer), Text, argptr);
|
||||
@@ -4110,23 +4155,23 @@ void Client::SendWindow(uint32 PopupID, uint32 NegativeID, uint32 Buttons, const
|
||||
|
||||
size_t len = strlen(buffer);
|
||||
|
||||
auto app = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
|
||||
OnLevelMessage_Struct* olms=(OnLevelMessage_Struct*)app->pBuffer;
|
||||
auto app = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
|
||||
OnLevelMessage_Struct *olms = (OnLevelMessage_Struct *) app->pBuffer;
|
||||
|
||||
if(strlen(Text) > (sizeof(olms->Text)-1)) {
|
||||
if (strlen(Text) > (sizeof(olms->Text) - 1)) {
|
||||
safe_delete(app);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!target)
|
||||
if (!target) {
|
||||
title_type = 0;
|
||||
}
|
||||
|
||||
switch (title_type)
|
||||
{
|
||||
switch (title_type) {
|
||||
case 1: {
|
||||
char name[64] = "";
|
||||
strcpy(name, target->GetName());
|
||||
if(target->GetLastName()) {
|
||||
if (target->GetLastName()) {
|
||||
char last_name[64] = "";
|
||||
strcpy(last_name, target->GetLastName());
|
||||
strcat(name, " ");
|
||||
@@ -4136,8 +4181,8 @@ void Client::SendWindow(uint32 PopupID, uint32 NegativeID, uint32 Buttons, const
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
if(target->GuildID()) {
|
||||
char *guild_name = (char*)guild_mgr.GetGuildName(target->GuildID());
|
||||
if (target->GuildID()) {
|
||||
char *guild_name = (char *) guild_mgr.GetGuildName(target->GuildID());
|
||||
strcpy(olms->Title, guild_name);
|
||||
}
|
||||
else {
|
||||
@@ -4151,19 +4196,21 @@ void Client::SendWindow(uint32 PopupID, uint32 NegativeID, uint32 Buttons, const
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(olms->Text, buffer, len+1);
|
||||
memcpy(olms->Text, buffer, len + 1);
|
||||
|
||||
olms->Buttons = Buttons;
|
||||
|
||||
sprintf(olms->ButtonName0, "%s", ButtonName0);
|
||||
sprintf(olms->ButtonName1, "%s", ButtonName1);
|
||||
|
||||
if(Duration > 0)
|
||||
if (Duration > 0) {
|
||||
olms->Duration = Duration * 1000;
|
||||
else
|
||||
}
|
||||
else {
|
||||
olms->Duration = 0xffffffff;
|
||||
}
|
||||
|
||||
olms->PopupID = PopupID;
|
||||
olms->PopupID = PopupID;
|
||||
olms->NegativeID = NegativeID;
|
||||
|
||||
FastQueuePacket(&app);
|
||||
@@ -6670,30 +6717,13 @@ void Client::SendStatsWindow(Client* client, bool use_window)
|
||||
std::string class_Name = itoa(GetClass());
|
||||
std::string class_List[] = { "WAR", "CLR", "PAL", "RNG", "SHD", "DRU", "MNK", "BRD", "ROG", "SHM", "NEC", "WIZ", "MAG", "ENC", "BST", "BER" };
|
||||
|
||||
if(GetClass() < 17 && GetClass() > 0) { class_Name = class_List[GetClass()-1]; }
|
||||
if (GetClass() < 17 && GetClass() > 0) {
|
||||
class_Name = class_List[GetClass() - 1];
|
||||
}
|
||||
|
||||
// Race
|
||||
std::string race_Name = itoa(GetRace());
|
||||
switch(GetRace())
|
||||
{
|
||||
case 1: race_Name = "Human"; break;
|
||||
case 2: race_Name = "Barbarian"; break;
|
||||
case 3: race_Name = "Erudite"; break;
|
||||
case 4: race_Name = "Wood Elf"; break;
|
||||
case 5: race_Name = "High Elf"; break;
|
||||
case 6: race_Name = "Dark Elf"; break;
|
||||
case 7: race_Name = "Half Elf"; break;
|
||||
case 8: race_Name = "Dwarf"; break;
|
||||
case 9: race_Name = "Troll"; break;
|
||||
case 10: race_Name = "Ogre"; break;
|
||||
case 11: race_Name = "Halfing"; break;
|
||||
case 12: race_Name = "Gnome"; break;
|
||||
case 128: race_Name = "Iksar"; break;
|
||||
case 130: race_Name = "Vah Shir"; break;
|
||||
case 330: race_Name = "Froglok"; break;
|
||||
case 522: race_Name = "Drakkin"; break;
|
||||
default: break;
|
||||
}
|
||||
std::string race_name = GetRaceIDName(GetRace());
|
||||
|
||||
/*##########################################################
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
H/M/E String
|
||||
@@ -7122,7 +7152,7 @@ void Client::SendStatsWindow(Client* client, bool use_window)
|
||||
|
||||
std::ostringstream final_string;
|
||||
final_string <<
|
||||
/* C/L/R */ indP << "Class: " << class_Name << indS << "Level: " << static_cast<int>(GetLevel()) << indS << "Race: " << race_Name << "<br>" <<
|
||||
/* C/L/R */ indP << "Class: " << class_Name << indS << "Level: " << static_cast<int>(GetLevel()) << indS << "Race: " << race_name << "<br>" <<
|
||||
/* Runes */ indP << "Rune: " << rune_number << indL << indS << "Spell Rune: " << magic_rune_number << "<br>" <<
|
||||
/* HP/M/E */ HME_row <<
|
||||
/* DS */ indP << "DS: " << (itembonuses.DamageShield + spellbonuses.DamageShield*-1) << " (Spell: " << (spellbonuses.DamageShield*-1) << " + Item: " << itembonuses.DamageShield << " / " << RuleI(Character, ItemDamageShieldCap) << ")<br>" <<
|
||||
@@ -9306,3 +9336,22 @@ void Client::InitInnates()
|
||||
}
|
||||
}
|
||||
|
||||
bool Client::GetDisplayMobInfoWindow() const
|
||||
{
|
||||
return display_mob_info_window;
|
||||
}
|
||||
|
||||
void Client::SetDisplayMobInfoWindow(bool display_mob_info_window)
|
||||
{
|
||||
Client::display_mob_info_window = display_mob_info_window;
|
||||
}
|
||||
|
||||
bool Client::IsDevToolsWindowEnabled() const
|
||||
{
|
||||
return dev_tools_window_enabled;
|
||||
}
|
||||
|
||||
void Client::SetDevToolsWindowEnabled(bool in_dev_tools_window_enabled)
|
||||
{
|
||||
Client::dev_tools_window_enabled = in_dev_tools_window_enabled;
|
||||
}
|
||||
+17
-3
@@ -246,6 +246,12 @@ public:
|
||||
std::unordered_map<Mob *, float> close_mobs;
|
||||
bool is_client_moving;
|
||||
|
||||
void SetDisplayMobInfoWindow(bool display_mob_info_window);
|
||||
bool GetDisplayMobInfoWindow() const;
|
||||
|
||||
bool IsDevToolsWindowEnabled() const;
|
||||
void SetDevToolsWindowEnabled(bool dev_tools_window_enabled);
|
||||
|
||||
//abstract virtual function implementations required by base abstract class
|
||||
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
|
||||
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
|
||||
@@ -697,7 +703,9 @@ public:
|
||||
void SendGuildJoin(GuildJoin_Struct* gj);
|
||||
void RefreshGuildInfo();
|
||||
|
||||
|
||||
int GetClientMaxLevel() const { return client_max_level; }
|
||||
void SetClientMaxLevel(int max_level) { client_max_level = max_level; }
|
||||
|
||||
void CheckManaEndUpdate();
|
||||
void SendManaUpdate();
|
||||
void SendEnduranceUpdate();
|
||||
@@ -773,8 +781,10 @@ public:
|
||||
void UnscribeSpellAll(bool update_client = true);
|
||||
void UntrainDisc(int slot, bool update_client = true);
|
||||
void UntrainDiscAll(bool update_client = true);
|
||||
bool SpellGlobalCheck(uint16 Spell_ID, uint32 Char_ID);
|
||||
bool SpellGlobalCheck(uint16 spell_id, uint32 char_id);
|
||||
bool SpellBucketCheck(uint16 spell_id, uint32 char_id);
|
||||
uint32 GetCharMaxLevelFromQGlobal();
|
||||
uint32 GetCharMaxLevelFromBucket();
|
||||
|
||||
inline bool IsSitting() const {return (playeraction == 1);}
|
||||
inline bool IsBecomeNPC() const { return npcflag; }
|
||||
@@ -851,7 +861,6 @@ public:
|
||||
void SetAATitle(const char *Title);
|
||||
void SetTitleSuffix(const char *txt);
|
||||
void MemorizeSpell(uint32 slot, uint32 spellid, uint32 scribing);
|
||||
int32 acmod();
|
||||
|
||||
// Item methods
|
||||
void EVENT_ITEM_ScriptStopReturn();
|
||||
@@ -1459,6 +1468,9 @@ private:
|
||||
int Haste; //precalced value
|
||||
uint32 tmSitting; // time stamp started sitting, used for HP regen bonus added on MAY 5, 2004
|
||||
|
||||
bool display_mob_info_window;
|
||||
bool dev_tools_window_enabled;
|
||||
|
||||
int32 max_end;
|
||||
int32 current_endurance;
|
||||
|
||||
@@ -1642,6 +1654,8 @@ private:
|
||||
void InterrogateInventory_(bool errorcheck, Client* requester, int16 head, int16 index, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* parent, bool log, bool silent, bool &error, int depth);
|
||||
bool InterrogateInventory_error(int16 head, int16 index, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* parent, int depth);
|
||||
|
||||
int client_max_level;
|
||||
|
||||
#ifdef BOTS
|
||||
struct BotOwnerOptions {
|
||||
bool death_marquee;
|
||||
|
||||
+108
-636
@@ -275,8 +275,9 @@ int32 Client::CalcHPRegen(bool bCombat)
|
||||
if (!skip_innate && m_pp.InnateSkills[InnateRegen] != InnateDisabled) {
|
||||
if (level >= 50) {
|
||||
++base;
|
||||
if (level >= 55)
|
||||
if (level >= 55) {
|
||||
++base;
|
||||
}
|
||||
}
|
||||
base *= 2;
|
||||
}
|
||||
@@ -331,6 +332,7 @@ int32 Client::CalcMaxHP()
|
||||
if (hp_perc_cap) {
|
||||
int curHP_cap = (max_hp * hp_perc_cap) / 100;
|
||||
if (cur_hp > curHP_cap || (spellbonuses.HPPercCap[1] && cur_hp > spellbonuses.HPPercCap[1])) {
|
||||
|
||||
cur_hp = curHP_cap;
|
||||
}
|
||||
}
|
||||
@@ -340,136 +342,137 @@ int32 Client::CalcMaxHP()
|
||||
uint32 Mob::GetClassLevelFactor()
|
||||
{
|
||||
uint32 multiplier = 0;
|
||||
uint8 mlevel = GetLevel();
|
||||
uint8 mlevel = GetLevel();
|
||||
switch (GetClass()) {
|
||||
case WARRIOR: {
|
||||
if (mlevel < 20) {
|
||||
multiplier = 220;
|
||||
}
|
||||
else if (mlevel < 30) {
|
||||
multiplier = 230;
|
||||
}
|
||||
else if (mlevel < 40) {
|
||||
multiplier = 250;
|
||||
}
|
||||
else if (mlevel < 53) {
|
||||
multiplier = 270;
|
||||
}
|
||||
else if (mlevel < 57) {
|
||||
multiplier = 280;
|
||||
}
|
||||
else if (mlevel < 60) {
|
||||
multiplier = 290;
|
||||
}
|
||||
else if (mlevel < 70) {
|
||||
multiplier = 300;
|
||||
}
|
||||
else {
|
||||
multiplier = 311;
|
||||
}
|
||||
break;
|
||||
if (mlevel < 20) {
|
||||
multiplier = 220;
|
||||
}
|
||||
else if (mlevel < 30) {
|
||||
multiplier = 230;
|
||||
}
|
||||
else if (mlevel < 40) {
|
||||
multiplier = 250;
|
||||
}
|
||||
else if (mlevel < 53) {
|
||||
multiplier = 270;
|
||||
}
|
||||
else if (mlevel < 57) {
|
||||
multiplier = 280;
|
||||
}
|
||||
else if (mlevel < 60) {
|
||||
multiplier = 290;
|
||||
}
|
||||
else if (mlevel < 70) {
|
||||
multiplier = 300;
|
||||
}
|
||||
else {
|
||||
multiplier = 311;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DRUID:
|
||||
case CLERIC:
|
||||
case SHAMAN: {
|
||||
if (mlevel < 70) {
|
||||
multiplier = 150;
|
||||
}
|
||||
else {
|
||||
multiplier = 157;
|
||||
}
|
||||
break;
|
||||
if (mlevel < 70) {
|
||||
multiplier = 150;
|
||||
}
|
||||
else {
|
||||
multiplier = 157;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BERSERKER:
|
||||
case PALADIN:
|
||||
case SHADOWKNIGHT: {
|
||||
if (mlevel < 35) {
|
||||
multiplier = 210;
|
||||
}
|
||||
else if (mlevel < 45) {
|
||||
multiplier = 220;
|
||||
}
|
||||
else if (mlevel < 51) {
|
||||
multiplier = 230;
|
||||
}
|
||||
else if (mlevel < 56) {
|
||||
multiplier = 240;
|
||||
}
|
||||
else if (mlevel < 60) {
|
||||
multiplier = 250;
|
||||
}
|
||||
else if (mlevel < 68) {
|
||||
multiplier = 260;
|
||||
}
|
||||
else {
|
||||
multiplier = 270;
|
||||
}
|
||||
break;
|
||||
if (mlevel < 35) {
|
||||
multiplier = 210;
|
||||
}
|
||||
else if (mlevel < 45) {
|
||||
multiplier = 220;
|
||||
}
|
||||
else if (mlevel < 51) {
|
||||
multiplier = 230;
|
||||
}
|
||||
else if (mlevel < 56) {
|
||||
multiplier = 240;
|
||||
}
|
||||
else if (mlevel < 60) {
|
||||
multiplier = 250;
|
||||
}
|
||||
else if (mlevel < 68) {
|
||||
multiplier = 260;
|
||||
}
|
||||
else {
|
||||
multiplier = 270;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MONK:
|
||||
case BARD:
|
||||
case ROGUE:
|
||||
case BEASTLORD: {
|
||||
if (mlevel < 51) {
|
||||
multiplier = 180;
|
||||
}
|
||||
else if (mlevel < 58) {
|
||||
multiplier = 190;
|
||||
}
|
||||
else if (mlevel < 70) {
|
||||
multiplier = 200;
|
||||
}
|
||||
else {
|
||||
multiplier = 210;
|
||||
}
|
||||
break;
|
||||
if (mlevel < 51) {
|
||||
multiplier = 180;
|
||||
}
|
||||
else if (mlevel < 58) {
|
||||
multiplier = 190;
|
||||
}
|
||||
else if (mlevel < 70) {
|
||||
multiplier = 200;
|
||||
}
|
||||
else {
|
||||
multiplier = 210;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case RANGER: {
|
||||
if (mlevel < 58) {
|
||||
multiplier = 200;
|
||||
}
|
||||
else if (mlevel < 70) {
|
||||
multiplier = 210;
|
||||
}
|
||||
else {
|
||||
multiplier = 220;
|
||||
}
|
||||
break;
|
||||
if (mlevel < 58) {
|
||||
multiplier = 200;
|
||||
}
|
||||
else if (mlevel < 70) {
|
||||
multiplier = 210;
|
||||
}
|
||||
else {
|
||||
multiplier = 220;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MAGICIAN:
|
||||
case WIZARD:
|
||||
case NECROMANCER:
|
||||
case ENCHANTER: {
|
||||
if (mlevel < 70) {
|
||||
multiplier = 120;
|
||||
}
|
||||
else {
|
||||
multiplier = 127;
|
||||
}
|
||||
break;
|
||||
if (mlevel < 70) {
|
||||
multiplier = 120;
|
||||
}
|
||||
else {
|
||||
multiplier = 127;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
if (mlevel < 35) {
|
||||
multiplier = 210;
|
||||
}
|
||||
else if (mlevel < 45) {
|
||||
multiplier = 220;
|
||||
}
|
||||
else if (mlevel < 51) {
|
||||
multiplier = 230;
|
||||
}
|
||||
else if (mlevel < 56) {
|
||||
multiplier = 240;
|
||||
}
|
||||
else if (mlevel < 60) {
|
||||
multiplier = 250;
|
||||
}
|
||||
else {
|
||||
multiplier = 260;
|
||||
}
|
||||
break;
|
||||
if (mlevel < 35) {
|
||||
multiplier = 210;
|
||||
}
|
||||
else if (mlevel < 45) {
|
||||
multiplier = 220;
|
||||
}
|
||||
else if (mlevel < 51) {
|
||||
multiplier = 230;
|
||||
}
|
||||
else if (mlevel < 56) {
|
||||
multiplier = 240;
|
||||
}
|
||||
else if (mlevel < 60) {
|
||||
multiplier = 250;
|
||||
}
|
||||
else {
|
||||
multiplier = 260;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
@@ -560,537 +563,6 @@ int32 Client::GetRawItemAC()
|
||||
return Total;
|
||||
}
|
||||
|
||||
int32 Client::acmod()
|
||||
{
|
||||
int agility = GetAGI();
|
||||
int level = GetLevel();
|
||||
if (agility < 1 || level < 1) {
|
||||
return (0);
|
||||
}
|
||||
if (agility <= 74) {
|
||||
if (agility == 1) {
|
||||
return -24;
|
||||
}
|
||||
else if (agility <= 3) {
|
||||
return -23;
|
||||
}
|
||||
else if (agility == 4) {
|
||||
return -22;
|
||||
}
|
||||
else if (agility <= 6) {
|
||||
return -21;
|
||||
}
|
||||
else if (agility <= 8) {
|
||||
return -20;
|
||||
}
|
||||
else if (agility == 9) {
|
||||
return -19;
|
||||
}
|
||||
else if (agility <= 11) {
|
||||
return -18;
|
||||
}
|
||||
else if (agility == 12) {
|
||||
return -17;
|
||||
}
|
||||
else if (agility <= 14) {
|
||||
return -16;
|
||||
}
|
||||
else if (agility <= 16) {
|
||||
return -15;
|
||||
}
|
||||
else if (agility == 17) {
|
||||
return -14;
|
||||
}
|
||||
else if (agility <= 19) {
|
||||
return -13;
|
||||
}
|
||||
else if (agility == 20) {
|
||||
return -12;
|
||||
}
|
||||
else if (agility <= 22) {
|
||||
return -11;
|
||||
}
|
||||
else if (agility <= 24) {
|
||||
return -10;
|
||||
}
|
||||
else if (agility == 25) {
|
||||
return -9;
|
||||
}
|
||||
else if (agility <= 27) {
|
||||
return -8;
|
||||
}
|
||||
else if (agility == 28) {
|
||||
return -7;
|
||||
}
|
||||
else if (agility <= 30) {
|
||||
return -6;
|
||||
}
|
||||
else if (agility <= 32) {
|
||||
return -5;
|
||||
}
|
||||
else if (agility == 33) {
|
||||
return -4;
|
||||
}
|
||||
else if (agility <= 35) {
|
||||
return -3;
|
||||
}
|
||||
else if (agility == 36) {
|
||||
return -2;
|
||||
}
|
||||
else if (agility <= 38) {
|
||||
return -1;
|
||||
}
|
||||
else if (agility <= 65) {
|
||||
return 0;
|
||||
}
|
||||
else if (agility <= 70) {
|
||||
return 1;
|
||||
}
|
||||
else if (agility <= 74) {
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
else if (agility <= 137) {
|
||||
if (agility == 75) {
|
||||
if (level <= 6) {
|
||||
return 9;
|
||||
}
|
||||
else if (level <= 19) {
|
||||
return 23;
|
||||
}
|
||||
else if (level <= 39) {
|
||||
return 33;
|
||||
}
|
||||
else {
|
||||
return 39;
|
||||
}
|
||||
}
|
||||
else if (agility >= 76 && agility <= 79) {
|
||||
if (level <= 6) {
|
||||
return 10;
|
||||
}
|
||||
else if (level <= 19) {
|
||||
return 23;
|
||||
}
|
||||
else if (level <= 39) {
|
||||
return 33;
|
||||
}
|
||||
else {
|
||||
return 40;
|
||||
}
|
||||
}
|
||||
else if (agility == 80) {
|
||||
if (level <= 6) {
|
||||
return 11;
|
||||
}
|
||||
else if (level <= 19) {
|
||||
return 24;
|
||||
}
|
||||
else if (level <= 39) {
|
||||
return 34;
|
||||
}
|
||||
else {
|
||||
return 41;
|
||||
}
|
||||
}
|
||||
else if (agility >= 81 && agility <= 85) {
|
||||
if (level <= 6) {
|
||||
return 12;
|
||||
}
|
||||
else if (level <= 19) {
|
||||
return 25;
|
||||
}
|
||||
else if (level <= 39) {
|
||||
return 35;
|
||||
}
|
||||
else {
|
||||
return 42;
|
||||
}
|
||||
}
|
||||
else if (agility >= 86 && agility <= 90) {
|
||||
if (level <= 6) {
|
||||
return 12;
|
||||
}
|
||||
else if (level <= 19) {
|
||||
return 26;
|
||||
}
|
||||
else if (level <= 39) {
|
||||
return 36;
|
||||
}
|
||||
else {
|
||||
return 42;
|
||||
}
|
||||
}
|
||||
else if (agility >= 91 && agility <= 95) {
|
||||
if (level <= 6) {
|
||||
return 13;
|
||||
}
|
||||
else if (level <= 19) {
|
||||
return 26;
|
||||
}
|
||||
else if (level <= 39) {
|
||||
return 36;
|
||||
}
|
||||
else {
|
||||
return 43;
|
||||
}
|
||||
}
|
||||
else if (agility >= 96 && agility <= 99) {
|
||||
if (level <= 6) {
|
||||
return 14;
|
||||
}
|
||||
else if (level <= 19) {
|
||||
return 27;
|
||||
}
|
||||
else if (level <= 39) {
|
||||
return 37;
|
||||
}
|
||||
else {
|
||||
return 44;
|
||||
}
|
||||
}
|
||||
else if (agility == 100 && level >= 7) {
|
||||
if (level <= 19) {
|
||||
return 28;
|
||||
}
|
||||
else if (level <= 39) {
|
||||
return 38;
|
||||
}
|
||||
else {
|
||||
return 45;
|
||||
}
|
||||
}
|
||||
else if (level <= 6) {
|
||||
return 15;
|
||||
}
|
||||
//level is >6
|
||||
else if (agility >= 101 && agility <= 105) {
|
||||
if (level <= 19) {
|
||||
return 29;
|
||||
}
|
||||
else if (level <= 39) {
|
||||
return 39; // not verified
|
||||
}
|
||||
else {
|
||||
return 45;
|
||||
}
|
||||
}
|
||||
else if (agility >= 106 && agility <= 110) {
|
||||
if (level <= 19) {
|
||||
return 29;
|
||||
}
|
||||
else if (level <= 39) {
|
||||
return 39; // not verified
|
||||
}
|
||||
else {
|
||||
return 46;
|
||||
}
|
||||
}
|
||||
else if (agility >= 111 && agility <= 115) {
|
||||
if (level <= 19) {
|
||||
return 30;
|
||||
}
|
||||
else if (level <= 39) {
|
||||
return 40; // not verified
|
||||
}
|
||||
else {
|
||||
return 47;
|
||||
}
|
||||
}
|
||||
else if (agility >= 116 && agility <= 119) {
|
||||
if (level <= 19) {
|
||||
return 31;
|
||||
}
|
||||
else if (level <= 39) {
|
||||
return 41;
|
||||
}
|
||||
else {
|
||||
return 47;
|
||||
}
|
||||
}
|
||||
else if (level <= 19) {
|
||||
return 32;
|
||||
}
|
||||
//level is > 19
|
||||
else if (agility == 120) {
|
||||
if (level <= 39) {
|
||||
return 42;
|
||||
}
|
||||
else {
|
||||
return 48;
|
||||
}
|
||||
}
|
||||
else if (agility <= 125) {
|
||||
if (level <= 39) {
|
||||
return 42;
|
||||
}
|
||||
else {
|
||||
return 49;
|
||||
}
|
||||
}
|
||||
else if (agility <= 135) {
|
||||
if (level <= 39) {
|
||||
return 42;
|
||||
}
|
||||
else {
|
||||
return 50;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (level <= 39) {
|
||||
return 42;
|
||||
}
|
||||
else {
|
||||
return 51;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (agility <= 300) {
|
||||
if (level <= 6) {
|
||||
if (agility <= 139) {
|
||||
return (21);
|
||||
}
|
||||
else if (agility == 140) {
|
||||
return (22);
|
||||
}
|
||||
else if (agility <= 145) {
|
||||
return (23);
|
||||
}
|
||||
else if (agility <= 150) {
|
||||
return (23);
|
||||
}
|
||||
else if (agility <= 155) {
|
||||
return (24);
|
||||
}
|
||||
else if (agility <= 159) {
|
||||
return (25);
|
||||
}
|
||||
else if (agility == 160) {
|
||||
return (26);
|
||||
}
|
||||
else if (agility <= 165) {
|
||||
return (26);
|
||||
}
|
||||
else if (agility <= 170) {
|
||||
return (27);
|
||||
}
|
||||
else if (agility <= 175) {
|
||||
return (28);
|
||||
}
|
||||
else if (agility <= 179) {
|
||||
return (28);
|
||||
}
|
||||
else if (agility == 180) {
|
||||
return (29);
|
||||
}
|
||||
else if (agility <= 185) {
|
||||
return (30);
|
||||
}
|
||||
else if (agility <= 190) {
|
||||
return (31);
|
||||
}
|
||||
else if (agility <= 195) {
|
||||
return (31);
|
||||
}
|
||||
else if (agility <= 199) {
|
||||
return (32);
|
||||
}
|
||||
else if (agility <= 219) {
|
||||
return (33);
|
||||
}
|
||||
else if (agility <= 239) {
|
||||
return (34);
|
||||
}
|
||||
else {
|
||||
return (35);
|
||||
}
|
||||
}
|
||||
else if (level <= 19) {
|
||||
if (agility <= 139) {
|
||||
return (34);
|
||||
}
|
||||
else if (agility == 140) {
|
||||
return (35);
|
||||
}
|
||||
else if (agility <= 145) {
|
||||
return (36);
|
||||
}
|
||||
else if (agility <= 150) {
|
||||
return (37);
|
||||
}
|
||||
else if (agility <= 155) {
|
||||
return (37);
|
||||
}
|
||||
else if (agility <= 159) {
|
||||
return (38);
|
||||
}
|
||||
else if (agility == 160) {
|
||||
return (39);
|
||||
}
|
||||
else if (agility <= 165) {
|
||||
return (40);
|
||||
}
|
||||
else if (agility <= 170) {
|
||||
return (40);
|
||||
}
|
||||
else if (agility <= 175) {
|
||||
return (41);
|
||||
}
|
||||
else if (agility <= 179) {
|
||||
return (42);
|
||||
}
|
||||
else if (agility == 180) {
|
||||
return (43);
|
||||
}
|
||||
else if (agility <= 185) {
|
||||
return (43);
|
||||
}
|
||||
else if (agility <= 190) {
|
||||
return (44);
|
||||
}
|
||||
else if (agility <= 195) {
|
||||
return (45);
|
||||
}
|
||||
else if (agility <= 199) {
|
||||
return (45);
|
||||
}
|
||||
else if (agility <= 219) {
|
||||
return (46);
|
||||
}
|
||||
else if (agility <= 239) {
|
||||
return (47);
|
||||
}
|
||||
else {
|
||||
return (48);
|
||||
}
|
||||
}
|
||||
else if (level <= 39) {
|
||||
if (agility <= 139) {
|
||||
return (44);
|
||||
}
|
||||
else if (agility == 140) {
|
||||
return (45);
|
||||
}
|
||||
else if (agility <= 145) {
|
||||
return (46);
|
||||
}
|
||||
else if (agility <= 150) {
|
||||
return (47);
|
||||
}
|
||||
else if (agility <= 155) {
|
||||
return (47);
|
||||
}
|
||||
else if (agility <= 159) {
|
||||
return (48);
|
||||
}
|
||||
else if (agility == 160) {
|
||||
return (49);
|
||||
}
|
||||
else if (agility <= 165) {
|
||||
return (50);
|
||||
}
|
||||
else if (agility <= 170) {
|
||||
return (50);
|
||||
}
|
||||
else if (agility <= 175) {
|
||||
return (51);
|
||||
}
|
||||
else if (agility <= 179) {
|
||||
return (52);
|
||||
}
|
||||
else if (agility == 180) {
|
||||
return (53);
|
||||
}
|
||||
else if (agility <= 185) {
|
||||
return (53);
|
||||
}
|
||||
else if (agility <= 190) {
|
||||
return (54);
|
||||
}
|
||||
else if (agility <= 195) {
|
||||
return (55);
|
||||
}
|
||||
else if (agility <= 199) {
|
||||
return (55);
|
||||
}
|
||||
else if (agility <= 219) {
|
||||
return (56);
|
||||
}
|
||||
else if (agility <= 239) {
|
||||
return (57);
|
||||
}
|
||||
else {
|
||||
return (58);
|
||||
}
|
||||
}
|
||||
else { //lvl >= 40
|
||||
if (agility <= 139) {
|
||||
return (51);
|
||||
}
|
||||
else if (agility == 140) {
|
||||
return (52);
|
||||
}
|
||||
else if (agility <= 145) {
|
||||
return (53);
|
||||
}
|
||||
else if (agility <= 150) {
|
||||
return (53);
|
||||
}
|
||||
else if (agility <= 155) {
|
||||
return (54);
|
||||
}
|
||||
else if (agility <= 159) {
|
||||
return (55);
|
||||
}
|
||||
else if (agility == 160) {
|
||||
return (56);
|
||||
}
|
||||
else if (agility <= 165) {
|
||||
return (56);
|
||||
}
|
||||
else if (agility <= 170) {
|
||||
return (57);
|
||||
}
|
||||
else if (agility <= 175) {
|
||||
return (58);
|
||||
}
|
||||
else if (agility <= 179) {
|
||||
return (58);
|
||||
}
|
||||
else if (agility == 180) {
|
||||
return (59);
|
||||
}
|
||||
else if (agility <= 185) {
|
||||
return (60);
|
||||
}
|
||||
else if (agility <= 190) {
|
||||
return (61);
|
||||
}
|
||||
else if (agility <= 195) {
|
||||
return (61);
|
||||
}
|
||||
else if (agility <= 199) {
|
||||
return (62);
|
||||
}
|
||||
else if (agility <= 219) {
|
||||
return (63);
|
||||
}
|
||||
else if (agility <= 239) {
|
||||
return (64);
|
||||
}
|
||||
else {
|
||||
return (65);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
//seems about 21 agil per extra AC pt over 300...
|
||||
return (65 + ((agility - 300) / 21));
|
||||
}
|
||||
Log(Logs::Detail, Logs::Error, "Error in Client::acmod(): Agility: %i, Level: %i", agility, level);
|
||||
return 0;
|
||||
};
|
||||
|
||||
int32 Client::CalcMaxMana()
|
||||
{
|
||||
switch (GetCasterClass()) {
|
||||
|
||||
+48
-16
@@ -47,6 +47,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "../common/spdat.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/zone_numbers.h"
|
||||
#include "data_bucket.h"
|
||||
#include "event_codes.h"
|
||||
#include "guild_mgr.h"
|
||||
#include "merc.h"
|
||||
@@ -1419,6 +1420,15 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
drakkin_tattoo = m_pp.drakkin_tattoo;
|
||||
drakkin_details = m_pp.drakkin_details;
|
||||
|
||||
// Max Level for Character:PerCharacterQglobalMaxLevel and Character:PerCharacterBucketMaxLevel
|
||||
int client_max_level = 0;
|
||||
if (RuleB(Character, PerCharacterQglobalMaxLevel)) {
|
||||
client_max_level = GetCharMaxLevelFromQGlobal();
|
||||
} else if (RuleB(Character, PerCharacterBucketMaxLevel)) {
|
||||
client_max_level = GetCharMaxLevelFromBucket();
|
||||
}
|
||||
SetClientMaxLevel(client_max_level);
|
||||
|
||||
// we know our class now, so we might have to fix our consume timer!
|
||||
if (class_ == MONK)
|
||||
consume_food_timer.SetTimer(CONSUMPTION_MNK_TIMER);
|
||||
@@ -1746,6 +1756,15 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
/* Task Packets */
|
||||
LoadClientTaskState();
|
||||
|
||||
/**
|
||||
* DevTools Load Settings
|
||||
*/
|
||||
if (Admin() >= 200) {
|
||||
std::string dev_tools_window_key = StringFormat("%i-dev-tools-window-disabled", AccountID());
|
||||
if (DataBucket::GetData(dev_tools_window_key) == "true") {
|
||||
dev_tools_window_enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_UFAndLater) {
|
||||
outapp = new EQApplicationPacket(OP_XTargetResponse, 8);
|
||||
@@ -10885,33 +10904,46 @@ void Client::Handle_OP_PopupResponse(const EQApplicationPacket *app)
|
||||
{
|
||||
|
||||
if (app->size != sizeof(PopupResponse_Struct)) {
|
||||
Log(Logs::General, Logs::None, "Size mismatch in OP_PopupResponse expected %i got %i",
|
||||
sizeof(PopupResponse_Struct), app->size);
|
||||
Log(Logs::General,
|
||||
Logs::None,
|
||||
"Size mismatch in OP_PopupResponse expected %i got %i",
|
||||
sizeof(PopupResponse_Struct),
|
||||
app->size);
|
||||
|
||||
DumpPacket(app);
|
||||
return;
|
||||
}
|
||||
PopupResponse_Struct *prs = (PopupResponse_Struct*)app->pBuffer;
|
||||
|
||||
// Handle any EQEmu defined popup Ids first
|
||||
switch (prs->popupid)
|
||||
{
|
||||
case POPUPID_UPDATE_SHOWSTATSWINDOW:
|
||||
if (GetTarget() && GetTarget()->IsClient())
|
||||
GetTarget()->CastToClient()->SendStatsWindow(this, true);
|
||||
else
|
||||
SendStatsWindow(this, true);
|
||||
return;
|
||||
PopupResponse_Struct *popup_response = (PopupResponse_Struct *) app->pBuffer;
|
||||
|
||||
default:
|
||||
break;
|
||||
/**
|
||||
* Handle any EQEmu defined popup Ids first
|
||||
*/
|
||||
switch (popup_response->popupid) {
|
||||
case POPUPID_UPDATE_SHOWSTATSWINDOW:
|
||||
if (GetTarget() && GetTarget()->IsClient()) {
|
||||
GetTarget()->CastToClient()->SendStatsWindow(this, true);
|
||||
}
|
||||
else {
|
||||
SendStatsWindow(this, true);
|
||||
}
|
||||
return;
|
||||
break;
|
||||
|
||||
case EQEmu::popupresponse::MOB_INFO_DISMISS:
|
||||
this->SetDisplayMobInfoWindow(false);
|
||||
this->Message(15, "[DevTools] Window snoozed in this zone...");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
char buf[16];
|
||||
sprintf(buf, "%d\0", prs->popupid);
|
||||
sprintf(buf, "%d\0", popup_response->popupid);
|
||||
|
||||
parse->EventPlayer(EVENT_POPUP_RESPONSE, this, buf, 0);
|
||||
|
||||
Mob* Target = GetTarget();
|
||||
Mob *Target = GetTarget();
|
||||
if (Target && Target->IsNPC()) {
|
||||
parse->EventNPC(EVENT_POPUP_RESPONSE, Target->CastToNPC(), this, buf, 0);
|
||||
}
|
||||
|
||||
+468
-42
@@ -55,7 +55,7 @@
|
||||
#include "../say_link.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
|
||||
|
||||
#include "data_bucket.h"
|
||||
#include "command.h"
|
||||
#include "guild_mgr.h"
|
||||
#include "map.h"
|
||||
@@ -67,6 +67,7 @@
|
||||
#include "water_map.h"
|
||||
#include "worldserver.h"
|
||||
#include "fastmath.h"
|
||||
#include "npc_scale_manager.h"
|
||||
|
||||
extern QueryServ* QServ;
|
||||
extern WorldServer worldserver;
|
||||
@@ -184,6 +185,7 @@ int command_init(void)
|
||||
command_add("delpetition", "[petition number] - Delete a petition", 20, command_delpetition) ||
|
||||
command_add("depop", "- Depop your NPC target", 50, command_depop) ||
|
||||
command_add("depopzone", "- Depop the zone", 100, command_depopzone) ||
|
||||
command_add("devtools", "- Manages devtools", 200, command_devtools) ||
|
||||
command_add("details", "- Change the details of your target (Drakkin Only)", 80, command_details) ||
|
||||
command_add("disablerecipe", "[recipe_id] - Disables a recipe using the recipe id.", 80, command_disablerecipe) ||
|
||||
command_add("disarmtrap", "Analog for ldon disarm trap for the newer clients since we still don't have it working.", 80, command_disarmtrap) ||
|
||||
@@ -249,6 +251,7 @@ int command_init(void)
|
||||
command_add("lastname", "[new lastname] - Set your or your player target's lastname", 50, command_lastname) ||
|
||||
command_add("level", "[level] - Set your or your target's level", 10, command_level) ||
|
||||
command_add("listnpcs", "[name/range] - Search NPCs", 20, command_listnpcs) ||
|
||||
command_add("list", "[npcs|players|corpses|doors|objects] [search] - Search entities", 20, command_list) ||
|
||||
command_add("listpetition", "- List petitions", 50, command_listpetition) ||
|
||||
command_add("load_shared_memory", "[shared_memory_name] - Reloads shared memory and uses the input as output", 250, command_load_shared_memory) ||
|
||||
command_add("loc", "- Print out your or your target's current location and heading", 0, command_loc) ||
|
||||
@@ -334,6 +337,7 @@ int command_init(void)
|
||||
command_add("revoke", "[charname] [1/0] - Makes charname unable to talk on OOC", 200, command_revoke) ||
|
||||
command_add("rules", "(subcommand) - Manage server rules", 250, command_rules) ||
|
||||
command_add("save", "- Force your player or player corpse target to be saved to the database", 50, command_save) ||
|
||||
command_add("scale", "- Handles npc scaling", 150, command_scale) ||
|
||||
command_add("scribespell", "[spellid] - Scribe specified spell in your target's spell book.", 180, command_scribespell) ||
|
||||
command_add("scribespells", "[max level] [min level] - Scribe all spells for you or your player target that are usable by them, up to level specified. (may freeze client for a few seconds)", 150, command_scribespells) ||
|
||||
command_add("sendzonespawns", "- Refresh spawn list for all clients in zone", 150, command_sendzonespawns) ||
|
||||
@@ -1328,16 +1332,266 @@ void command_delpetition(Client *c, const Seperator *sep)
|
||||
|
||||
void command_listnpcs(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (strcasecmp(sep->arg[1], "all") == 0)
|
||||
entity_list.ListNPCs(c,sep->arg[1],sep->arg[2],0);
|
||||
else if(sep->IsNumber(1) && sep->IsNumber(2))
|
||||
entity_list.ListNPCs(c,sep->arg[1],sep->arg[2],2);
|
||||
else if(sep->arg[1][0] != 0)
|
||||
entity_list.ListNPCs(c,sep->arg[1],sep->arg[2],1);
|
||||
c->Message(0, "Deprecated, use the #list command (#list npcs <search>)");
|
||||
}
|
||||
|
||||
void command_list(Client *c, const Seperator *sep)
|
||||
{
|
||||
std::string search_type;
|
||||
if (strcasecmp(sep->arg[1], "npcs") == 0) {
|
||||
search_type = "npcs";
|
||||
}
|
||||
|
||||
if (strcasecmp(sep->arg[1], "players") == 0) {
|
||||
search_type = "players";
|
||||
}
|
||||
|
||||
if (strcasecmp(sep->arg[1], "corpses") == 0) {
|
||||
search_type = "corpses";
|
||||
}
|
||||
|
||||
if (strcasecmp(sep->arg[1], "doors") == 0) {
|
||||
search_type = "doors";
|
||||
}
|
||||
|
||||
if (strcasecmp(sep->arg[1], "objects") == 0) {
|
||||
search_type = "objects";
|
||||
}
|
||||
|
||||
if (search_type.length() > 0) {
|
||||
|
||||
int entity_count = 0;
|
||||
int found_count = 0;
|
||||
|
||||
std::string search_string;
|
||||
|
||||
if (sep->arg[2]) {
|
||||
search_string = sep->arg[2];
|
||||
}
|
||||
|
||||
/**
|
||||
* NPC
|
||||
*/
|
||||
if (search_type.find("npcs") != std::string::npos) {
|
||||
auto &entity_list_search = entity_list.GetMobList();
|
||||
|
||||
for (auto &itr : entity_list_search) {
|
||||
Mob *entity = itr.second;
|
||||
if (!entity->IsNPC()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
entity_count++;
|
||||
|
||||
std::string entity_name = entity->GetName();
|
||||
|
||||
/**
|
||||
* Filter by name
|
||||
*/
|
||||
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string saylink = StringFormat(
|
||||
"#goto %.0f %0.f %.0f",
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ());
|
||||
|
||||
c->Message(
|
||||
0,
|
||||
"| %s | ID %5d | %s | x %.0f | y %0.f | z %.0f",
|
||||
EQEmu::SayLinkEngine::GenerateQuestSaylink(saylink, false, "Goto").c_str(),
|
||||
entity->GetID(),
|
||||
entity->GetName(),
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ()
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Client
|
||||
*/
|
||||
if (search_type.find("players") != std::string::npos) {
|
||||
auto &entity_list_search = entity_list.GetClientList();
|
||||
|
||||
for (auto &itr : entity_list_search) {
|
||||
Client *entity = itr.second;
|
||||
|
||||
entity_count++;
|
||||
|
||||
std::string entity_name = entity->GetName();
|
||||
|
||||
/**
|
||||
* Filter by name
|
||||
*/
|
||||
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string saylink = StringFormat(
|
||||
"#goto %.0f %0.f %.0f",
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ());
|
||||
|
||||
c->Message(
|
||||
0,
|
||||
"| %s | ID %5d | %s | x %.0f | y %0.f | z %.0f",
|
||||
EQEmu::SayLinkEngine::GenerateQuestSaylink(saylink, false, "Goto").c_str(),
|
||||
entity->GetID(),
|
||||
entity->GetName(),
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ()
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Corpse
|
||||
*/
|
||||
if (search_type.find("corpses") != std::string::npos) {
|
||||
auto &entity_list_search = entity_list.GetCorpseList();
|
||||
|
||||
for (auto &itr : entity_list_search) {
|
||||
Corpse *entity = itr.second;
|
||||
|
||||
entity_count++;
|
||||
|
||||
std::string entity_name = entity->GetName();
|
||||
|
||||
/**
|
||||
* Filter by name
|
||||
*/
|
||||
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string saylink = StringFormat(
|
||||
"#goto %.0f %0.f %.0f",
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ());
|
||||
|
||||
c->Message(
|
||||
0,
|
||||
"| %s | ID %5d | %s | x %.0f | y %0.f | z %.0f",
|
||||
EQEmu::SayLinkEngine::GenerateQuestSaylink(saylink, false, "Goto").c_str(),
|
||||
entity->GetID(),
|
||||
entity->GetName(),
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ()
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Doors
|
||||
*/
|
||||
if (search_type.find("doors") != std::string::npos) {
|
||||
auto &entity_list_search = entity_list.GetDoorsList();
|
||||
|
||||
for (auto &itr : entity_list_search) {
|
||||
Doors * entity = itr.second;
|
||||
|
||||
entity_count++;
|
||||
|
||||
std::string entity_name = entity->GetDoorName();
|
||||
|
||||
/**
|
||||
* Filter by name
|
||||
*/
|
||||
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string saylink = StringFormat(
|
||||
"#goto %.0f %0.f %.0f",
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ());
|
||||
|
||||
c->Message(
|
||||
0,
|
||||
"| %s | Entity ID %5d | Door ID %i | %s | x %.0f | y %0.f | z %.0f",
|
||||
EQEmu::SayLinkEngine::GenerateQuestSaylink(saylink, false, "Goto").c_str(),
|
||||
entity->GetID(),
|
||||
entity->GetDoorID(),
|
||||
entity->GetDoorName(),
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ()
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Objects
|
||||
*/
|
||||
if (search_type.find("objects") != std::string::npos) {
|
||||
auto &entity_list_search = entity_list.GetObjectList();
|
||||
|
||||
for (auto &itr : entity_list_search) {
|
||||
Object * entity = itr.second;
|
||||
|
||||
entity_count++;
|
||||
|
||||
std::string entity_name = entity->GetModelName();
|
||||
|
||||
/**
|
||||
* Filter by name
|
||||
*/
|
||||
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string saylink = StringFormat(
|
||||
"#goto %.0f %0.f %.0f",
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ());
|
||||
|
||||
c->Message(
|
||||
0,
|
||||
"| %s | Entity ID %5d | Object DBID %i | %s | x %.0f | y %0.f | z %.0f",
|
||||
EQEmu::SayLinkEngine::GenerateQuestSaylink(saylink, false, "Goto").c_str(),
|
||||
entity->GetID(),
|
||||
entity->GetDBID(),
|
||||
entity->GetModelName(),
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ()
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
}
|
||||
|
||||
if (found_count) {
|
||||
c->Message(
|
||||
0, "Found (%i) of type (%s) in zone (%i) total",
|
||||
found_count,
|
||||
search_type.c_str(),
|
||||
entity_count
|
||||
);
|
||||
}
|
||||
}
|
||||
else {
|
||||
c->Message(0, "Usage of #listnpcs:");
|
||||
c->Message(0, "#listnpcs [#] [#] (Each number would search by ID, ex. #listnpcs 1 30, searches 1-30)");
|
||||
c->Message(0, "#listnpcs [name] (Would search for a npc with [name])");
|
||||
c->Message(0, "Usage of #list");
|
||||
c->Message(0, "- #list [npcs|players|corpses|doors|objects] [search]");
|
||||
c->Message(0, "- Example: #list npc (Blank for all)");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1460,24 +1714,24 @@ void command_npcstats(Client *c, const Seperator *sep)
|
||||
c->Message(0, "ERROR: Target is not a NPC!");
|
||||
else {
|
||||
auto target_npc = c->GetTarget()->CastToNPC();
|
||||
c->Message(0, "NPC Stats:");
|
||||
c->Message(0, "Name: %s NpcID: %u", target_npc->GetName(), target_npc->GetNPCTypeID());
|
||||
c->Message(0, "Race: %i Level: %i Class: %i Material: %i", target_npc->GetRace(), target_npc->GetLevel(), target_npc->GetClass(), target_npc->GetTexture());
|
||||
c->Message(0, "Current HP: %i Max HP: %i", target_npc->GetHP(), target_npc->GetMaxHP());
|
||||
c->Message(0, "# NPC Stats");
|
||||
c->Message(0, "- Name: %s NpcID: %u", target_npc->GetName(), target_npc->GetNPCTypeID());
|
||||
c->Message(0, "- Race: %i Level: %i Class: %i Material: %i", target_npc->GetRace(), target_npc->GetLevel(), target_npc->GetClass(), target_npc->GetTexture());
|
||||
c->Message(0, "- Current HP: %i Max HP: %i", target_npc->GetHP(), target_npc->GetMaxHP());
|
||||
//c->Message(0, "Weapon Item Number: %s", target_npc->GetWeapNo());
|
||||
c->Message(0, "Gender: %i Size: %f Bodytype: %d", target_npc->GetGender(), target_npc->GetSize(), target_npc->GetBodyType());
|
||||
c->Message(0, "Runspeed: %.3f Walkspeed: %.3f", static_cast<float>(0.025f * target_npc->GetRunspeed()), static_cast<float>(0.025f * target_npc->GetWalkspeed()));
|
||||
c->Message(0, "Spawn Group: %i Grid: %i", target_npc->GetSp2(), target_npc->GetGrid());
|
||||
c->Message(0, "- Gender: %i Size: %f Bodytype: %d", target_npc->GetGender(), target_npc->GetSize(), target_npc->GetBodyType());
|
||||
c->Message(0, "- Runspeed: %.3f Walkspeed: %.3f", static_cast<float>(0.025f * target_npc->GetRunspeed()), static_cast<float>(0.025f * target_npc->GetWalkspeed()));
|
||||
c->Message(0, "- Spawn Group: %i Grid: %i", target_npc->GetSp2(), target_npc->GetGrid());
|
||||
if (target_npc->proximity) {
|
||||
c->Message(0, "Proximity: Enabled");
|
||||
c->Message(0, "Cur_X: %1.3f, Cur_Y: %1.3f, Cur_Z: %1.3f", target_npc->GetX(), target_npc->GetY(), target_npc->GetZ());
|
||||
c->Message(0, "Min_X: %1.3f(%1.3f), Max_X: %1.3f(%1.3f), X_Range: %1.3f", target_npc->proximity->min_x, (target_npc->proximity->min_x - target_npc->GetX()), target_npc->proximity->max_x, (target_npc->proximity->max_x - target_npc->GetX()), (target_npc->proximity->max_x - target_npc->proximity->min_x));
|
||||
c->Message(0, "Min_Y: %1.3f(%1.3f), Max_Y: %1.3f(%1.3f), Y_Range: %1.3f", target_npc->proximity->min_y, (target_npc->proximity->min_y - target_npc->GetY()), target_npc->proximity->max_y, (target_npc->proximity->max_y - target_npc->GetY()), (target_npc->proximity->max_y - target_npc->proximity->min_y));
|
||||
c->Message(0, "Min_Z: %1.3f(%1.3f), Max_Z: %1.3f(%1.3f), Z_Range: %1.3f", target_npc->proximity->min_z, (target_npc->proximity->min_z - target_npc->GetZ()), target_npc->proximity->max_z, (target_npc->proximity->max_z - target_npc->GetZ()), (target_npc->proximity->max_z - target_npc->proximity->min_z));
|
||||
c->Message(0, "Say: %s", (target_npc->proximity->say ? "Enabled" : "Disabled"));
|
||||
c->Message(0, "- Proximity: Enabled");
|
||||
c->Message(0, "-- Cur_X: %1.3f, Cur_Y: %1.3f, Cur_Z: %1.3f", target_npc->GetX(), target_npc->GetY(), target_npc->GetZ());
|
||||
c->Message(0, "-- Min_X: %1.3f(%1.3f), Max_X: %1.3f(%1.3f), X_Range: %1.3f", target_npc->proximity->min_x, (target_npc->proximity->min_x - target_npc->GetX()), target_npc->proximity->max_x, (target_npc->proximity->max_x - target_npc->GetX()), (target_npc->proximity->max_x - target_npc->proximity->min_x));
|
||||
c->Message(0, "-- Min_Y: %1.3f(%1.3f), Max_Y: %1.3f(%1.3f), Y_Range: %1.3f", target_npc->proximity->min_y, (target_npc->proximity->min_y - target_npc->GetY()), target_npc->proximity->max_y, (target_npc->proximity->max_y - target_npc->GetY()), (target_npc->proximity->max_y - target_npc->proximity->min_y));
|
||||
c->Message(0, "-- Min_Z: %1.3f(%1.3f), Max_Z: %1.3f(%1.3f), Z_Range: %1.3f", target_npc->proximity->min_z, (target_npc->proximity->min_z - target_npc->GetZ()), target_npc->proximity->max_z, (target_npc->proximity->max_z - target_npc->GetZ()), (target_npc->proximity->max_z - target_npc->proximity->min_z));
|
||||
c->Message(0, "-- Say: %s", (target_npc->proximity->say ? "Enabled" : "Disabled"));
|
||||
}
|
||||
else {
|
||||
c->Message(0, "Proximity: Disabled");
|
||||
c->Message(0, "-Proximity: Disabled");
|
||||
}
|
||||
c->Message(0, "");
|
||||
c->Message(0, "EmoteID: %i", target_npc->GetEmoteID());
|
||||
@@ -2024,12 +2278,12 @@ void command_grid(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
std::string query = StringFormat(
|
||||
"SELECT `x`, `y`, `z`, `heading`, `number`, `pause` "
|
||||
"FROM `grid_entries` "
|
||||
"WHERE `zoneid` = %u and `gridid` = %i "
|
||||
"ORDER BY `number` ",
|
||||
zone->GetZoneID(),
|
||||
target->CastToNPC()->GetGrid()
|
||||
"SELECT `x`, `y`, `z`, `heading`, `number`, `pause` "
|
||||
"FROM `grid_entries` "
|
||||
"WHERE `zoneid` = %u and `gridid` = %i "
|
||||
"ORDER BY `number` ",
|
||||
zone->GetZoneID(),
|
||||
target->CastToNPC()->GetGrid()
|
||||
);
|
||||
|
||||
auto results = database.QueryDatabase(query);
|
||||
@@ -2046,11 +2300,12 @@ void command_grid(Client *c, const Seperator *sep)
|
||||
/**
|
||||
* Depop any node npc's already spawned
|
||||
*/
|
||||
auto &mob_list = entity_list.GetMobList();
|
||||
for (auto itr = mob_list.begin(); itr != mob_list.end(); ++itr) {
|
||||
auto &mob_list = entity_list.GetMobList();
|
||||
for (auto itr = mob_list.begin(); itr != mob_list.end(); ++itr) {
|
||||
Mob *mob = itr->second;
|
||||
if (mob->IsNPC() && mob->GetRace() == 2254)
|
||||
if (mob->IsNPC() && mob->GetRace() == 2254) {
|
||||
mob->Depop();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -2060,21 +2315,22 @@ void command_grid(Client *c, const Seperator *sep)
|
||||
auto node_position = glm::vec4(atof(row[0]), atof(row[1]), atof(row[2]), atof(row[3]));
|
||||
|
||||
NPC *npc = NPC::SpawnGridNodeNPC(
|
||||
target->GetCleanName(),
|
||||
node_position,
|
||||
static_cast<uint32>(target->CastToNPC()->GetGrid()),
|
||||
static_cast<uint32>(atoi(row[4])),
|
||||
static_cast<uint32>(atoi(row[5]))
|
||||
target->GetCleanName(),
|
||||
node_position,
|
||||
static_cast<uint32>(target->CastToNPC()->GetGrid()),
|
||||
static_cast<uint32>(atoi(row[4])),
|
||||
static_cast<uint32>(atoi(row[5]))
|
||||
);
|
||||
npc->SetFlyMode(1);
|
||||
npc->GMMove(node_position.x, node_position.y, node_position.z, node_position.w);
|
||||
}
|
||||
}
|
||||
else if (strcasecmp("delete", sep->arg[1]) == 0)
|
||||
database.ModifyGrid(c, true,atoi(sep->arg[2]),0,0,zone->GetZoneID());
|
||||
else if (strcasecmp("delete", sep->arg[1]) == 0) {
|
||||
database.ModifyGrid(c, true, atoi(sep->arg[2]), 0, 0, zone->GetZoneID());
|
||||
}
|
||||
else {
|
||||
c->Message(0,"Usage: #grid add/delete grid_num wandertype pausetype");
|
||||
c->Message(0,"Usage: #grid max - displays the highest grid ID used in this zone (for add)");
|
||||
c->Message(0, "Usage: #grid add/delete grid_num wandertype pausetype");
|
||||
c->Message(0, "Usage: #grid max - displays the highest grid ID used in this zone (for add)");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4345,6 +4601,49 @@ void command_depopzone(Client *c, const Seperator *sep)
|
||||
c->Message(0, "Zone depoped.");
|
||||
}
|
||||
|
||||
void command_devtools(Client *c, const Seperator *sep)
|
||||
{
|
||||
std::string menu_commands_search;
|
||||
std::string window_toggle_command;
|
||||
|
||||
/**
|
||||
* Search entity commands
|
||||
*/
|
||||
menu_commands_search += "[" + EQEmu::SayLinkEngine::GenerateQuestSaylink("#list npcs", false, "NPC") + "] ";
|
||||
menu_commands_search += "[" + EQEmu::SayLinkEngine::GenerateQuestSaylink("#list players", false, "Players") + "] ";
|
||||
menu_commands_search += "[" + EQEmu::SayLinkEngine::GenerateQuestSaylink("#list corpses", false, "Corpses") + "] ";
|
||||
menu_commands_search += "[" + EQEmu::SayLinkEngine::GenerateQuestSaylink("#list doors", false, "Doors") + "] ";
|
||||
menu_commands_search += "[" + EQEmu::SayLinkEngine::GenerateQuestSaylink("#list objects", false, "Objects") + "] ";
|
||||
|
||||
std::string dev_tools_window_key = StringFormat("%i-dev-tools-window-disabled", c->AccountID());
|
||||
|
||||
/**
|
||||
* Handle window toggle
|
||||
*/
|
||||
if (strcasecmp(sep->arg[1], "disable_window") == 0) {
|
||||
DataBucket::SetData(dev_tools_window_key, "true");
|
||||
c->SetDevToolsWindowEnabled(false);
|
||||
}
|
||||
if (strcasecmp(sep->arg[1], "enable_window") == 0) {
|
||||
DataBucket::DeleteData(dev_tools_window_key);
|
||||
c->SetDevToolsWindowEnabled(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Show window status
|
||||
*/
|
||||
window_toggle_command = "Disabled [" + EQEmu::SayLinkEngine::GenerateQuestSaylink("#devtools enable_window", false, "Enable") + "] ";
|
||||
if (c->IsDevToolsWindowEnabled()) {
|
||||
window_toggle_command = "Enabled [" + EQEmu::SayLinkEngine::GenerateQuestSaylink("#devtools disable_window", false, "Disable") + "] ";
|
||||
}
|
||||
|
||||
/**
|
||||
* Print menu
|
||||
*/
|
||||
c->Message(0, "| [Devtools] Window %s", window_toggle_command.c_str());
|
||||
c->Message(0, "| [Devtools] Search %s", menu_commands_search.c_str());
|
||||
}
|
||||
|
||||
void command_repop(Client *c, const Seperator *sep)
|
||||
{
|
||||
int timearg = 1;
|
||||
@@ -11147,6 +11446,133 @@ void command_reloadtraps(Client *c, const Seperator *sep)
|
||||
c->Message(CC_Default, "Traps reloaded for %s.", zone->GetShortName());
|
||||
}
|
||||
|
||||
void command_scale(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (sep->argnum == 0) {
|
||||
c->Message(15, "# Usage # ");
|
||||
c->Message(15, "#scale [static/dynamic] (With targeted NPC)");
|
||||
c->Message(15, "#scale [npc_name_search] [static/dynamic] (To make zone-wide changes)");
|
||||
c->Message(15, "#scale all [static/dynamic]");
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Targeted changes
|
||||
*/
|
||||
if (c->GetTarget() && c->GetTarget()->IsNPC() && sep->argnum < 2) {
|
||||
NPC * npc = c->GetTarget()->CastToNPC();
|
||||
|
||||
bool apply_status = false;
|
||||
if (strcasecmp(sep->arg[1], "dynamic") == 0) {
|
||||
c->Message(15, "Applying global base scaling to npc dynamically (All stats set to zeroes)...");
|
||||
apply_status = npc_scale_manager->ApplyGlobalBaseScalingToNPCDynamically(npc);
|
||||
}
|
||||
else if (strcasecmp(sep->arg[1], "static") == 0) {
|
||||
c->Message(15, "Applying global base scaling to npc statically (Copying base stats onto NPC)...");
|
||||
apply_status = npc_scale_manager->ApplyGlobalBaseScalingToNPCStatically(npc);
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
|
||||
if (apply_status) {
|
||||
c->Message(15, "Applied to NPC '%s' successfully!", npc->GetName());
|
||||
}
|
||||
else {
|
||||
c->Message(15, "Failed to load scaling data from the database "
|
||||
"for this npc / type, see 'NPCScaling' log for more info");
|
||||
}
|
||||
}
|
||||
else if (c->GetTarget() && sep->argnum < 2) {
|
||||
c->Message(15, "Target must be an npc!");
|
||||
}
|
||||
|
||||
/**
|
||||
* Zonewide
|
||||
*/
|
||||
if (sep->argnum > 1) {
|
||||
|
||||
std::string scale_type;
|
||||
if (strcasecmp(sep->arg[2], "dynamic") == 0) {
|
||||
scale_type = "dynamic";
|
||||
}
|
||||
else if (strcasecmp(sep->arg[2], "static") == 0) {
|
||||
scale_type = "static";
|
||||
}
|
||||
|
||||
if (scale_type.length() <= 0) {
|
||||
c->Message(15, "You must first set if you intend on using static versus dynamic for these changes");
|
||||
c->Message(15, "#scale [npc_name_search] [static/dynamic]");
|
||||
c->Message(15, "#scale all [static/dynamic]");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string search_string = sep->arg[1];
|
||||
|
||||
auto &entity_list_search = entity_list.GetNPCList();
|
||||
|
||||
int found_count = 0;
|
||||
for (auto &itr : entity_list_search) {
|
||||
NPC *entity = itr.second;
|
||||
|
||||
std::string entity_name = entity->GetName();
|
||||
|
||||
/**
|
||||
* Filter by name
|
||||
*/
|
||||
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos && strcasecmp(sep->arg[1], "all") != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string status = "(Searching)";
|
||||
|
||||
if (strcasecmp(sep->arg[3], "apply") == 0) {
|
||||
status = "(Applying)";
|
||||
|
||||
if (strcasecmp(sep->arg[2], "dynamic") == 0) {
|
||||
npc_scale_manager->ApplyGlobalBaseScalingToNPCDynamically(entity);
|
||||
}
|
||||
if (strcasecmp(sep->arg[2], "static") == 0) {
|
||||
npc_scale_manager->ApplyGlobalBaseScalingToNPCStatically(entity);
|
||||
}
|
||||
}
|
||||
|
||||
c->Message(
|
||||
15,
|
||||
"| ID %5d | %s | x %.0f | y %0.f | z %.0f | DBID %u %s",
|
||||
entity->GetID(),
|
||||
entity->GetName(),
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ(),
|
||||
entity->GetNPCTypeID(),
|
||||
status.c_str()
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
|
||||
if (strcasecmp(sep->arg[3], "apply") == 0) {
|
||||
c->Message(15, "%s scaling applied against (%i) NPC's", sep->arg[2], found_count);
|
||||
}
|
||||
else {
|
||||
|
||||
std::string saylink = StringFormat(
|
||||
"#scale %s %s apply",
|
||||
sep->arg[1],
|
||||
sep->arg[2]
|
||||
);
|
||||
|
||||
c->Message(15, "Found (%i) NPC's that match this search...", found_count);
|
||||
c->Message(
|
||||
15, "To apply these changes, click <%s> or type %s",
|
||||
EQEmu::SayLinkEngine::GenerateQuestSaylink(saylink, false, "Apply").c_str(),
|
||||
saylink.c_str()
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// All new code added to command.cpp should be BEFORE this comment line. Do no append code to this file below the BOTS code block.
|
||||
#ifdef BOTS
|
||||
#include "bot_command.h"
|
||||
|
||||
@@ -84,6 +84,7 @@ void command_deletegraveyard(Client *c, const Seperator *sep);
|
||||
void command_delpetition(Client *c, const Seperator *sep);
|
||||
void command_depop(Client *c, const Seperator *sep);
|
||||
void command_depopzone(Client *c, const Seperator *sep);
|
||||
void command_devtools(Client *c, const Seperator *sep);
|
||||
void command_details(Client *c, const Seperator *sep);
|
||||
void command_disablerecipe(Client *c, const Seperator *sep);
|
||||
void command_disarmtrap(Client *c, const Seperator *sep);
|
||||
@@ -152,6 +153,7 @@ void command_kill(Client *c, const Seperator *sep);
|
||||
void command_lastname(Client *c, const Seperator *sep);
|
||||
void command_level(Client *c, const Seperator *sep);
|
||||
void command_listnpcs(Client *c, const Seperator *sep);
|
||||
void command_list(Client *c, const Seperator *sep);
|
||||
void command_listpetition(Client *c, const Seperator *sep);
|
||||
void command_load_shared_memory(Client *c, const Seperator *sep);
|
||||
void command_loc(Client *c, const Seperator *sep);
|
||||
@@ -241,6 +243,7 @@ void command_resetaa_timer(Client *c, const Seperator *sep);
|
||||
void command_revoke(Client *c, const Seperator *sep);
|
||||
void command_rules(Client *c, const Seperator *sep);
|
||||
void command_save(Client *c, const Seperator *sep);
|
||||
void command_scale(Client *c, const Seperator *sep);
|
||||
void command_scribespell(Client *c, const Seperator *sep);
|
||||
void command_scribespells(Client *c, const Seperator *sep);
|
||||
void command_sendop(Client *c, const Seperator *sep);
|
||||
|
||||
+27
-13
@@ -820,7 +820,7 @@ void Doors::SetDisableTimer(bool flag) {
|
||||
|
||||
void Doors::CreateDatabaseEntry()
|
||||
{
|
||||
if(database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion()) - 1 >= 255) {
|
||||
if (database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion()) - 1 >= 255) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -828,18 +828,32 @@ void Doors::CreateDatabaseEntry()
|
||||
* Persist
|
||||
*/
|
||||
database.InsertDoor(
|
||||
GetDoorDBID(),
|
||||
GetDoorID(),
|
||||
GetDoorName(),
|
||||
m_Position,
|
||||
GetOpenType(),
|
||||
static_cast<uint16>(GetGuildID()),
|
||||
GetLockpick(),
|
||||
GetKeyItem(),
|
||||
static_cast<uint8>(GetDoorParam()),
|
||||
static_cast<uint8>(GetInvertState()),
|
||||
GetIncline(),
|
||||
GetSize()
|
||||
GetDoorDBID(),
|
||||
GetDoorID(),
|
||||
GetDoorName(),
|
||||
m_Position,
|
||||
GetOpenType(),
|
||||
static_cast<uint16>(GetGuildID()),
|
||||
GetLockpick(),
|
||||
GetKeyItem(),
|
||||
static_cast<uint8>(GetDoorParam()),
|
||||
static_cast<uint8>(GetInvertState()),
|
||||
GetIncline(),
|
||||
GetSize()
|
||||
);
|
||||
}
|
||||
|
||||
float Doors::GetX()
|
||||
{
|
||||
return m_Position.x;
|
||||
}
|
||||
|
||||
float Doors::GetY()
|
||||
{
|
||||
return m_Position.y;
|
||||
}
|
||||
|
||||
float Doors::GetZ()
|
||||
{
|
||||
return m_Position.z;
|
||||
}
|
||||
|
||||
@@ -64,6 +64,10 @@ public:
|
||||
void SetSize(uint16 size);
|
||||
void ToggleState(Mob *sender);
|
||||
|
||||
float GetX();
|
||||
float GetY();
|
||||
float GetZ();
|
||||
|
||||
private:
|
||||
|
||||
uint32 database_id;
|
||||
|
||||
+49
-5
@@ -2870,6 +2870,20 @@ XS(XS__GetInstanceID) {
|
||||
XSRETURN_UV(id);
|
||||
}
|
||||
|
||||
XS(XS__GetInstanceIDByCharID);
|
||||
XS(XS__GetInstanceIDByCharID) {
|
||||
dXSARGS;
|
||||
if (items != 3)
|
||||
Perl_croak(aTHX_ "Usage: quest::GetInstanceIDByCharID(string zone_name, uint16 version, uint32 char_id)");
|
||||
|
||||
char *zone = (char *) SvPV_nolen(ST(0));
|
||||
uint16 version = (int) SvUV(ST(1));
|
||||
uint32 char_id = (int) SvUV(ST(2));
|
||||
uint16 id = quest_manager.GetInstanceIDByCharID(zone, version, char_id);
|
||||
|
||||
XSRETURN_UV(id);
|
||||
}
|
||||
|
||||
XS(XS__GetCharactersInInstance);
|
||||
XS(XS__GetCharactersInInstance) {
|
||||
dXSARGS;
|
||||
@@ -2921,6 +2935,19 @@ XS(XS__AssignToInstance) {
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
XS(XS__AssignToInstanceByCharID);
|
||||
XS(XS__AssignToInstanceByCharID) {
|
||||
dXSARGS;
|
||||
if (items != 2)
|
||||
Perl_croak(aTHX_ "Usage: quest::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id)");
|
||||
|
||||
uint16 instance_id = (int) SvUV(ST(0));
|
||||
uint32 char_id = (int) SvUV(ST(1));
|
||||
quest_manager.AssignToInstanceByCharID(instance_id, char_id);
|
||||
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
XS(XS__AssignGroupToInstance);
|
||||
XS(XS__AssignGroupToInstance) {
|
||||
dXSARGS;
|
||||
@@ -2957,6 +2984,19 @@ XS(XS__RemoveFromInstance) {
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
XS(XS__RemoveFromInstanceByCharID);
|
||||
XS(XS__RemoveFromInstanceByCharID) {
|
||||
dXSARGS;
|
||||
if (items != 2)
|
||||
Perl_croak(aTHX_ "Usage: quest::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id)");
|
||||
|
||||
uint16 instance_id = (int) SvUV(ST(0));
|
||||
uint32 char_id = (int) SvUV(ST(1));
|
||||
quest_manager.RemoveFromInstanceByCharID(instance_id, char_id);
|
||||
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
XS(XS__RemoveAllFromInstance);
|
||||
XS(XS__RemoveAllFromInstance) {
|
||||
dXSARGS;
|
||||
@@ -3025,10 +3065,10 @@ XS(XS__saylink) {
|
||||
Perl_croak(aTHX_ "Usage: quest::saylink(string message, [bool silent = false], [link_name = message])");
|
||||
dXSTARG;
|
||||
|
||||
Const_char *RETVAL;
|
||||
char message[250];
|
||||
char link_name[250];
|
||||
bool silent = false;
|
||||
std::string RETVAL;
|
||||
char message[250];
|
||||
char link_name[250];
|
||||
bool silent = false;
|
||||
strcpy(message, (char *) SvPV_nolen(ST(0)));
|
||||
if (items >= 2) {
|
||||
silent = ((int) SvIV(ST(1))) == 0 ? false : true;
|
||||
@@ -3039,7 +3079,8 @@ XS(XS__saylink) {
|
||||
strcpy(link_name, message);
|
||||
|
||||
RETVAL = quest_manager.saylink(message, silent, link_name);
|
||||
sv_setpv(TARG, RETVAL);
|
||||
|
||||
sv_setpv(TARG, RETVAL.c_str());
|
||||
XSprePUSH;
|
||||
PUSHTARG;
|
||||
XSRETURN(1);
|
||||
@@ -3675,6 +3716,7 @@ EXTERN_C XS(boot_quest) {
|
||||
newXS(strcpy(buf, "AssignGroupToInstance"), XS__AssignGroupToInstance, file);
|
||||
newXS(strcpy(buf, "AssignRaidToInstance"), XS__AssignRaidToInstance, file);
|
||||
newXS(strcpy(buf, "AssignToInstance"), XS__AssignToInstance, file);
|
||||
newXS(strcpy(buf, "AssignToInstanceByCharID"), XS__AssignToInstanceByCharID, file);
|
||||
newXS(strcpy(buf, "ChooseRandom"), XS__ChooseRandom, file);
|
||||
newXS(strcpy(buf, "CreateInstance"), XS__CreateInstance, file);
|
||||
newXS(strcpy(buf, "DestroyInstance"), XS__DestroyInstance, file);
|
||||
@@ -3686,6 +3728,7 @@ EXTERN_C XS(boot_quest) {
|
||||
newXS(strcpy(buf, "FlyMode"), XS__FlyMode, file);
|
||||
newXS(strcpy(buf, "GetCharactersInInstance"), XS__GetCharactersInInstance, file);
|
||||
newXS(strcpy(buf, "GetInstanceID"), XS__GetInstanceID, file);
|
||||
newXS(strcpy(buf, "GetInstanceIDByCharID"), XS__GetInstanceIDByCharID, file);
|
||||
newXS(strcpy(buf, "GetSpellResistType"), XS__GetSpellResistType, file);
|
||||
newXS(strcpy(buf, "GetSpellTargetType"), XS__GetSpellTargetType, file);
|
||||
newXS(strcpy(buf, "GetTimeSeconds"), XS__GetTimeSeconds, file);
|
||||
@@ -3704,6 +3747,7 @@ EXTERN_C XS(boot_quest) {
|
||||
newXS(strcpy(buf, "MovePCInstance"), XS__MovePCInstance, file);
|
||||
newXS(strcpy(buf, "RemoveAllFromInstance"), XS__RemoveAllFromInstance, file);
|
||||
newXS(strcpy(buf, "RemoveFromInstance"), XS__RemoveFromInstance, file);
|
||||
newXS(strcpy(buf, "RemoveFromInstanceByCharID"), XS__RemoveFromInstanceByCharID, file);
|
||||
newXS(strcpy(buf, "SendMail"), XS__SendMail, file);
|
||||
newXS(strcpy(buf, "SetRunning"), XS__SetRunning, file);
|
||||
newXS(strcpy(buf, "activespeakactivity"), XS__activespeakactivity, file);
|
||||
|
||||
+2
-52
@@ -40,6 +40,8 @@
|
||||
#include "string_ids.h"
|
||||
#include "worldserver.h"
|
||||
#include "water_map.h"
|
||||
#include "npc_scale_manager.h"
|
||||
#include "../common/say_link.h"
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#define snprintf _snprintf
|
||||
@@ -2753,58 +2755,6 @@ char *EntityList::RemoveNumbers(char *name)
|
||||
return name;
|
||||
}
|
||||
|
||||
void EntityList::ListNPCs(Client* client, const char *arg1, const char *arg2, uint8 searchtype)
|
||||
{
|
||||
if (arg1 == 0)
|
||||
searchtype = 0;
|
||||
else if (arg2 == 0 && searchtype >= 2)
|
||||
searchtype = 0;
|
||||
uint32 x = 0;
|
||||
uint32 z = 0;
|
||||
char sName[36];
|
||||
|
||||
auto it = npc_list.begin();
|
||||
client->Message(0, "NPCs in the zone:");
|
||||
if (searchtype == 0) {
|
||||
while (it != npc_list.end()) {
|
||||
NPC *n = it->second;
|
||||
|
||||
client->Message(0, " %5d: %s (%.0f, %0.f, %.0f)", n->GetID(), n->GetName(), n->GetX(), n->GetY(), n->GetZ());
|
||||
x++;
|
||||
z++;
|
||||
++it;
|
||||
}
|
||||
} else if (searchtype == 1) {
|
||||
client->Message(0, "Searching by name method. (%s)",arg1);
|
||||
auto tmp = new char[strlen(arg1) + 1];
|
||||
strcpy(tmp, arg1);
|
||||
strupr(tmp);
|
||||
while (it != npc_list.end()) {
|
||||
z++;
|
||||
strcpy(sName, it->second->GetName());
|
||||
strupr(sName);
|
||||
if (strstr(sName, tmp)) {
|
||||
NPC *n = it->second;
|
||||
client->Message(0, " %5d: %s (%.0f, %.0f, %.0f)", n->GetID(), n->GetName(), n->GetX(), n->GetY(), n->GetZ());
|
||||
x++;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
safe_delete_array(tmp);
|
||||
} else if (searchtype == 2) {
|
||||
client->Message(0, "Searching by number method. (%s %s)",arg1,arg2);
|
||||
while (it != npc_list.end()) {
|
||||
z++;
|
||||
if ((it->second->GetID() >= atoi(arg1)) && (it->second->GetID() <= atoi(arg2)) && (atoi(arg1) <= atoi(arg2))) {
|
||||
client->Message(0, " %5d: %s", it->second->GetID(), it->second->GetName());
|
||||
x++;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
}
|
||||
client->Message(0, "%d npcs listed. There is a total of %d npcs in this zone.", x, z);
|
||||
}
|
||||
|
||||
void EntityList::ListNPCCorpses(Client *client)
|
||||
{
|
||||
uint32 x = 0;
|
||||
|
||||
@@ -382,7 +382,6 @@ public:
|
||||
void SendPetitionToAdmins();
|
||||
void AddLootToNPCS(uint32 item_id, uint32 count);
|
||||
|
||||
void ListNPCs(Client* client, const char* arg1 = 0, const char* arg2 = 0, uint8 searchtype = 0);
|
||||
void ListNPCCorpses(Client* client);
|
||||
void ListPlayerCorpses(Client* client);
|
||||
int32 DeleteNPCCorpses();
|
||||
|
||||
+23
-9
@@ -684,14 +684,12 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
|
||||
}
|
||||
}
|
||||
|
||||
if(RuleB(Character, PerCharacterQglobalMaxLevel)){
|
||||
uint32 MaxLevel = GetCharMaxLevelFromQGlobal();
|
||||
if(MaxLevel){
|
||||
if(GetLevel() >= MaxLevel){
|
||||
uint32 expneeded = GetEXPForLevel(MaxLevel);
|
||||
if(set_exp > expneeded) {
|
||||
set_exp = expneeded;
|
||||
}
|
||||
if (GetClientMaxLevel() > 0) {
|
||||
int client_max_level = GetClientMaxLevel();
|
||||
if (GetLevel() >= client_max_level) {
|
||||
uint32 expneeded = GetEXPForLevel(client_max_level);
|
||||
if(set_exp > expneeded) {
|
||||
set_exp = expneeded;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1130,7 +1128,23 @@ uint32 Client::GetCharMaxLevelFromQGlobal() {
|
||||
++gcount;
|
||||
}
|
||||
|
||||
return false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 Client::GetCharMaxLevelFromBucket() {
|
||||
uint32 char_id = this->CharacterID();
|
||||
std::string query = StringFormat("SELECT value FROM data_buckets WHERE key = '%i-CharMaxLevel'", char_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log(Logs::General, Logs::Error, "Data bucket for CharMaxLevel for char ID %i failed.", char_id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (results.RowCount() > 0) {
|
||||
auto row = results.begin();
|
||||
return atoi(row[0]);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 Client::GetRequiredAAExperience() {
|
||||
|
||||
+32
-21
@@ -789,33 +789,29 @@ int lua_merchant_count_item(uint32 npc_id, uint32 item_id) {
|
||||
|
||||
std::string lua_item_link(int item_id) {
|
||||
char text[250] = { 0 };
|
||||
quest_manager.varlink(text, item_id);
|
||||
|
||||
return std::string(text);
|
||||
return quest_manager.varlink(text, item_id);
|
||||
}
|
||||
|
||||
std::string lua_say_link(const char *phrase, bool silent, const char *link_name) {
|
||||
char text[256] = { 0 };
|
||||
strncpy(text, phrase, 255);
|
||||
quest_manager.saylink(text, silent, link_name);
|
||||
|
||||
return std::string(text);
|
||||
return quest_manager.saylink(text, silent, link_name);
|
||||
}
|
||||
|
||||
std::string lua_say_link(const char *phrase, bool silent) {
|
||||
char text[256] = { 0 };
|
||||
strncpy(text, phrase, 255);
|
||||
quest_manager.saylink(text, silent, text);
|
||||
|
||||
return std::string(text);
|
||||
return quest_manager.saylink(text, silent, text);
|
||||
}
|
||||
|
||||
std::string lua_say_link(const char *phrase) {
|
||||
char text[256] = { 0 };
|
||||
strncpy(text, phrase, 255);
|
||||
quest_manager.saylink(text, false, text);
|
||||
|
||||
return std::string(text);
|
||||
return quest_manager.saylink(text, false, text);
|
||||
}
|
||||
|
||||
std::string lua_get_data(std::string bucket_key) {
|
||||
@@ -866,10 +862,18 @@ int lua_get_instance_id(const char *zone, uint32 version) {
|
||||
return quest_manager.GetInstanceID(zone, version);
|
||||
}
|
||||
|
||||
int lua_get_instance_id_by_char_id(const char *zone, uint32 version, uint32 char_id) {
|
||||
return quest_manager.GetInstanceIDByCharID(zone, version, char_id);
|
||||
}
|
||||
|
||||
void lua_assign_to_instance(uint32 instance_id) {
|
||||
quest_manager.AssignToInstance(instance_id);
|
||||
}
|
||||
|
||||
void lua_assign_to_instance_by_char_id(uint32 instance_id, uint32 char_id) {
|
||||
quest_manager.AssignToInstanceByCharID(instance_id, char_id);
|
||||
}
|
||||
|
||||
void lua_assign_group_to_instance(uint32 instance_id) {
|
||||
quest_manager.AssignGroupToInstance(instance_id);
|
||||
}
|
||||
@@ -882,6 +886,10 @@ void lua_remove_from_instance(uint32 instance_id) {
|
||||
quest_manager.RemoveFromInstance(instance_id);
|
||||
}
|
||||
|
||||
void lua_remove_from_instance_by_char_id(uint32 instance_id, uint32 char_id) {
|
||||
quest_manager.RemoveFromInstanceByCharID(instance_id, char_id);
|
||||
}
|
||||
|
||||
void lua_remove_all_from_instance(uint32 instance_id) {
|
||||
quest_manager.RemoveAllFromInstance(instance_id);
|
||||
}
|
||||
@@ -1430,19 +1438,19 @@ void lua_create_npc(luabind::adl::object table, float x, float y, float z, float
|
||||
LuaCreateNPCParse(AC, uint32, 0);
|
||||
LuaCreateNPCParse(Mana, uint32, 0);
|
||||
LuaCreateNPCParse(ATK, uint32, 0);
|
||||
LuaCreateNPCParse(STR, uint32, 75);
|
||||
LuaCreateNPCParse(STA, uint32, 75);
|
||||
LuaCreateNPCParse(DEX, uint32, 75);
|
||||
LuaCreateNPCParse(AGI, uint32, 75);
|
||||
LuaCreateNPCParse(INT, uint32, 75);
|
||||
LuaCreateNPCParse(WIS, uint32, 75);
|
||||
LuaCreateNPCParse(CHA, uint32, 75);
|
||||
LuaCreateNPCParse(MR, int32, 25);
|
||||
LuaCreateNPCParse(FR, int32, 25);
|
||||
LuaCreateNPCParse(CR, int32, 25);
|
||||
LuaCreateNPCParse(PR, int32, 25);
|
||||
LuaCreateNPCParse(DR, int32, 25);
|
||||
LuaCreateNPCParse(Corrup, int32, 25);
|
||||
LuaCreateNPCParse(STR, uint32, 0);
|
||||
LuaCreateNPCParse(STA, uint32, 0);
|
||||
LuaCreateNPCParse(DEX, uint32, 0);
|
||||
LuaCreateNPCParse(AGI, uint32, 0);
|
||||
LuaCreateNPCParse(INT, uint32, 0);
|
||||
LuaCreateNPCParse(WIS, uint32, 0);
|
||||
LuaCreateNPCParse(CHA, uint32, 0);
|
||||
LuaCreateNPCParse(MR, int32, 0);
|
||||
LuaCreateNPCParse(FR, int32, 0);
|
||||
LuaCreateNPCParse(CR, int32, 0);
|
||||
LuaCreateNPCParse(PR, int32, 0);
|
||||
LuaCreateNPCParse(DR, int32, 0);
|
||||
LuaCreateNPCParse(Corrup, int32, 0);
|
||||
LuaCreateNPCParse(PhR, int32, 0);
|
||||
LuaCreateNPCParse(haircolor, uint8, 0);
|
||||
LuaCreateNPCParse(beardcolor, uint8, 0);
|
||||
@@ -1689,13 +1697,16 @@ luabind::scope lua_register_general() {
|
||||
luabind::def("destroy_instance", &lua_destroy_instance),
|
||||
luabind::def("update_instance_timer", &lua_update_instance_timer),
|
||||
luabind::def("get_instance_id", &lua_get_instance_id),
|
||||
luabind::def("get_instance_id_by_char_id", &lua_get_instance_id_by_char_id),
|
||||
luabind::def("get_instance_timer", &lua_get_instance_timer),
|
||||
luabind::def("get_instance_timer_by_id", &lua_get_instance_timer_by_id),
|
||||
luabind::def("get_characters_in_instance", &lua_get_characters_in_instance),
|
||||
luabind::def("assign_to_instance", &lua_assign_to_instance),
|
||||
luabind::def("assign_to_instance_by_char_id", &lua_assign_to_instance_by_char_id),
|
||||
luabind::def("assign_group_to_instance", &lua_assign_group_to_instance),
|
||||
luabind::def("assign_raid_to_instance", &lua_assign_raid_to_instance),
|
||||
luabind::def("remove_from_instance", &lua_remove_from_instance),
|
||||
luabind::def("remove_from_instance_by_char_id", &lua_remove_from_instance_by_char_id),
|
||||
luabind::def("remove_all_from_instance", &lua_remove_all_from_instance),
|
||||
luabind::def("flag_instance_by_group_leader", &lua_flag_instance_by_group_leader),
|
||||
luabind::def("flag_instance_by_raid_leader", &lua_flag_instance_by_raid_leader),
|
||||
|
||||
+323
-296
@@ -38,149 +38,153 @@ extern EntityList entity_list;
|
||||
extern Zone* zone;
|
||||
extern WorldServer worldserver;
|
||||
|
||||
Mob::Mob(const char* in_name,
|
||||
const char* in_lastname,
|
||||
int32 in_cur_hp,
|
||||
int32 in_max_hp,
|
||||
uint8 in_gender,
|
||||
uint16 in_race,
|
||||
uint8 in_class,
|
||||
bodyType in_bodytype,
|
||||
uint8 in_deity,
|
||||
uint8 in_level,
|
||||
uint32 in_npctype_id,
|
||||
float in_size,
|
||||
float in_runspeed,
|
||||
const glm::vec4& position,
|
||||
uint8 in_light,
|
||||
uint8 in_texture,
|
||||
uint8 in_helmtexture,
|
||||
uint16 in_ac,
|
||||
uint16 in_atk,
|
||||
uint16 in_str,
|
||||
uint16 in_sta,
|
||||
uint16 in_dex,
|
||||
uint16 in_agi,
|
||||
uint16 in_int,
|
||||
uint16 in_wis,
|
||||
uint16 in_cha,
|
||||
uint8 in_haircolor,
|
||||
uint8 in_beardcolor,
|
||||
uint8 in_eyecolor1, // the eyecolors always seem to be the same, maybe left and right eye?
|
||||
uint8 in_eyecolor2,
|
||||
uint8 in_hairstyle,
|
||||
uint8 in_luclinface,
|
||||
uint8 in_beard,
|
||||
uint32 in_drakkin_heritage,
|
||||
uint32 in_drakkin_tattoo,
|
||||
uint32 in_drakkin_details,
|
||||
EQEmu::TintProfile in_armor_tint,
|
||||
uint8 in_aa_title,
|
||||
uint8 in_see_invis, // see through invis/ivu
|
||||
uint8 in_see_invis_undead,
|
||||
uint8 in_see_hide,
|
||||
uint8 in_see_improved_hide,
|
||||
int32 in_hp_regen,
|
||||
int32 in_mana_regen,
|
||||
uint8 in_qglobal,
|
||||
uint8 in_maxlevel,
|
||||
uint32 in_scalerate,
|
||||
uint8 in_armtexture,
|
||||
uint8 in_bracertexture,
|
||||
uint8 in_handtexture,
|
||||
uint8 in_legtexture,
|
||||
uint8 in_feettexture
|
||||
) :
|
||||
attack_timer(2000),
|
||||
attack_dw_timer(2000),
|
||||
ranged_timer(2000),
|
||||
tic_timer(6000),
|
||||
mana_timer(2000),
|
||||
spellend_timer(0),
|
||||
rewind_timer(30000),
|
||||
bindwound_timer(10000),
|
||||
stunned_timer(0),
|
||||
spun_timer(0),
|
||||
bardsong_timer(6000),
|
||||
gravity_timer(1000),
|
||||
viral_timer(0),
|
||||
m_FearWalkTarget(-999999.0f, -999999.0f, -999999.0f),
|
||||
m_TargetLocation(glm::vec3()),
|
||||
m_TargetV(glm::vec3()),
|
||||
flee_timer(FLEE_CHECK_TIMER),
|
||||
m_Position(position),
|
||||
tmHidden(-1),
|
||||
mitigation_ac(0),
|
||||
m_specialattacks(eSpecialAttacks::None),
|
||||
fix_z_timer(300),
|
||||
fix_z_timer_engaged(100),
|
||||
attack_anim_timer(1000),
|
||||
position_update_melee_push_timer(500),
|
||||
hate_list_cleanup_timer(6000)
|
||||
Mob::Mob(
|
||||
const char *in_name,
|
||||
const char *in_lastname,
|
||||
int32 in_cur_hp,
|
||||
int32 in_max_hp,
|
||||
uint8 in_gender,
|
||||
uint16 in_race,
|
||||
uint8 in_class,
|
||||
bodyType in_bodytype,
|
||||
uint8 in_deity,
|
||||
uint8 in_level,
|
||||
uint32 in_npctype_id,
|
||||
float in_size,
|
||||
float in_runspeed,
|
||||
const glm::vec4 &position,
|
||||
uint8 in_light,
|
||||
uint8 in_texture,
|
||||
uint8 in_helmtexture,
|
||||
uint16 in_ac,
|
||||
uint16 in_atk,
|
||||
uint16 in_str,
|
||||
uint16 in_sta,
|
||||
uint16 in_dex,
|
||||
uint16 in_agi,
|
||||
uint16 in_int,
|
||||
uint16 in_wis,
|
||||
uint16 in_cha,
|
||||
uint8 in_haircolor,
|
||||
uint8 in_beardcolor,
|
||||
uint8 in_eyecolor1, // the eyecolors always seem to be the same, maybe left and right eye?
|
||||
uint8 in_eyecolor2,
|
||||
uint8 in_hairstyle,
|
||||
uint8 in_luclinface,
|
||||
uint8 in_beard,
|
||||
uint32 in_drakkin_heritage,
|
||||
uint32 in_drakkin_tattoo,
|
||||
uint32 in_drakkin_details,
|
||||
EQEmu::TintProfile in_armor_tint,
|
||||
uint8 in_aa_title,
|
||||
uint8 in_see_invis, // see through invis/ivu
|
||||
uint8 in_see_invis_undead,
|
||||
uint8 in_see_hide,
|
||||
uint8 in_see_improved_hide,
|
||||
int32 in_hp_regen,
|
||||
int32 in_mana_regen,
|
||||
uint8 in_qglobal,
|
||||
uint8 in_maxlevel,
|
||||
uint32 in_scalerate,
|
||||
uint8 in_armtexture,
|
||||
uint8 in_bracertexture,
|
||||
uint8 in_handtexture,
|
||||
uint8 in_legtexture,
|
||||
uint8 in_feettexture
|
||||
) :
|
||||
attack_timer(2000),
|
||||
attack_dw_timer(2000),
|
||||
ranged_timer(2000),
|
||||
tic_timer(6000),
|
||||
mana_timer(2000),
|
||||
spellend_timer(0),
|
||||
rewind_timer(30000),
|
||||
bindwound_timer(10000),
|
||||
stunned_timer(0),
|
||||
spun_timer(0),
|
||||
bardsong_timer(6000),
|
||||
gravity_timer(1000),
|
||||
viral_timer(0),
|
||||
m_FearWalkTarget(-999999.0f, -999999.0f, -999999.0f),
|
||||
m_TargetLocation(glm::vec3()),
|
||||
m_TargetV(glm::vec3()),
|
||||
flee_timer(FLEE_CHECK_TIMER),
|
||||
m_Position(position),
|
||||
tmHidden(-1),
|
||||
mitigation_ac(0),
|
||||
m_specialattacks(eSpecialAttacks::None),
|
||||
fix_z_timer(300),
|
||||
fix_z_timer_engaged(100),
|
||||
attack_anim_timer(1000),
|
||||
position_update_melee_push_timer(500),
|
||||
hate_list_cleanup_timer(6000)
|
||||
{
|
||||
targeted = 0;
|
||||
tar_ndx = 0;
|
||||
tar_vector = 0;
|
||||
|
||||
targeted = 0;
|
||||
tar_ndx = 0;
|
||||
tar_vector = 0;
|
||||
currently_fleeing = false;
|
||||
|
||||
last_major_update_position = m_Position;
|
||||
is_distance_roamer = false;
|
||||
is_distance_roamer = false;
|
||||
|
||||
AI_Init();
|
||||
SetMoving(false);
|
||||
moved = false;
|
||||
moved = false;
|
||||
m_RewindLocation = glm::vec3();
|
||||
|
||||
_egnode = nullptr;
|
||||
name[0] = 0;
|
||||
orig_name[0] = 0;
|
||||
name[0] = 0;
|
||||
orig_name[0] = 0;
|
||||
clean_name[0] = 0;
|
||||
lastname[0] = 0;
|
||||
lastname[0] = 0;
|
||||
if (in_name) {
|
||||
strn0cpy(name, in_name, 64);
|
||||
strn0cpy(orig_name, in_name, 64);
|
||||
}
|
||||
if (in_lastname)
|
||||
if (in_lastname) {
|
||||
strn0cpy(lastname, in_lastname, 64);
|
||||
cur_hp = in_cur_hp;
|
||||
max_hp = in_max_hp;
|
||||
base_hp = in_max_hp;
|
||||
gender = in_gender;
|
||||
race = in_race;
|
||||
base_gender = in_gender;
|
||||
base_race = in_race;
|
||||
class_ = in_class;
|
||||
bodytype = in_bodytype;
|
||||
}
|
||||
cur_hp = in_cur_hp;
|
||||
max_hp = in_max_hp;
|
||||
base_hp = in_max_hp;
|
||||
gender = in_gender;
|
||||
race = in_race;
|
||||
base_gender = in_gender;
|
||||
base_race = in_race;
|
||||
class_ = in_class;
|
||||
bodytype = in_bodytype;
|
||||
orig_bodytype = in_bodytype;
|
||||
deity = in_deity;
|
||||
level = in_level;
|
||||
orig_level = in_level;
|
||||
npctype_id = in_npctype_id;
|
||||
size = in_size;
|
||||
base_size = size;
|
||||
runspeed = in_runspeed;
|
||||
deity = in_deity;
|
||||
level = in_level;
|
||||
orig_level = in_level;
|
||||
npctype_id = in_npctype_id;
|
||||
size = in_size;
|
||||
base_size = size;
|
||||
runspeed = in_runspeed;
|
||||
// neotokyo: sanity check
|
||||
if (runspeed < 0 || runspeed > 20)
|
||||
if (runspeed < 0 || runspeed > 20) {
|
||||
runspeed = 1.25f;
|
||||
base_runspeed = (int)((float)runspeed * 40.0f);
|
||||
}
|
||||
base_runspeed = (int) ((float) runspeed * 40.0f);
|
||||
// clients
|
||||
if (runspeed == 0.7f) {
|
||||
base_runspeed = 28;
|
||||
walkspeed = 0.3f;
|
||||
base_runspeed = 28;
|
||||
walkspeed = 0.3f;
|
||||
base_walkspeed = 12;
|
||||
fearspeed = 0.625f;
|
||||
fearspeed = 0.625f;
|
||||
base_fearspeed = 25;
|
||||
// npcs
|
||||
}
|
||||
else {
|
||||
base_walkspeed = base_runspeed * 100 / 265;
|
||||
walkspeed = ((float)base_walkspeed) * 0.025f;
|
||||
walkspeed = ((float) base_walkspeed) * 0.025f;
|
||||
base_fearspeed = base_runspeed * 100 / 127;
|
||||
fearspeed = ((float)base_fearspeed) * 0.025f;
|
||||
fearspeed = ((float) base_fearspeed) * 0.025f;
|
||||
}
|
||||
|
||||
last_hp_percent = 0;
|
||||
last_hp = 0;
|
||||
last_hp = 0;
|
||||
|
||||
current_speed = base_runspeed;
|
||||
|
||||
@@ -188,226 +192,223 @@ Mob::Mob(const char* in_name,
|
||||
|
||||
|
||||
// sanity check
|
||||
if (runspeed < 0 || runspeed > 20)
|
||||
if (runspeed < 0 || runspeed > 20) {
|
||||
runspeed = 1.25f;
|
||||
}
|
||||
|
||||
m_Light.Type[EQEmu::lightsource::LightInnate] = in_light;
|
||||
m_Light.Type[EQEmu::lightsource::LightInnate] = in_light;
|
||||
m_Light.Level[EQEmu::lightsource::LightInnate] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightInnate]);
|
||||
m_Light.Type[EQEmu::lightsource::LightActive] = m_Light.Type[EQEmu::lightsource::LightInnate];
|
||||
m_Light.Type[EQEmu::lightsource::LightActive] = m_Light.Type[EQEmu::lightsource::LightInnate];
|
||||
m_Light.Level[EQEmu::lightsource::LightActive] = m_Light.Level[EQEmu::lightsource::LightInnate];
|
||||
|
||||
texture = in_texture;
|
||||
helmtexture = in_helmtexture;
|
||||
armtexture = in_armtexture;
|
||||
texture = in_texture;
|
||||
helmtexture = in_helmtexture;
|
||||
armtexture = in_armtexture;
|
||||
bracertexture = in_bracertexture;
|
||||
handtexture = in_handtexture;
|
||||
legtexture = in_legtexture;
|
||||
feettexture = in_feettexture;
|
||||
multitexture = (armtexture || bracertexture || handtexture || legtexture || feettexture);
|
||||
handtexture = in_handtexture;
|
||||
legtexture = in_legtexture;
|
||||
feettexture = in_feettexture;
|
||||
multitexture = (armtexture || bracertexture || handtexture || legtexture || feettexture);
|
||||
|
||||
haircolor = in_haircolor;
|
||||
beardcolor = in_beardcolor;
|
||||
eyecolor1 = in_eyecolor1;
|
||||
eyecolor2 = in_eyecolor2;
|
||||
hairstyle = in_hairstyle;
|
||||
luclinface = in_luclinface;
|
||||
beard = in_beard;
|
||||
drakkin_heritage = in_drakkin_heritage;
|
||||
drakkin_tattoo = in_drakkin_tattoo;
|
||||
drakkin_details = in_drakkin_details;
|
||||
attack_speed = 0;
|
||||
attack_delay = 0;
|
||||
slow_mitigation = 0;
|
||||
findable = false;
|
||||
trackable = true;
|
||||
has_shieldequiped = false;
|
||||
haircolor = in_haircolor;
|
||||
beardcolor = in_beardcolor;
|
||||
eyecolor1 = in_eyecolor1;
|
||||
eyecolor2 = in_eyecolor2;
|
||||
hairstyle = in_hairstyle;
|
||||
luclinface = in_luclinface;
|
||||
beard = in_beard;
|
||||
drakkin_heritage = in_drakkin_heritage;
|
||||
drakkin_tattoo = in_drakkin_tattoo;
|
||||
drakkin_details = in_drakkin_details;
|
||||
attack_speed = 0;
|
||||
attack_delay = 0;
|
||||
slow_mitigation = 0;
|
||||
findable = false;
|
||||
trackable = true;
|
||||
has_shieldequiped = false;
|
||||
has_twohandbluntequiped = false;
|
||||
has_twohanderequipped = false;
|
||||
can_facestab = false;
|
||||
has_numhits = false;
|
||||
has_MGB = false;
|
||||
has_ProjectIllusion = false;
|
||||
SpellPowerDistanceMod = 0;
|
||||
last_los_check = false;
|
||||
has_twohanderequipped = false;
|
||||
can_facestab = false;
|
||||
has_numhits = false;
|
||||
has_MGB = false;
|
||||
has_ProjectIllusion = false;
|
||||
SpellPowerDistanceMod = 0;
|
||||
last_los_check = false;
|
||||
|
||||
if (in_aa_title > 0)
|
||||
if (in_aa_title > 0) {
|
||||
aa_title = in_aa_title;
|
||||
else
|
||||
}
|
||||
else {
|
||||
aa_title = 0xFF;
|
||||
AC = in_ac;
|
||||
ATK = in_atk;
|
||||
STR = in_str;
|
||||
STA = in_sta;
|
||||
DEX = in_dex;
|
||||
AGI = in_agi;
|
||||
INT = in_int;
|
||||
WIS = in_wis;
|
||||
CHA = in_cha;
|
||||
MR = CR = FR = DR = PR = Corrup = 0;
|
||||
}
|
||||
|
||||
ExtraHaste = 0;
|
||||
bEnraged = false;
|
||||
|
||||
shield_target = nullptr;
|
||||
current_mana = 0;
|
||||
max_mana = 0;
|
||||
hp_regen = in_hp_regen;
|
||||
mana_regen = in_mana_regen;
|
||||
ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
|
||||
maxlevel = in_maxlevel;
|
||||
scalerate = in_scalerate;
|
||||
invisible = false;
|
||||
invisible_undead = false;
|
||||
AC = in_ac;
|
||||
ATK = in_atk;
|
||||
STR = in_str;
|
||||
STA = in_sta;
|
||||
DEX = in_dex;
|
||||
AGI = in_agi;
|
||||
INT = in_int;
|
||||
WIS = in_wis;
|
||||
CHA = in_cha;
|
||||
MR = CR = FR = DR = PR = Corrup = 0;
|
||||
ExtraHaste = 0;
|
||||
bEnraged = false;
|
||||
shield_target = nullptr;
|
||||
current_mana = 0;
|
||||
max_mana = 0;
|
||||
hp_regen = in_hp_regen;
|
||||
mana_regen = in_mana_regen;
|
||||
ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
|
||||
maxlevel = in_maxlevel;
|
||||
scalerate = in_scalerate;
|
||||
invisible = 0;
|
||||
invisible_undead = false;
|
||||
invisible_animals = false;
|
||||
sneaking = false;
|
||||
hidden = false;
|
||||
improved_hidden = false;
|
||||
invulnerable = false;
|
||||
IsFullHP = (cur_hp == max_hp);
|
||||
qglobal = 0;
|
||||
spawned = false;
|
||||
rare_spawn = false;
|
||||
sneaking = false;
|
||||
hidden = false;
|
||||
improved_hidden = false;
|
||||
invulnerable = false;
|
||||
IsFullHP = (cur_hp == max_hp);
|
||||
qglobal = 0;
|
||||
spawned = false;
|
||||
rare_spawn = false;
|
||||
|
||||
InitializeBuffSlots();
|
||||
|
||||
// clear the proc arrays
|
||||
int i;
|
||||
int j;
|
||||
for (j = 0; j < MAX_PROCS; j++)
|
||||
{
|
||||
PermaProcs[j].spellID = SPELL_UNKNOWN;
|
||||
PermaProcs[j].chance = 0;
|
||||
PermaProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
PermaProcs[j].level_override = -1;
|
||||
SpellProcs[j].spellID = SPELL_UNKNOWN;
|
||||
SpellProcs[j].chance = 0;
|
||||
SpellProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
SpellProcs[j].level_override = -1;
|
||||
DefensiveProcs[j].spellID = SPELL_UNKNOWN;
|
||||
DefensiveProcs[j].chance = 0;
|
||||
DefensiveProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
for (int j = 0; j < MAX_PROCS; j++) {
|
||||
PermaProcs[j].spellID = SPELL_UNKNOWN;
|
||||
PermaProcs[j].chance = 0;
|
||||
PermaProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
PermaProcs[j].level_override = -1;
|
||||
SpellProcs[j].spellID = SPELL_UNKNOWN;
|
||||
SpellProcs[j].chance = 0;
|
||||
SpellProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
SpellProcs[j].level_override = -1;
|
||||
DefensiveProcs[j].spellID = SPELL_UNKNOWN;
|
||||
DefensiveProcs[j].chance = 0;
|
||||
DefensiveProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
DefensiveProcs[j].level_override = -1;
|
||||
RangedProcs[j].spellID = SPELL_UNKNOWN;
|
||||
RangedProcs[j].chance = 0;
|
||||
RangedProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
RangedProcs[j].level_override = -1;
|
||||
RangedProcs[j].spellID = SPELL_UNKNOWN;
|
||||
RangedProcs[j].chance = 0;
|
||||
RangedProcs[j].base_spellID = SPELL_UNKNOWN;
|
||||
RangedProcs[j].level_override = -1;
|
||||
}
|
||||
|
||||
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++)
|
||||
{
|
||||
for (int i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++) {
|
||||
armor_tint.Slot[i].Color = in_armor_tint.Slot[i].Color;
|
||||
}
|
||||
|
||||
std::fill(std::begin(m_spellHitsLeft), std::end(m_spellHitsLeft), 0);
|
||||
|
||||
m_Delta = glm::vec4();
|
||||
m_Delta = glm::vec4();
|
||||
animation = 0;
|
||||
|
||||
logging_enabled = false;
|
||||
isgrouped = false;
|
||||
isgrouped = false;
|
||||
israidgrouped = false;
|
||||
|
||||
IsHorse = false;
|
||||
|
||||
entity_id_being_looted = 0;
|
||||
_appearance = eaStanding;
|
||||
pRunAnimSpeed = 0;
|
||||
_appearance = eaStanding;
|
||||
pRunAnimSpeed = 0;
|
||||
|
||||
spellend_timer.Disable();
|
||||
bardsong_timer.Disable();
|
||||
bardsong = 0;
|
||||
bardsong_target_id = 0;
|
||||
casting_spell_id = 0;
|
||||
casting_spell_timer = 0;
|
||||
bardsong = 0;
|
||||
bardsong_target_id = 0;
|
||||
casting_spell_id = 0;
|
||||
casting_spell_timer = 0;
|
||||
casting_spell_timer_duration = 0;
|
||||
casting_spell_inventory_slot = 0;
|
||||
casting_spell_aa_id = 0;
|
||||
target = 0;
|
||||
casting_spell_aa_id = 0;
|
||||
target = 0;
|
||||
|
||||
ActiveProjectileATK = false;
|
||||
for (int i = 0; i < MAX_SPELL_PROJECTILE; i++)
|
||||
{
|
||||
ProjectileAtk[i].increment = 0;
|
||||
for (int i = 0; i < MAX_SPELL_PROJECTILE; i++) {
|
||||
ProjectileAtk[i].increment = 0;
|
||||
ProjectileAtk[i].hit_increment = 0;
|
||||
ProjectileAtk[i].target_id = 0;
|
||||
ProjectileAtk[i].wpn_dmg = 0;
|
||||
ProjectileAtk[i].origin_x = 0.0f;
|
||||
ProjectileAtk[i].origin_y = 0.0f;
|
||||
ProjectileAtk[i].origin_z = 0.0f;
|
||||
ProjectileAtk[i].tlast_x = 0.0f;
|
||||
ProjectileAtk[i].tlast_y = 0.0f;
|
||||
ProjectileAtk[i].ranged_id = 0;
|
||||
ProjectileAtk[i].ammo_id = 0;
|
||||
ProjectileAtk[i].ammo_slot = 0;
|
||||
ProjectileAtk[i].skill = 0;
|
||||
ProjectileAtk[i].speed_mod = 0.0f;
|
||||
ProjectileAtk[i].target_id = 0;
|
||||
ProjectileAtk[i].wpn_dmg = 0;
|
||||
ProjectileAtk[i].origin_x = 0.0f;
|
||||
ProjectileAtk[i].origin_y = 0.0f;
|
||||
ProjectileAtk[i].origin_z = 0.0f;
|
||||
ProjectileAtk[i].tlast_x = 0.0f;
|
||||
ProjectileAtk[i].tlast_y = 0.0f;
|
||||
ProjectileAtk[i].ranged_id = 0;
|
||||
ProjectileAtk[i].ammo_id = 0;
|
||||
ProjectileAtk[i].ammo_slot = 0;
|
||||
ProjectileAtk[i].skill = 0;
|
||||
ProjectileAtk[i].speed_mod = 0.0f;
|
||||
}
|
||||
|
||||
memset(&itembonuses, 0, sizeof(StatBonuses));
|
||||
memset(&spellbonuses, 0, sizeof(StatBonuses));
|
||||
memset(&aabonuses, 0, sizeof(StatBonuses));
|
||||
spellbonuses.AggroRange = -1;
|
||||
spellbonuses.AggroRange = -1;
|
||||
spellbonuses.AssistRange = -1;
|
||||
pLastChange = 0;
|
||||
SetPetID(0);
|
||||
SetOwnerID(0);
|
||||
typeofpet = petNone; // default to not a pet
|
||||
petpower = 0;
|
||||
held = false;
|
||||
gheld = false;
|
||||
nocast = false;
|
||||
focused = false;
|
||||
pet_stop = false;
|
||||
pet_regroup = false;
|
||||
_IsTempPet = false;
|
||||
pet_owner_client = false;
|
||||
typeofpet = petNone; // default to not a pet
|
||||
petpower = 0;
|
||||
held = false;
|
||||
gheld = false;
|
||||
nocast = false;
|
||||
focused = false;
|
||||
pet_stop = false;
|
||||
pet_regroup = false;
|
||||
_IsTempPet = false;
|
||||
pet_owner_client = false;
|
||||
pet_targetlock_id = 0;
|
||||
|
||||
attacked_count = 0;
|
||||
mezzed = false;
|
||||
stunned = false;
|
||||
silenced = false;
|
||||
amnesiad = false;
|
||||
inWater = false;
|
||||
mezzed = false;
|
||||
stunned = false;
|
||||
silenced = false;
|
||||
amnesiad = false;
|
||||
inWater = false;
|
||||
int m;
|
||||
for (m = 0; m < MAX_SHIELDERS; m++)
|
||||
{
|
||||
shielder[m].shielder_id = 0;
|
||||
for (m = 0; m < MAX_SHIELDERS; m++) {
|
||||
shielder[m].shielder_id = 0;
|
||||
shielder[m].shielder_bonus = 0;
|
||||
}
|
||||
|
||||
destructibleobject = false;
|
||||
wandertype = 0;
|
||||
pausetype = 0;
|
||||
cur_wp = 0;
|
||||
m_CurrentWayPoint = glm::vec4();
|
||||
cur_wp_pause = 0;
|
||||
patrol = 0;
|
||||
follow_id = 0;
|
||||
follow_dist = 100; // Default Distance for Follow
|
||||
follow_run = true; // We can run if distance great enough
|
||||
no_target_hotkey = false;
|
||||
flee_mode = false;
|
||||
currently_fleeing = false;
|
||||
wandertype = 0;
|
||||
pausetype = 0;
|
||||
cur_wp = 0;
|
||||
m_CurrentWayPoint = glm::vec4();
|
||||
cur_wp_pause = 0;
|
||||
patrol = 0;
|
||||
follow_id = 0;
|
||||
follow_dist = 100; // Default Distance for Follow
|
||||
follow_run = true; // We can run if distance great enough
|
||||
no_target_hotkey = false;
|
||||
flee_mode = false;
|
||||
currently_fleeing = false;
|
||||
flee_timer.Start();
|
||||
|
||||
permarooted = (runspeed > 0) ? false : true;
|
||||
|
||||
movetimercompleted = false;
|
||||
ForcedMovement = 0;
|
||||
roamer = false;
|
||||
rooted = false;
|
||||
charmed = false;
|
||||
has_virus = false;
|
||||
for (i = 0; i < MAX_SPELL_TRIGGER * 2; i++) {
|
||||
ForcedMovement = 0;
|
||||
roamer = false;
|
||||
rooted = false;
|
||||
charmed = false;
|
||||
has_virus = false;
|
||||
|
||||
for (int i = 0; i < MAX_SPELL_TRIGGER * 2; i++) {
|
||||
viral_spells[i] = 0;
|
||||
}
|
||||
pStandingPetOrder = SPO_Follow;
|
||||
pseudo_rooted = false;
|
||||
|
||||
see_invis = GetSeeInvisible(in_see_invis);
|
||||
see_invis_undead = GetSeeInvisible(in_see_invis_undead);
|
||||
see_hide = GetSeeInvisible(in_see_hide);
|
||||
pStandingPetOrder = SPO_Follow;
|
||||
pseudo_rooted = false;
|
||||
|
||||
see_invis = GetSeeInvisible(in_see_invis);
|
||||
see_invis_undead = GetSeeInvisible(in_see_invis_undead);
|
||||
see_hide = GetSeeInvisible(in_see_hide);
|
||||
see_improved_hide = GetSeeInvisible(in_see_improved_hide);
|
||||
|
||||
qglobal = in_qglobal != 0;
|
||||
@@ -416,12 +417,12 @@ Mob::Mob(const char* in_name,
|
||||
bindwound_timer.Disable();
|
||||
bindwound_target = 0;
|
||||
|
||||
trade = new Trade(this);
|
||||
trade = new Trade(this);
|
||||
// hp event
|
||||
nexthpevent = -1;
|
||||
nexthpevent = -1;
|
||||
nextinchpevent = -1;
|
||||
|
||||
hasTempPet = false;
|
||||
hasTempPet = false;
|
||||
count_TempPet = 0;
|
||||
|
||||
m_is_running = false;
|
||||
@@ -429,25 +430,31 @@ Mob::Mob(const char* in_name,
|
||||
nimbus_effect1 = 0;
|
||||
nimbus_effect2 = 0;
|
||||
nimbus_effect3 = 0;
|
||||
m_targetable = true;
|
||||
m_targetable = true;
|
||||
|
||||
m_TargetRing = glm::vec3();
|
||||
|
||||
flymode = FlyMode3;
|
||||
flymode = FlyMode3;
|
||||
DistractedFromGrid = false;
|
||||
hate_list.SetHateOwner(this);
|
||||
|
||||
m_AllowBeneficial = false;
|
||||
m_DisableMelee = false;
|
||||
for (int i = 0; i < EQEmu::skills::HIGHEST_SKILL + 2; i++) { SkillDmgTaken_Mod[i] = 0; }
|
||||
for (int i = 0; i < HIGHEST_RESIST + 2; i++) { Vulnerability_Mod[i] = 0; }
|
||||
m_DisableMelee = false;
|
||||
|
||||
emoteid = 0;
|
||||
endur_upkeep = false;
|
||||
for (int i = 0; i < EQEmu::skills::HIGHEST_SKILL + 2; i++) {
|
||||
SkillDmgTaken_Mod[i] = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < HIGHEST_RESIST + 2; i++) {
|
||||
Vulnerability_Mod[i] = 0;
|
||||
}
|
||||
|
||||
emoteid = 0;
|
||||
endur_upkeep = false;
|
||||
degenerating_effects = false;
|
||||
PrimaryAggro = false;
|
||||
AssistAggro = false;
|
||||
npc_assist_cap = 0;
|
||||
PrimaryAggro = false;
|
||||
AssistAggro = false;
|
||||
npc_assist_cap = 0;
|
||||
|
||||
PathRecalcTimer.reset(new Timer(500));
|
||||
PathingLoopCount = 0;
|
||||
@@ -830,6 +837,7 @@ int32 Mob::CalcMaxMana() {
|
||||
int32 Mob::CalcMaxHP() {
|
||||
max_hp = (base_hp + itembonuses.HP + spellbonuses.HP);
|
||||
max_hp += max_hp * ((aabonuses.MaxHPChange + spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
|
||||
|
||||
return max_hp;
|
||||
}
|
||||
|
||||
@@ -3239,8 +3247,7 @@ void Mob::QuestJournalledSay(Client *QuestInitiator, const char *str)
|
||||
|
||||
const char *Mob::GetCleanName()
|
||||
{
|
||||
if(!strlen(clean_name))
|
||||
{
|
||||
if (!strlen(clean_name)) {
|
||||
CleanMobName(GetName(), clean_name);
|
||||
}
|
||||
|
||||
@@ -3466,24 +3473,33 @@ int Mob::GetHaste()
|
||||
return 100 + h;
|
||||
}
|
||||
|
||||
void Mob::SetTarget(Mob* mob) {
|
||||
|
||||
if (target == mob)
|
||||
void Mob::SetTarget(Mob *mob)
|
||||
{
|
||||
if (target == mob) {
|
||||
return;
|
||||
}
|
||||
|
||||
target = mob;
|
||||
entity_list.UpdateHoTT(this);
|
||||
|
||||
if(IsNPC())
|
||||
|
||||
if (IsNPC()) {
|
||||
parse->EventNPC(EVENT_TARGET_CHANGE, CastToNPC(), mob, "", 0);
|
||||
else if (IsClient())
|
||||
}
|
||||
else if (IsClient()) {
|
||||
parse->EventPlayer(EVENT_TARGET_CHANGE, CastToClient(), "", 0);
|
||||
|
||||
if(IsPet() && GetOwner() && GetOwner()->IsClient())
|
||||
GetOwner()->CastToClient()->UpdateXTargetType(MyPetTarget, mob);
|
||||
if (this->CastToClient()->admin > 200) {
|
||||
this->DisplayInfo(mob);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->IsClient() && this->GetTarget() && this->CastToClient()->hp_other_update_throttle_timer.Check())
|
||||
if (IsPet() && GetOwner() && GetOwner()->IsClient()) {
|
||||
GetOwner()->CastToClient()->UpdateXTargetType(MyPetTarget, mob);
|
||||
}
|
||||
|
||||
if (this->IsClient() && this->GetTarget() && this->CastToClient()->hp_other_update_throttle_timer.Check()) {
|
||||
this->GetTarget()->SendHPUpdate(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
// For when we want a Ground Z at a location we are not at yet
|
||||
@@ -3633,11 +3649,10 @@ void Mob::SetEntityVariable(const char *id, const char *m_var)
|
||||
m_EntityVariables[id] = n_m_var;
|
||||
}
|
||||
|
||||
const char* Mob::GetEntityVariable(const char *id)
|
||||
const char *Mob::GetEntityVariable(const char *id)
|
||||
{
|
||||
auto iter = m_EntityVariables.find(id);
|
||||
if(iter != m_EntityVariables.end())
|
||||
{
|
||||
if (iter != m_EntityVariables.end()) {
|
||||
return iter->second.c_str();
|
||||
}
|
||||
return nullptr;
|
||||
@@ -5553,14 +5568,26 @@ bool Mob::HasSpellEffect(int effectid)
|
||||
return(0);
|
||||
}
|
||||
|
||||
int Mob::GetSpecialAbility(int ability) {
|
||||
if(ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
||||
int Mob::GetSpecialAbility(int ability)
|
||||
{
|
||||
if (ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return SpecialAbilities[ability].level;
|
||||
}
|
||||
|
||||
bool Mob::HasSpecialAbilities()
|
||||
{
|
||||
for (int i = 0; i < MAX_SPECIAL_ATTACK; ++i) {
|
||||
if (GetSpecialAbility(i)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int Mob::GetSpecialAbilityParam(int ability, int param) {
|
||||
if(param >= MAX_SPECIAL_ATTACK_PARAMS || param < 0 || ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
||||
return 0;
|
||||
|
||||
+22
-1
@@ -166,6 +166,10 @@ public:
|
||||
|
||||
bool is_distance_roamer;
|
||||
|
||||
void DisplayInfo(Mob *mob);
|
||||
|
||||
public:
|
||||
|
||||
//Somewhat sorted: needs documenting!
|
||||
|
||||
//Attack
|
||||
@@ -482,6 +486,11 @@ public:
|
||||
inline virtual int32 GetINT() const { return INT + itembonuses.INT + spellbonuses.INT; }
|
||||
inline virtual int32 GetWIS() const { return WIS + itembonuses.WIS + spellbonuses.WIS; }
|
||||
inline virtual int32 GetCHA() const { return CHA + itembonuses.CHA + spellbonuses.CHA; }
|
||||
inline virtual int32 GetHeroicMR() const { return 0; }
|
||||
inline virtual int32 GetHeroicFR() const { return 0; }
|
||||
inline virtual int32 GetHeroicDR() const { return 0; }
|
||||
inline virtual int32 GetHeroicPR() const { return 0; }
|
||||
inline virtual int32 GetHeroicCR() const { return 0; }
|
||||
inline virtual int32 GetMR() const { return MR + itembonuses.MR + spellbonuses.MR; }
|
||||
inline virtual int32 GetFR() const { return FR + itembonuses.FR + spellbonuses.FR; }
|
||||
inline virtual int32 GetDR() const { return DR + itembonuses.DR + spellbonuses.DR; }
|
||||
@@ -495,6 +504,13 @@ public:
|
||||
inline StatBonuses* GetItemBonusesPtr() { return &itembonuses; }
|
||||
inline StatBonuses* GetSpellBonusesPtr() { return &spellbonuses; }
|
||||
inline StatBonuses* GetAABonusesPtr() { return &aabonuses; }
|
||||
inline virtual int32 GetHeroicSTR() const { return 0; }
|
||||
inline virtual int32 GetHeroicSTA() const { return 0; }
|
||||
inline virtual int32 GetHeroicDEX() const { return 0; }
|
||||
inline virtual int32 GetHeroicAGI() const { return 0; }
|
||||
inline virtual int32 GetHeroicINT() const { return 0; }
|
||||
inline virtual int32 GetHeroicWIS() const { return 0; }
|
||||
inline virtual int32 GetHeroicCHA() const { return 0; }
|
||||
inline virtual int32 GetMaxSTR() const { return GetSTR(); }
|
||||
inline virtual int32 GetMaxSTA() const { return GetSTA(); }
|
||||
inline virtual int32 GetMaxDEX() const { return GetDEX(); }
|
||||
@@ -514,6 +530,7 @@ public:
|
||||
inline int32 GetMaxMana() const { return max_mana; }
|
||||
inline int32 GetMana() const { return current_mana; }
|
||||
virtual int32 GetEndurance() const { return 0; }
|
||||
virtual int32 GetMaxEndurance() const { return 0; }
|
||||
virtual void SetEndurance(int32 newEnd) { return; }
|
||||
int32 GetItemHPBonuses();
|
||||
int32 GetSpellHPBonuses();
|
||||
@@ -1049,6 +1066,7 @@ public:
|
||||
inline bool Sanctuary() const { return spellbonuses.Sanctuary; }
|
||||
|
||||
bool HasNPCSpecialAtk(const char* parse);
|
||||
bool HasSpecialAbilities();
|
||||
int GetSpecialAbility(int ability);
|
||||
int GetSpecialAbilityParam(int ability, int param);
|
||||
void SetSpecialAbility(int ability, int level);
|
||||
@@ -1146,6 +1164,10 @@ public:
|
||||
int GetWeaponDamage(Mob *against, const EQEmu::ItemData *weapon_item);
|
||||
int GetWeaponDamage(Mob *against, const EQEmu::ItemInstance *weapon_item, uint32 *hate = nullptr);
|
||||
|
||||
int32 GetHPRegen() const;
|
||||
int32 GetManaRegen() const;
|
||||
|
||||
|
||||
// Bots HealRotation methods
|
||||
#ifdef BOTS
|
||||
bool IsHealRotationTarget() { return (m_target_of_heal_rotation.use_count() && m_target_of_heal_rotation.get()); }
|
||||
@@ -1476,7 +1498,6 @@ protected:
|
||||
|
||||
bool pAIControlled;
|
||||
bool roamer;
|
||||
bool logging_enabled;
|
||||
|
||||
int wandertype;
|
||||
int pausetype;
|
||||
|
||||
@@ -0,0 +1,831 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "client.h"
|
||||
#include "mob.h"
|
||||
#include "../common/races.h"
|
||||
#include "../common/say_link.h"
|
||||
#include "npc_scale_manager.h"
|
||||
|
||||
std::string commify(const std::string &number)
|
||||
{
|
||||
std::string temp_string;
|
||||
|
||||
auto string_length = static_cast<int>(number.length());
|
||||
|
||||
int i = 0;
|
||||
for (i = string_length - 3; i >= 0; i -= 3) {
|
||||
if (i > 0) {
|
||||
temp_string = "," + number.substr(static_cast<unsigned long>(i), 3) + temp_string;
|
||||
}
|
||||
else {
|
||||
temp_string = number.substr(static_cast<unsigned long>(i), 3) + temp_string;
|
||||
}
|
||||
}
|
||||
|
||||
if (i < 0) {
|
||||
temp_string = number.substr(0, static_cast<unsigned long>(3 + i)) + temp_string;
|
||||
}
|
||||
|
||||
return temp_string;
|
||||
}
|
||||
|
||||
inline std::string GetMobAttributeByString(Mob *mob, const std::string &attribute)
|
||||
{
|
||||
std::string entity_variable = "modify_stat_" + attribute;
|
||||
std::string scaling_modified;
|
||||
if (mob->GetEntityVariable(entity_variable.c_str())) {
|
||||
scaling_modified = " *";
|
||||
}
|
||||
|
||||
if (attribute == "ac") {
|
||||
if (mob->GetEntityVariable(std::string("modify_stat_max_hp").c_str())) {
|
||||
scaling_modified = " *";
|
||||
}
|
||||
|
||||
return commify(std::to_string(mob->GetAC())) + scaling_modified;
|
||||
}
|
||||
|
||||
if (attribute == "atk") {
|
||||
return std::to_string(mob->GetATK()) + scaling_modified;
|
||||
}
|
||||
|
||||
if (attribute == "end") {
|
||||
int endurance = 0;
|
||||
if (mob->IsClient()) {
|
||||
endurance = mob->CastToClient()->GetEndurance();
|
||||
}
|
||||
|
||||
return commify(std::to_string(endurance));
|
||||
}
|
||||
|
||||
if (attribute == "hp") {
|
||||
return commify(std::to_string(mob->GetHP()));
|
||||
}
|
||||
|
||||
if (attribute == "hp_min_max") {
|
||||
if (mob->GetEntityVariable(std::string("modify_stat_max_hp").c_str())) {
|
||||
scaling_modified = " *";
|
||||
}
|
||||
|
||||
return commify(std::to_string(mob->GetHP())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxHP())) + " (" +
|
||||
std::to_string((int) mob->GetHPRatio()) + "%)";
|
||||
}
|
||||
|
||||
if (attribute == "mana") {
|
||||
return commify(std::to_string(mob->GetMana()));
|
||||
}
|
||||
|
||||
if (attribute == "mp_min_max") {
|
||||
return commify(std::to_string(mob->GetMana())) + " / " + commify(std::to_string(mob->GetMaxMana())) + " (" +
|
||||
std::to_string((int) mob->GetManaPercent()) + "%)";
|
||||
}
|
||||
|
||||
if (attribute == "end_min_max") {
|
||||
return commify(std::to_string(mob->GetEndurance())) + " / " + commify(std::to_string(mob->GetMaxEndurance())) + " (" +
|
||||
std::to_string((int)mob->GetEndurancePercent()) + "%)";
|
||||
}
|
||||
|
||||
if (attribute == "str") {
|
||||
return commify(std::to_string(mob->GetSTR())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxSTR())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicSTR()));
|
||||
}
|
||||
|
||||
if (attribute == "sta") {
|
||||
return commify(std::to_string(mob->GetSTA())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxSTA())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicSTA()));
|
||||
}
|
||||
|
||||
if (attribute == "dex") {
|
||||
return commify(std::to_string(mob->GetDEX())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxDEX())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicDEX()));
|
||||
}
|
||||
|
||||
if (attribute == "agi") {
|
||||
return commify(std::to_string(mob->GetAGI())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxAGI())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicAGI()));
|
||||
}
|
||||
|
||||
if (attribute == "int") {
|
||||
return commify(std::to_string(mob->GetINT())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxINT())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicINT()));
|
||||
}
|
||||
|
||||
if (attribute == "wis") {
|
||||
return commify(std::to_string(mob->GetWIS())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxWIS())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicWIS()));
|
||||
}
|
||||
|
||||
if (attribute == "cha") {
|
||||
return commify(std::to_string(mob->GetCHA())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxCHA())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicCHA()));
|
||||
}
|
||||
|
||||
if (attribute == "mr") {
|
||||
return commify(std::to_string(mob->GetMR())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxMR())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicMR()));
|
||||
}
|
||||
|
||||
if (attribute == "cr") {
|
||||
return commify(std::to_string(mob->GetCR())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxCR())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicCR()));
|
||||
}
|
||||
|
||||
if (attribute == "fr") {
|
||||
return commify(std::to_string(mob->GetFR())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxFR())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicFR()));
|
||||
}
|
||||
|
||||
if (attribute == "pr") {
|
||||
return commify(std::to_string(mob->GetPR())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxPR())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicPR()));
|
||||
}
|
||||
|
||||
if (attribute == "dr") {
|
||||
return commify(std::to_string(mob->GetDR())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxDR())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicDR()));
|
||||
}
|
||||
|
||||
if (attribute == "cr") {
|
||||
return commify(std::to_string(mob->GetCR())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxCR())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicCR()));
|
||||
}
|
||||
|
||||
if (attribute == "pr") {
|
||||
return commify(std::to_string(mob->GetPR())) + scaling_modified + " / " +
|
||||
commify(std::to_string(mob->GetMaxPR())) + " +" +
|
||||
commify(std::to_string(mob->GetHeroicPR()));
|
||||
}
|
||||
|
||||
if (attribute == "cor") {
|
||||
return std::to_string(mob->GetCorrup());
|
||||
}
|
||||
|
||||
if (attribute == "phy") {
|
||||
return std::to_string(mob->GetPhR());
|
||||
}
|
||||
|
||||
if (attribute == "name") {
|
||||
return mob->GetCleanName();
|
||||
}
|
||||
|
||||
if (attribute == "surname") {
|
||||
std::string last_name = mob->GetLastName();
|
||||
return (last_name.length() > 0 ? mob->GetLastName() : " ");
|
||||
}
|
||||
|
||||
if (attribute == "race") {
|
||||
return GetRaceIDName(mob->GetRace());
|
||||
}
|
||||
|
||||
if (attribute == "class") {
|
||||
return GetClassIDName(mob->GetClass(), 0);
|
||||
}
|
||||
|
||||
if (attribute == "level") {
|
||||
return std::to_string(mob->GetLevel());
|
||||
}
|
||||
|
||||
if (attribute == "flymode") {
|
||||
return std::to_string(mob->GetFlyMode());
|
||||
}
|
||||
|
||||
if (attribute == "maxbuffslots") {
|
||||
return std::to_string(mob->GetMaxBuffSlots());
|
||||
}
|
||||
|
||||
if (attribute == "curbuffslots") {
|
||||
return std::to_string(mob->GetCurrentBuffSlots());
|
||||
}
|
||||
|
||||
if (attribute == "tohit") {
|
||||
return std::to_string(mob->compute_tohit(EQEmu::skills::SkillHandtoHand));
|
||||
}
|
||||
|
||||
if (attribute == "total_to_hit") {
|
||||
return std::to_string(mob->GetTotalToHit(EQEmu::skills::SkillHandtoHand, 0));
|
||||
}
|
||||
|
||||
if (attribute == "defense") {
|
||||
return std::to_string(mob->compute_defense());
|
||||
}
|
||||
|
||||
if (attribute == "total_defense") {
|
||||
return std::to_string(mob->GetTotalDefense());
|
||||
}
|
||||
|
||||
if (attribute == "offense") {
|
||||
return std::to_string(mob->offense(EQEmu::skills::SkillHandtoHand));
|
||||
}
|
||||
|
||||
if (attribute == "mitigation_ac") {
|
||||
return std::to_string(mob->GetMitigationAC());
|
||||
}
|
||||
|
||||
if (mob->IsNPC()) {
|
||||
NPC *npc = mob->CastToNPC();
|
||||
|
||||
if (attribute == "npcid") {
|
||||
return std::to_string(npc->GetNPCTypeID());
|
||||
}
|
||||
if (attribute == "texture") {
|
||||
return std::to_string(npc->GetTexture());
|
||||
}
|
||||
if (attribute == "bodytype") {
|
||||
return std::to_string(npc->GetBodyType());
|
||||
}
|
||||
if (attribute == "gender") {
|
||||
return std::to_string(npc->GetGender());
|
||||
}
|
||||
if (attribute == "size") {
|
||||
return std::to_string((int)npc->GetSize());
|
||||
}
|
||||
if (attribute == "runspeed") {
|
||||
return std::to_string((int)npc->GetRunspeed());
|
||||
}
|
||||
if (attribute == "walkspeed") {
|
||||
return std::to_string((int)npc->GetWalkspeed());
|
||||
}
|
||||
if (attribute == "spawngroup") {
|
||||
return std::to_string(npc->GetSp2());
|
||||
}
|
||||
if (attribute == "grid") {
|
||||
return std::to_string(npc->GetGrid());
|
||||
}
|
||||
if (attribute == "emote") {
|
||||
return std::to_string(npc->GetEmoteID());
|
||||
}
|
||||
if (attribute == "see_invis") {
|
||||
return std::to_string(npc->SeeInvisible());
|
||||
}
|
||||
if (attribute == "see_invis_undead") {
|
||||
return std::to_string(npc->SeeInvisibleUndead());
|
||||
}
|
||||
if (attribute == "faction") {
|
||||
return std::to_string(npc->GetNPCFactionID());
|
||||
}
|
||||
if (attribute == "loottable") {
|
||||
return std::to_string(npc->GetLoottableID());
|
||||
}
|
||||
if (attribute == "prim_skill") {
|
||||
return std::to_string(npc->GetPrimSkill());
|
||||
}
|
||||
if (attribute == "sec_skill") {
|
||||
return std::to_string(npc->GetSecSkill());
|
||||
}
|
||||
if (attribute == "melee_texture_1") {
|
||||
return std::to_string(npc->GetMeleeTexture1());
|
||||
}
|
||||
if (attribute == "melee_texture_2") {
|
||||
return std::to_string(npc->GetMeleeTexture2());
|
||||
}
|
||||
if (attribute == "aggrorange") {
|
||||
return std::to_string((int)npc->GetAggroRange());
|
||||
}
|
||||
if (attribute == "assistrange") {
|
||||
return std::to_string((int)npc->GetAssistRange());
|
||||
}
|
||||
if (attribute == "findable") {
|
||||
return std::to_string(npc->IsFindable());
|
||||
}
|
||||
if (attribute == "trackable") {
|
||||
return std::to_string(npc->IsTrackable());
|
||||
}
|
||||
if (attribute == "spells_id") {
|
||||
return std::to_string(npc->GetNPCSpellsID());
|
||||
}
|
||||
if (attribute == "roambox_min_x") {
|
||||
return std::to_string((int)npc->GetRoamboxMinX());
|
||||
}
|
||||
if (attribute == "roambox_max_x") {
|
||||
return std::to_string((int)npc->GetRoamboxMaxX());
|
||||
}
|
||||
if (attribute == "roambox_min_y") {
|
||||
return std::to_string((int)npc->GetRoamboxMinY());
|
||||
}
|
||||
if (attribute == "roambox_max_y") {
|
||||
return std::to_string((int)npc->GetRoamboxMaxY());
|
||||
}
|
||||
if (attribute == "roambox_min_delay") {
|
||||
return std::to_string((int)npc->GetRoamboxMinDelay());
|
||||
}
|
||||
if (attribute == "roambox_delay") {
|
||||
return std::to_string((int)npc->GetRoamboxDelay());
|
||||
}
|
||||
if (attribute == "roambox_distance") {
|
||||
return std::to_string((int)npc->GetRoamboxDistance());
|
||||
}
|
||||
if (attribute == "proximity_min_x") {
|
||||
return std::to_string((int)npc->GetProximityMinX());
|
||||
}
|
||||
if (attribute == "proximity_max_x") {
|
||||
return std::to_string((int)npc->GetProximityMaxX());
|
||||
}
|
||||
if (attribute == "proximity_min_y") {
|
||||
return std::to_string((int)npc->GetProximityMinY());
|
||||
}
|
||||
if (attribute == "proximity_max_y") {
|
||||
return std::to_string((int)npc->GetProximityMaxY());
|
||||
}
|
||||
if (attribute == "proximity_min_z") {
|
||||
return std::to_string((int)npc->GetProximityMinZ());
|
||||
}
|
||||
if (attribute == "proximity_max_z") {
|
||||
return std::to_string((int)npc->GetProximityMaxZ());
|
||||
}
|
||||
if (attribute == "accuracy") {
|
||||
return std::to_string((int)npc->GetAccuracyRating()) + scaling_modified;
|
||||
}
|
||||
if (attribute == "slow_mitigation") {
|
||||
if (mob->GetEntityVariable(std::string("modify_stat_slow_mitigation").c_str())) {
|
||||
scaling_modified = " *";
|
||||
}
|
||||
|
||||
return std::to_string((int)npc->GetSlowMitigation()) + scaling_modified;
|
||||
}
|
||||
if (attribute == "min_hit") {
|
||||
if (mob->GetEntityVariable(std::string("modify_stat_min_hit").c_str())) {
|
||||
scaling_modified = " *";
|
||||
}
|
||||
|
||||
return commify(std::to_string((int)npc->GetMinDMG())) + scaling_modified;
|
||||
}
|
||||
if (attribute == "max_hit") {
|
||||
if (mob->GetEntityVariable(std::string("modify_stat_max_hit").c_str())) {
|
||||
scaling_modified = " *";
|
||||
}
|
||||
|
||||
return commify(std::to_string((int)npc->GetMaxDMG())) + scaling_modified;
|
||||
}
|
||||
if (attribute == "hp_regen") {
|
||||
if (mob->GetEntityVariable(std::string("modify_stat_hp_regen").c_str())) {
|
||||
scaling_modified = " *";
|
||||
}
|
||||
|
||||
return commify(std::to_string((int)npc->GetHPRegen())) + scaling_modified;
|
||||
}
|
||||
if (attribute == "attack_delay") {
|
||||
if (mob->GetEntityVariable(std::string("modify_stat_attack_delay").c_str())) {
|
||||
scaling_modified = " *";
|
||||
}
|
||||
|
||||
return commify(std::to_string(npc->GetAttackDelay())) + scaling_modified;
|
||||
}
|
||||
if (attribute == "spell_scale") {
|
||||
if (mob->GetEntityVariable(std::string("modify_stat_spell_scale").c_str())) {
|
||||
scaling_modified = " *";
|
||||
}
|
||||
|
||||
return commify(std::to_string((int)npc->GetSpellScale())) + scaling_modified;
|
||||
}
|
||||
if (attribute == "heal_scale") {
|
||||
if (mob->GetEntityVariable(std::string("modify_stat_heal_scale").c_str())) {
|
||||
scaling_modified = " *";
|
||||
}
|
||||
|
||||
return commify(std::to_string((int)npc->GetHealScale())) + scaling_modified;
|
||||
}
|
||||
if (attribute == "avoidance") {
|
||||
return commify(std::to_string((int)npc->GetAvoidanceRating())) + scaling_modified;
|
||||
}
|
||||
|
||||
npc->GetNPCEmote(npc->GetEmoteID(), 0);
|
||||
}
|
||||
|
||||
if (mob->IsClient()) {
|
||||
Client *client = mob->CastToClient();
|
||||
|
||||
if (attribute == "shielding") {
|
||||
return commify(std::to_string((int)client->GetShielding())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemShieldingCap)));
|
||||
}
|
||||
if (attribute == "spell_shielding") {
|
||||
return commify(std::to_string((int)client->GetSpellShield())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemSpellShieldingCap)));
|
||||
}
|
||||
if (attribute == "dot_shielding") {
|
||||
return commify(std::to_string((int)client->GetDoTShield())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemDoTShieldingCap)));
|
||||
}
|
||||
if (attribute == "stun_resist") {
|
||||
return commify(std::to_string((int)client->GetStunResist())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemStunResistCap)));
|
||||
}
|
||||
if (attribute == "damage_shield") {
|
||||
return commify(std::to_string((int)client->GetDS())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemDamageShieldCap)));
|
||||
}
|
||||
if (attribute == "avoidance") {
|
||||
return commify(std::to_string((int) client->GetAvoidance())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemAvoidanceCap)));
|
||||
}
|
||||
if (attribute == "strikethrough") {
|
||||
return commify(std::to_string((int) client->GetStrikeThrough())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemStrikethroughCap)));
|
||||
}
|
||||
if (attribute == "accuracy") {
|
||||
return commify(std::to_string((int) client->GetAccuracy())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemAccuracyCap)));
|
||||
}
|
||||
if (attribute == "combat_effects") {
|
||||
return commify(std::to_string((int) client->GetCombatEffects())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemCombatEffectsCap)));
|
||||
}
|
||||
if (attribute == "heal_amount") {
|
||||
return commify(std::to_string((int) client->GetHealAmt())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemHealAmtCap)));
|
||||
}
|
||||
if (attribute == "spell_dmg") {
|
||||
return commify(std::to_string((int) client->GetSpellDmg())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemSpellDmgCap)));
|
||||
}
|
||||
if (attribute == "clairvoyance") {
|
||||
return commify(std::to_string((int) client->GetClair())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemClairvoyanceCap)));
|
||||
}
|
||||
if (attribute == "ds_mitigation") {
|
||||
return commify(std::to_string((int) client->GetDSMit())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemDSMitigationCap)));
|
||||
}
|
||||
if (attribute == "hp_regen") {
|
||||
return commify(std::to_string((int) client->GetHPRegen())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemHealthRegenCap)));
|
||||
}
|
||||
if (attribute == "mana_regen") {
|
||||
return commify(std::to_string((int) client->GetManaRegen())) + " / " +
|
||||
commify(std::to_string((int) RuleI(Character, ItemManaRegenCap)));
|
||||
}
|
||||
if (attribute == "end_regen") {
|
||||
return commify(std::to_string((int) client->CalcEnduranceRegen())) + " / " +
|
||||
commify(std::to_string((int) client->CalcEnduranceRegenCap()));
|
||||
}
|
||||
}
|
||||
|
||||
if (attribute == "type") {
|
||||
std::string entity_type = "Mob";
|
||||
|
||||
if (mob->IsCorpse()) {
|
||||
entity_type = "Corpse";
|
||||
}
|
||||
|
||||
if (mob->IsNPC()) {
|
||||
entity_type = "NPC";
|
||||
}
|
||||
|
||||
if (mob->IsClient()) {
|
||||
entity_type = "Client";
|
||||
}
|
||||
|
||||
return entity_type;
|
||||
}
|
||||
|
||||
return "null";
|
||||
}
|
||||
|
||||
inline std::string WriteDisplayInfoSection(
|
||||
Mob *mob,
|
||||
const std::string §ion_name,
|
||||
std::vector<std::string> attributes_list,
|
||||
int column_count = 3,
|
||||
bool display_section_name = false
|
||||
)
|
||||
{
|
||||
std::string text;
|
||||
|
||||
if (display_section_name) {
|
||||
text += "<c \"#FFFF66\">" + section_name + "</c><br>";
|
||||
}
|
||||
|
||||
text += "<table><tbody>";
|
||||
|
||||
int index = 0;
|
||||
bool first_row = true;
|
||||
|
||||
for (const auto &attribute : attributes_list) {
|
||||
if (index == 0) {
|
||||
if (first_row) {
|
||||
text += "<tr>\n";
|
||||
first_row = false;
|
||||
}
|
||||
else {
|
||||
text += "</tr><tr>\n";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
std::string attribute_name = attribute;
|
||||
|
||||
find_replace(attribute_name, "_min_max", std::string(""));
|
||||
|
||||
/**
|
||||
* Translate attribute names with underscores
|
||||
* "total_to_hit" = "Total To Hit"
|
||||
*/
|
||||
if (attribute_name.find('_') != std::string::npos) {
|
||||
std::vector<std::string> split_string = split(attribute_name, '_');
|
||||
std::string new_attribute_name;
|
||||
for (std::string &string_value : split_string) {
|
||||
new_attribute_name += ucfirst(string_value) + " ";
|
||||
}
|
||||
attribute_name = new_attribute_name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute names less than 4 characters get capitalized
|
||||
* "hp" = "HP"
|
||||
*/
|
||||
if (attribute_name.length() <= 3) {
|
||||
attribute_name = str_toupper(attribute_name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute names larger than 3 characters get capitalized first letter
|
||||
* "avoidance" = "Avoidance"
|
||||
*/
|
||||
if (attribute_name.length() > 3) {
|
||||
attribute_name = ucfirst(attribute_name);
|
||||
}
|
||||
|
||||
find_replace(attribute_name, "Proximity", std::string(""));
|
||||
find_replace(attribute_name, "Roambox", std::string(""));
|
||||
|
||||
std::string attribute_value = GetMobAttributeByString(mob, attribute);
|
||||
|
||||
if (attribute_value.length() <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
text += "<td>" + attribute_name + "</td><td>" + GetMobAttributeByString(mob, attribute) + "</td>";
|
||||
|
||||
if (index == column_count) {
|
||||
index = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
text += "</tr></tbody></table>";
|
||||
|
||||
return text;
|
||||
}
|
||||
|
||||
inline void NPCCommandsMenu(Client* client, NPC* npc)
|
||||
{
|
||||
std::string menu_commands;
|
||||
|
||||
if (npc->GetGrid() > 0) {
|
||||
menu_commands += "[" + EQEmu::SayLinkEngine::GenerateQuestSaylink("#grid show", false, "Grid Points") + "] ";
|
||||
}
|
||||
|
||||
if (npc->GetEmoteID() > 0) {
|
||||
std::string saylink = StringFormat("#emotesearch %u", npc->GetEmoteID());
|
||||
menu_commands += "[" + EQEmu::SayLinkEngine::GenerateQuestSaylink(saylink, false, "Emotes") + "] ";
|
||||
}
|
||||
|
||||
if (npc->GetLoottableID() > 0) {
|
||||
menu_commands += "[" + EQEmu::SayLinkEngine::GenerateQuestSaylink("#npcloot show", false, "Loot") + "] ";
|
||||
}
|
||||
|
||||
if (menu_commands.length() > 0) {
|
||||
std::string dev_menu = "[" + EQEmu::SayLinkEngine::GenerateQuestSaylink("#devtools", false, "DevTools") + "] ";;
|
||||
client->Message(0, "| %s [Show Commands] %s", dev_menu.c_str(), menu_commands.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::DisplayInfo(Mob *mob)
|
||||
{
|
||||
if (!mob) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->IsClient()) {
|
||||
|
||||
std::string window_text = "<c \"#FFFF66\">*Drag window open vertically to see all</c><br>";
|
||||
|
||||
Client *client = this->CastToClient();
|
||||
|
||||
if (!client->IsDevToolsWindowEnabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<std::string> info_attributes = {
|
||||
"name",
|
||||
"race",
|
||||
"surname",
|
||||
"class",
|
||||
};
|
||||
window_text += WriteDisplayInfoSection(mob, "Info", info_attributes, 1, false);
|
||||
|
||||
std::vector<std::string> basic_attributes = {
|
||||
"type",
|
||||
"level",
|
||||
"hp_min_max",
|
||||
"ac",
|
||||
"mp_min_max",
|
||||
"atk",
|
||||
"end_min_max",
|
||||
};
|
||||
window_text += WriteDisplayInfoSection(mob, "Main", basic_attributes, 1, false);
|
||||
|
||||
std::vector<std::string> stat_attributes = {
|
||||
"str",
|
||||
"sta",
|
||||
"agi",
|
||||
"dex",
|
||||
"wis",
|
||||
"int",
|
||||
"cha",
|
||||
};
|
||||
window_text += WriteDisplayInfoSection(mob, "Statistics", stat_attributes, 1, false);
|
||||
|
||||
std::vector<std::string> resist_attributes = {
|
||||
"pr",
|
||||
"mr",
|
||||
"dr",
|
||||
"fr",
|
||||
"cr",
|
||||
"cor",
|
||||
"phy",
|
||||
};
|
||||
window_text += WriteDisplayInfoSection(mob, "Resists", resist_attributes, 1, false);
|
||||
|
||||
std::vector<std::string> calculations = {
|
||||
"tohit",
|
||||
"total_to_hit",
|
||||
"defense",
|
||||
"total_defense",
|
||||
"offense",
|
||||
"mitigation_ac",
|
||||
};
|
||||
window_text += WriteDisplayInfoSection(mob, "Calculations", calculations, 1, true);
|
||||
|
||||
if (mob->IsClient()) {
|
||||
std::vector<std::string> mods = {
|
||||
"hp_regen",
|
||||
"mana_regen",
|
||||
"end_regen",
|
||||
"heal_amount",
|
||||
"spell_dmg",
|
||||
"clairvoyance",
|
||||
};
|
||||
window_text += WriteDisplayInfoSection(mob, "Mods", mods, 1, true);
|
||||
|
||||
std::vector<std::string> mod_defensive = {
|
||||
"shielding",
|
||||
"spell_shielding",
|
||||
"dot_shielding",
|
||||
"stun_resist",
|
||||
"damage_shield",
|
||||
"ds_mitigation",
|
||||
"avoidance",
|
||||
};
|
||||
|
||||
window_text += WriteDisplayInfoSection(mob, "Mod Defensive", mod_defensive, 1, true);
|
||||
|
||||
std::vector<std::string> mod_offensive = {
|
||||
"strikethrough",
|
||||
"accuracy",
|
||||
"combat_effects",
|
||||
};
|
||||
window_text += WriteDisplayInfoSection(mob, "Mod Offensive", mod_offensive, 1, true);
|
||||
}
|
||||
|
||||
if (mob->IsNPC()) {
|
||||
NPC *npc = mob->CastToNPC();
|
||||
|
||||
std::vector<std::string> npc_stats = {
|
||||
"accuracy",
|
||||
"slow_mitigation",
|
||||
"min_hit",
|
||||
"max_hit",
|
||||
"hp_regen",
|
||||
"attack_delay",
|
||||
"spell_scale",
|
||||
"heal_scale",
|
||||
"avoidance",
|
||||
};
|
||||
|
||||
window_text += WriteDisplayInfoSection(mob, "NPC Stats", npc_stats, 1, true);
|
||||
|
||||
std::vector<std::string> npc_attributes = {
|
||||
"npcid",
|
||||
"texture",
|
||||
"bodytype",
|
||||
"gender",
|
||||
"size",
|
||||
"runspeed",
|
||||
"walkspeed",
|
||||
"spawngroup",
|
||||
"grid",
|
||||
"emote",
|
||||
"see_invis",
|
||||
"see_invis_undead",
|
||||
"faction",
|
||||
"loottable",
|
||||
"prim_skill",
|
||||
"sec_skill",
|
||||
"melee_texture_1",
|
||||
"melee_texture_2",
|
||||
"aggrorange",
|
||||
"assistrange",
|
||||
"findable",
|
||||
"trackable",
|
||||
"flymode",
|
||||
"spells_id",
|
||||
"curbuffslots",
|
||||
"maxbuffslots",
|
||||
};
|
||||
|
||||
window_text += WriteDisplayInfoSection(mob, "NPC Attributes", npc_attributes, 1, true);
|
||||
|
||||
/**
|
||||
* Print Roambox
|
||||
*/
|
||||
if (npc->GetRoamboxMaxX() != 0 && npc->GetRoamboxMinX() != 0) {
|
||||
std::vector<std::string> npc_roambox = {
|
||||
"roambox_min_x",
|
||||
"roambox_max_x",
|
||||
"roambox_min_y",
|
||||
"roambox_max_y",
|
||||
"roambox_min_delay",
|
||||
"roambox_delay",
|
||||
"roambox_distance",
|
||||
};
|
||||
|
||||
window_text += WriteDisplayInfoSection(mob, "Roambox", npc_roambox, 1, true);
|
||||
}
|
||||
|
||||
if (npc->proximity != nullptr) {
|
||||
std::vector<std::string> npc_proximity = {
|
||||
"proximity_min_x",
|
||||
"proximity_max_x",
|
||||
"proximity_min_y",
|
||||
"proximity_max_y",
|
||||
"proximity_min_z",
|
||||
"proximity_max_z",
|
||||
};
|
||||
|
||||
window_text += WriteDisplayInfoSection(mob, "Proximity", npc_proximity, 1, true);
|
||||
}
|
||||
|
||||
int8 npc_type = npc_scale_manager->GetNPCScalingType(npc);
|
||||
std::string npc_type_string = npc_scale_manager->GetNPCScalingTypeName(npc);
|
||||
|
||||
client->Message(
|
||||
0,
|
||||
"| # Target: %s Type: %i (%s)",
|
||||
npc->GetCleanName(),
|
||||
npc_type,
|
||||
npc_type_string.c_str());
|
||||
|
||||
NPCCommandsMenu(client, npc);
|
||||
}
|
||||
|
||||
std::cout << "Window Length: " << window_text.length() << std::endl;
|
||||
|
||||
if (client->GetDisplayMobInfoWindow()) {
|
||||
client->SendFullPopup(
|
||||
"GM: Entity Info",
|
||||
window_text.c_str(),
|
||||
EQEmu::popupresponse::MOB_INFO_DISMISS,
|
||||
0,
|
||||
100,
|
||||
0,
|
||||
"Snooze",
|
||||
"OK"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
+8
-2
@@ -42,7 +42,6 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "../common/spdat.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
|
||||
|
||||
#include "zone_config.h"
|
||||
#include "masterentity.h"
|
||||
#include "worldserver.h"
|
||||
@@ -62,6 +61,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "embparser.h"
|
||||
#include "lua_parser.h"
|
||||
#include "questmgr.h"
|
||||
#include "npc_scale_manager.h"
|
||||
|
||||
#include "../common/event/event_loop.h"
|
||||
#include "../common/event/timer.h"
|
||||
@@ -104,6 +104,7 @@ npcDecayTimes_Struct npcCorpseDecayTimes[100];
|
||||
TitleManager title_manager;
|
||||
QueryServ *QServ = 0;
|
||||
TaskManager *taskmanager = 0;
|
||||
NpcScaleManager *npc_scale_manager;
|
||||
QuestParserCollection *parse = 0;
|
||||
EQEmuLogSys LogSys;
|
||||
const SPDat_Spell_Struct* spells;
|
||||
@@ -222,7 +223,6 @@ int main(int argc, char** argv) {
|
||||
worldserver.SetLauncherName("NONE");
|
||||
}
|
||||
|
||||
|
||||
Log(Logs::General, Logs::Zone_Server, "Connecting to MySQL...");
|
||||
if (!database.Connect(
|
||||
Config->DatabaseHost.c_str(),
|
||||
@@ -255,6 +255,12 @@ int main(int argc, char** argv) {
|
||||
guild_mgr.SetDatabase(&database);
|
||||
GuildBanks = nullptr;
|
||||
|
||||
/**
|
||||
* NPC Scale Manager
|
||||
*/
|
||||
npc_scale_manager = new NpcScaleManager;
|
||||
npc_scale_manager->LoadScaleData();
|
||||
|
||||
#ifdef _EQDEBUG
|
||||
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
|
||||
#endif
|
||||
|
||||
+593
-574
File diff suppressed because it is too large
Load Diff
+41
-11
@@ -106,7 +106,7 @@ public:
|
||||
static bool SpawnZoneController();
|
||||
static int8 GetAILevel(bool iForceReRead = false);
|
||||
|
||||
NPC(const NPCType* data, Spawn2* respawn, const glm::vec4& position, int iflymode, bool IsCorpse = false);
|
||||
NPC(const NPCType* npc_type_data, Spawn2* respawn, const glm::vec4& position, int iflymode, bool IsCorpse = false);
|
||||
|
||||
virtual ~NPC();
|
||||
|
||||
@@ -142,9 +142,6 @@ public:
|
||||
virtual void AI_Event_SpellCastFinished(bool iCastSucceeded, uint16 slot);
|
||||
|
||||
void LevelScale();
|
||||
void CalcNPCResists();
|
||||
void CalcNPCRegen();
|
||||
void CalcNPCDamage();
|
||||
|
||||
virtual void SetTarget(Mob* mob);
|
||||
virtual uint16 GetSkill(EQEmu::skills::SkillType skill_num) const { if (skill_num <= EQEmu::skills::HIGHEST_SKILL) { return skills[skill_num]; } return 0; }
|
||||
@@ -255,12 +252,23 @@ public:
|
||||
|
||||
void SignalNPC(int _signal_id);
|
||||
|
||||
inline int32 GetNPCFactionID() const { return npc_faction_id; }
|
||||
inline int32 GetPrimaryFaction() const { return primary_faction; }
|
||||
int32 GetNPCHate(Mob* in_ent) {return hate_list.GetEntHateAmount(in_ent);}
|
||||
bool IsOnHatelist(Mob*p) { return hate_list.IsEntOnHateList(p);}
|
||||
inline int32 GetNPCFactionID() const
|
||||
{ return npc_faction_id; }
|
||||
|
||||
void SetNPCFactionID(int32 in) { npc_faction_id = in; database.GetFactionIdsForNPC(npc_faction_id, &faction_list, &primary_faction); }
|
||||
inline int32 GetPrimaryFaction() const
|
||||
{ return primary_faction; }
|
||||
|
||||
int32 GetNPCHate(Mob *in_ent)
|
||||
{ return hate_list.GetEntHateAmount(in_ent); }
|
||||
|
||||
bool IsOnHatelist(Mob *p)
|
||||
{ return hate_list.IsEntOnHateList(p); }
|
||||
|
||||
void SetNPCFactionID(int32 in)
|
||||
{
|
||||
npc_faction_id = in;
|
||||
database.GetFactionIdsForNPC(npc_faction_id, &faction_list, &primary_faction);
|
||||
}
|
||||
|
||||
glm::vec4 m_SpawnPoint;
|
||||
|
||||
@@ -312,6 +320,9 @@ public:
|
||||
inline bool IsGuarding() const { return(m_GuardPoint.w != 0); }
|
||||
void SaveGuardSpotCharm();
|
||||
|
||||
uint16 GetMeleeTexture1() const;
|
||||
uint16 GetMeleeTexture2() const;
|
||||
|
||||
void RestoreGuardSpotCharm();
|
||||
|
||||
void AI_SetRoambox(
|
||||
@@ -341,6 +352,13 @@ public:
|
||||
inline const uint32 GetNPCSpellsID() const { return npc_spells_id; }
|
||||
inline const uint32 GetNPCSpellsEffectsID() const { return npc_spells_effects_id; }
|
||||
|
||||
float GetProximityMinX();
|
||||
float GetProximityMaxX();
|
||||
float GetProximityMinY();
|
||||
float GetProximityMaxY();
|
||||
float GetProximityMinZ();
|
||||
float GetProximityMaxZ();
|
||||
|
||||
ItemList itemlist; //kathgar - why is this public? Doing other things or I would check the code
|
||||
|
||||
NPCProximity* proximity;
|
||||
@@ -357,7 +375,7 @@ public:
|
||||
void SetAvoidanceRating(int32 d) { avoidance_rating = d;}
|
||||
int32 GetRawAC() const { return AC; }
|
||||
|
||||
void ModifyNPCStat(const char *identifier, const char *newValue);
|
||||
void ModifyNPCStat(const char *identifier, const char *new_value);
|
||||
virtual void SetLevel(uint8 in_level, bool command = false);
|
||||
|
||||
bool IsLDoNTrapped() const { return (ldon_trapped); }
|
||||
@@ -435,6 +453,17 @@ public:
|
||||
|
||||
bool IgnoreDespawn() { return ignore_despawn; }
|
||||
|
||||
float GetRoamboxMaxX() const;
|
||||
float GetRoamboxMaxY() const;
|
||||
float GetRoamboxMinX() const;
|
||||
float GetRoamboxMinY() const;
|
||||
float GetRoamboxDistance() const;
|
||||
float GetRoamboxDestinationX() const;
|
||||
float GetRoamboxDestinationY() const;
|
||||
float GetRoamboxDestinationZ() const;
|
||||
uint32 GetRoamboxDelay() const;
|
||||
uint32 GetRoamboxMinDelay() const;
|
||||
|
||||
std::unique_ptr<Timer> AIautocastspell_timer;
|
||||
|
||||
protected:
|
||||
@@ -549,7 +578,8 @@ protected:
|
||||
uint32 equipment[EQEmu::invslot::EQUIPMENT_COUNT]; //this is an array of item IDs
|
||||
|
||||
uint32 herosforgemodel; //this is the Hero Forge Armor Model (i.e 63 or 84 or 203)
|
||||
uint16 d_melee_texture1; //this is an item Material value
|
||||
uint16 d_melee_texture1;
|
||||
//this is an item Material value
|
||||
uint16 d_melee_texture2; //this is an item Material value (offhand)
|
||||
const char* ammo_idfile; //this determines projectile graphic "IT###" (see item field 'idfile')
|
||||
uint8 prim_melee_type; //Sets the Primary Weapon attack message and animation
|
||||
|
||||
@@ -0,0 +1,624 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "npc_scale_manager.h"
|
||||
#include "../common/string_util.h"
|
||||
|
||||
/**
|
||||
* @param npc
|
||||
*/
|
||||
void NpcScaleManager::ScaleNPC(NPC * npc)
|
||||
{
|
||||
int8 npc_type = GetNPCScalingType(npc);
|
||||
int npc_level = npc->GetLevel();
|
||||
bool is_auto_scaled = IsAutoScaled(npc);
|
||||
|
||||
global_npc_scale scale_data = GetGlobalScaleDataForTypeLevel(npc_type, npc_level);
|
||||
|
||||
if (!scale_data.level) {
|
||||
Log(Logs::General, Logs::NPCScaling, "NPC: %s - scaling data not found for type: %i level: %i",
|
||||
npc->GetCleanName(),
|
||||
npc_type,
|
||||
npc_level
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (npc->GetAC() == 0) {
|
||||
npc->ModifyNPCStat("ac", std::to_string(scale_data.ac).c_str());
|
||||
}
|
||||
if (npc->GetMaxHP() == 0) {
|
||||
npc->ModifyNPCStat("max_hp", std::to_string(scale_data.hp).c_str());
|
||||
npc->Heal();
|
||||
}
|
||||
if (npc->GetAccuracyRating() == 0) {
|
||||
npc->ModifyNPCStat("accuracy", std::to_string(scale_data.accuracy).c_str());
|
||||
}
|
||||
if (npc->GetSlowMitigation() == 0) {
|
||||
npc->ModifyNPCStat("slow_mitigation", std::to_string(scale_data.slow_mitigation).c_str());
|
||||
}
|
||||
if (npc->GetATK() == 0) {
|
||||
npc->ModifyNPCStat("atk", std::to_string(scale_data.attack).c_str());
|
||||
}
|
||||
if (npc->GetSTR() == 0) {
|
||||
npc->ModifyNPCStat("str", std::to_string(scale_data.strength).c_str());
|
||||
}
|
||||
if (npc->GetSTA() == 0) {
|
||||
npc->ModifyNPCStat("sta", std::to_string(scale_data.stamina).c_str());
|
||||
}
|
||||
if (npc->GetDEX() == 0) {
|
||||
npc->ModifyNPCStat("dex", std::to_string(scale_data.dexterity).c_str());
|
||||
}
|
||||
if (npc->GetAGI() == 0) {
|
||||
npc->ModifyNPCStat("agi", std::to_string(scale_data.agility).c_str());
|
||||
}
|
||||
if (npc->GetINT() == 0) {
|
||||
npc->ModifyNPCStat("int", std::to_string(scale_data.intelligence).c_str());
|
||||
}
|
||||
if (npc->GetWIS() == 0) {
|
||||
npc->ModifyNPCStat("wis", std::to_string(scale_data.wisdom).c_str());
|
||||
}
|
||||
if (npc->GetCHA() == 0) {
|
||||
npc->ModifyNPCStat("cha", std::to_string(scale_data.charisma).c_str());
|
||||
}
|
||||
if (npc->GetMR() == 0) {
|
||||
npc->ModifyNPCStat("mr", std::to_string(scale_data.magic_resist).c_str());
|
||||
}
|
||||
if (npc->GetCR() == 0) {
|
||||
npc->ModifyNPCStat("cr", std::to_string(scale_data.cold_resist).c_str());
|
||||
}
|
||||
if (npc->GetFR() == 0) {
|
||||
npc->ModifyNPCStat("fr", std::to_string(scale_data.fire_resist).c_str());
|
||||
}
|
||||
if (npc->GetPR() == 0) {
|
||||
npc->ModifyNPCStat("pr", std::to_string(scale_data.poison_resist).c_str());
|
||||
}
|
||||
if (npc->GetDR() == 0) {
|
||||
npc->ModifyNPCStat("dr", std::to_string(scale_data.disease_resist).c_str());
|
||||
}
|
||||
if (npc->GetCorrup() == 0) {
|
||||
npc->ModifyNPCStat("cr", std::to_string(scale_data.corruption_resist).c_str());
|
||||
}
|
||||
if (npc->GetPhR() == 0) {
|
||||
npc->ModifyNPCStat("pr", std::to_string(scale_data.physical_resist).c_str());
|
||||
}
|
||||
if (npc->GetMinDMG() == 0) {
|
||||
int min_dmg = scale_data.min_dmg;
|
||||
if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
|
||||
int32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
|
||||
min_dmg = (min_dmg * class_level_damage_mod) / 220;
|
||||
|
||||
Log(Logs::Moderate,
|
||||
Logs::NPCScaling,
|
||||
"ClassLevelDamageMod::min_dmg base: %i calc: %i",
|
||||
scale_data.min_dmg,
|
||||
min_dmg);
|
||||
}
|
||||
|
||||
npc->ModifyNPCStat("min_hit", std::to_string(min_dmg).c_str());
|
||||
}
|
||||
if (npc->GetMaxDMG() == 0) {
|
||||
int max_dmg = scale_data.max_dmg;
|
||||
if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
|
||||
int32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
|
||||
max_dmg = (scale_data.max_dmg * class_level_damage_mod) / 220;
|
||||
|
||||
Log(Logs::Moderate,
|
||||
Logs::NPCScaling,
|
||||
"ClassLevelDamageMod::max_dmg base: %i calc: %i",
|
||||
scale_data.max_dmg,
|
||||
max_dmg
|
||||
);
|
||||
}
|
||||
|
||||
npc->ModifyNPCStat("max_hit", std::to_string(max_dmg).c_str());
|
||||
}
|
||||
if (npc->GetHPRegen() == 0) {
|
||||
npc->ModifyNPCStat("hp_regen", std::to_string(scale_data.hp_regen_rate).c_str());
|
||||
}
|
||||
if (npc->GetAttackDelay() == 0) {
|
||||
npc->ModifyNPCStat("attack_delay", std::to_string(scale_data.attack_delay).c_str());
|
||||
}
|
||||
if (npc->GetSpellScale() == 0) {
|
||||
npc->ModifyNPCStat("spell_scale", std::to_string(scale_data.spell_scale).c_str());
|
||||
}
|
||||
if (npc->GetHealScale() == 0) {
|
||||
npc->ModifyNPCStat("heal_scale", std::to_string(scale_data.heal_scale).c_str());
|
||||
}
|
||||
if (!npc->HasSpecialAbilities() && is_auto_scaled) {
|
||||
npc->ModifyNPCStat("special_abilities", scale_data.special_abilities.c_str());
|
||||
}
|
||||
|
||||
if (LogSys.log_settings[Logs::NPCScaling].is_category_enabled == 1) {
|
||||
std::string scale_log;
|
||||
|
||||
for (const auto &stat : scaling_stats) {
|
||||
std::string variable = StringFormat("modify_stat_%s", stat.c_str());
|
||||
if (npc->EntityVariableExists(variable.c_str())) {
|
||||
scale_log += stat + ": " + npc->GetEntityVariable(variable.c_str()) + " ";
|
||||
}
|
||||
}
|
||||
|
||||
Log(Logs::General,
|
||||
Logs::NPCScaling,
|
||||
"(%s) level: %i type: %i Auto: %s Setting: %s",
|
||||
npc->GetCleanName(),
|
||||
npc_level,
|
||||
npc_type,
|
||||
(is_auto_scaled ? "true" : "false"),
|
||||
scale_log.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
bool NpcScaleManager::LoadScaleData()
|
||||
{
|
||||
auto results = database.QueryDatabase(
|
||||
"SELECT "
|
||||
"type,"
|
||||
"level,"
|
||||
"ac,"
|
||||
"hp,"
|
||||
"accuracy,"
|
||||
"slow_mitigation,"
|
||||
"attack,"
|
||||
"strength,"
|
||||
"stamina,"
|
||||
"dexterity,"
|
||||
"agility,"
|
||||
"intelligence,"
|
||||
"wisdom,"
|
||||
"charisma,"
|
||||
"magic_resist,"
|
||||
"cold_resist,"
|
||||
"fire_resist,"
|
||||
"poison_resist,"
|
||||
"disease_resist,"
|
||||
"corruption_resist,"
|
||||
"physical_resist,"
|
||||
"min_dmg,"
|
||||
"max_dmg,"
|
||||
"hp_regen_rate,"
|
||||
"attack_delay,"
|
||||
"spell_scale,"
|
||||
"heal_scale,"
|
||||
"special_abilities"
|
||||
" FROM `npc_scale_global_base`"
|
||||
);
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
global_npc_scale scale_data;
|
||||
|
||||
scale_data.type = atoi(row[0]);
|
||||
scale_data.level = atoi(row[1]);
|
||||
scale_data.ac = atoi(row[2]);
|
||||
scale_data.hp = atoi(row[3]);
|
||||
scale_data.accuracy = atoi(row[4]);
|
||||
scale_data.slow_mitigation = atoi(row[5]);
|
||||
scale_data.attack = atoi(row[6]);
|
||||
scale_data.strength = atoi(row[7]);
|
||||
scale_data.stamina = atoi(row[8]);
|
||||
scale_data.dexterity = atoi(row[9]);
|
||||
scale_data.agility = atoi(row[10]);
|
||||
scale_data.intelligence = atoi(row[11]);
|
||||
scale_data.wisdom = atoi(row[12]);
|
||||
scale_data.charisma = atoi(row[13]);
|
||||
scale_data.magic_resist = atoi(row[14]);
|
||||
scale_data.cold_resist = atoi(row[15]);
|
||||
scale_data.fire_resist = atoi(row[16]);
|
||||
scale_data.poison_resist = atoi(row[17]);
|
||||
scale_data.disease_resist = atoi(row[18]);
|
||||
scale_data.corruption_resist = atoi(row[19]);
|
||||
scale_data.physical_resist = atoi(row[20]);
|
||||
scale_data.min_dmg = atoi(row[21]);
|
||||
scale_data.max_dmg = atoi(row[22]);
|
||||
scale_data.hp_regen_rate = atoi(row[23]);
|
||||
scale_data.attack_delay = atoi(row[24]);
|
||||
scale_data.spell_scale = atoi(row[25]);
|
||||
scale_data.heal_scale = atoi(row[26]);
|
||||
|
||||
if (row[25]) {
|
||||
scale_data.special_abilities = row[27];
|
||||
}
|
||||
|
||||
npc_global_base_scaling_data.insert(
|
||||
std::make_pair(
|
||||
std::make_pair(scale_data.type, scale_data.level),
|
||||
scale_data
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
Log(Logs::General, Logs::NPCScaling, "Global Base Scaling Data Loaded...");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param npc_type
|
||||
* @param npc_level
|
||||
* @return NpcScaleManager::global_npc_scale
|
||||
*/
|
||||
NpcScaleManager::global_npc_scale NpcScaleManager::GetGlobalScaleDataForTypeLevel(int8 npc_type, int npc_level)
|
||||
{
|
||||
auto iter = npc_global_base_scaling_data.find(std::make_pair(npc_type, npc_level));
|
||||
if (iter != npc_global_base_scaling_data.end()) {
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
/**
|
||||
* @param level
|
||||
* @param npc_class
|
||||
* @return
|
||||
*/
|
||||
uint32 NpcScaleManager::GetClassLevelDamageMod(uint32 level, uint32 npc_class)
|
||||
{
|
||||
uint32 multiplier = 0;
|
||||
|
||||
switch (npc_class) {
|
||||
case WARRIOR: {
|
||||
if (level < 20) {
|
||||
multiplier = 220;
|
||||
}
|
||||
else if (level < 30) {
|
||||
multiplier = 230;
|
||||
}
|
||||
else if (level < 40) {
|
||||
multiplier = 250;
|
||||
}
|
||||
else if (level < 53) {
|
||||
multiplier = 270;
|
||||
}
|
||||
else if (level < 57) {
|
||||
multiplier = 280;
|
||||
}
|
||||
else if (level < 60) {
|
||||
multiplier = 290;
|
||||
}
|
||||
else if (level < 70) {
|
||||
multiplier = 300;
|
||||
}
|
||||
else {
|
||||
multiplier = 311;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DRUID:
|
||||
case CLERIC:
|
||||
case SHAMAN: {
|
||||
if (level < 70) {
|
||||
multiplier = 150;
|
||||
}
|
||||
else {
|
||||
multiplier = 157;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BERSERKER:
|
||||
case PALADIN:
|
||||
case SHADOWKNIGHT: {
|
||||
if (level < 35) {
|
||||
multiplier = 210;
|
||||
}
|
||||
else if (level < 45) {
|
||||
multiplier = 220;
|
||||
}
|
||||
else if (level < 51) {
|
||||
multiplier = 230;
|
||||
}
|
||||
else if (level < 56) {
|
||||
multiplier = 240;
|
||||
}
|
||||
else if (level < 60) {
|
||||
multiplier = 250;
|
||||
}
|
||||
else if (level < 68) {
|
||||
multiplier = 260;
|
||||
}
|
||||
else {
|
||||
multiplier = 270;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MONK:
|
||||
case BARD:
|
||||
case ROGUE:
|
||||
case BEASTLORD: {
|
||||
if (level < 51) {
|
||||
multiplier = 180;
|
||||
}
|
||||
else if (level < 58) {
|
||||
multiplier = 190;
|
||||
}
|
||||
else if (level < 70) {
|
||||
multiplier = 200;
|
||||
}
|
||||
else {
|
||||
multiplier = 210;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case RANGER: {
|
||||
if (level < 58) {
|
||||
multiplier = 200;
|
||||
}
|
||||
else if (level < 70) {
|
||||
multiplier = 210;
|
||||
}
|
||||
else {
|
||||
multiplier = 220;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MAGICIAN:
|
||||
case WIZARD:
|
||||
case NECROMANCER:
|
||||
case ENCHANTER: {
|
||||
if (level < 70) {
|
||||
multiplier = 120;
|
||||
}
|
||||
else {
|
||||
multiplier = 127;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
if (level < 35) {
|
||||
multiplier = 210;
|
||||
}
|
||||
else if (level < 45) {
|
||||
multiplier = 220;
|
||||
}
|
||||
else if (level < 51) {
|
||||
multiplier = 230;
|
||||
}
|
||||
else if (level < 56) {
|
||||
multiplier = 240;
|
||||
}
|
||||
else if (level < 60) {
|
||||
multiplier = 250;
|
||||
}
|
||||
else {
|
||||
multiplier = 260;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param npc
|
||||
* @return int8
|
||||
*/
|
||||
int8 NpcScaleManager::GetNPCScalingType(NPC *&npc)
|
||||
{
|
||||
std::string npc_name = npc->GetName();
|
||||
|
||||
if (npc->IsRareSpawn() || npc_name.find('#') != std::string::npos || isupper(npc_name[0])) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (npc->IsRaidTarget()) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param npc
|
||||
* @return std::string
|
||||
*/
|
||||
std::string NpcScaleManager::GetNPCScalingTypeName(NPC *&npc)
|
||||
{
|
||||
int8 scaling_type = GetNPCScalingType(npc);
|
||||
|
||||
if (scaling_type == 1) {
|
||||
return "Named";
|
||||
}
|
||||
|
||||
if (npc->IsRaidTarget()) {
|
||||
return "Raid";
|
||||
}
|
||||
|
||||
return "Trash";
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines based on minimum criteria if NPC is auto scaled for certain things to be scaled like
|
||||
* special abilities. We use this so we don't blindly assume we want things to be applied
|
||||
*
|
||||
* @param npc
|
||||
* @return
|
||||
*/
|
||||
bool NpcScaleManager::IsAutoScaled(NPC *npc)
|
||||
{
|
||||
return
|
||||
(npc->GetHP() == 0 &&
|
||||
npc->GetMaxDMG() == 0 &&
|
||||
npc->GetMinDMG() == 0 &&
|
||||
npc->GetSTR() == 0 &&
|
||||
npc->GetSTA() == 0 &&
|
||||
npc->GetDEX() == 0 &&
|
||||
npc->GetAGI() == 0 &&
|
||||
npc->GetINT() == 0 &&
|
||||
npc->GetWIS() == 0 &&
|
||||
npc->GetCHA() == 0 &&
|
||||
npc->GetMR() == 0 &&
|
||||
npc->GetFR() == 0 &&
|
||||
npc->GetCR() == 0 &&
|
||||
npc->GetPR() == 0 &&
|
||||
npc->GetDR() == 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns false if scaling data not found
|
||||
* @param npc
|
||||
* @return
|
||||
*/
|
||||
bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)
|
||||
{
|
||||
int8 npc_type = GetNPCScalingType(npc);
|
||||
int npc_level = npc->GetLevel();
|
||||
|
||||
global_npc_scale scale_data = GetGlobalScaleDataForTypeLevel(npc_type, npc_level);
|
||||
|
||||
if (!scale_data.level) {
|
||||
Log(
|
||||
Logs::General,
|
||||
Logs::NPCScaling,
|
||||
"NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically NPC: %s - scaling data not found for type: %i level: %i",
|
||||
npc->GetCleanName(),
|
||||
npc_type,
|
||||
npc_level
|
||||
);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string query = StringFormat(
|
||||
"UPDATE `npc_types` SET "
|
||||
"AC = %i, "
|
||||
"hp = %i, "
|
||||
"Accuracy = %i, "
|
||||
"slow_mitigation = %i, "
|
||||
"ATK = %i, "
|
||||
"STR = %i, "
|
||||
"STA = %i, "
|
||||
"DEX = %i, "
|
||||
"AGI = %i, "
|
||||
"_INT = %i, "
|
||||
"WIS = %i, "
|
||||
"CHA = %i, "
|
||||
"MR = %i, "
|
||||
"CR = %i, "
|
||||
"FR = %i, "
|
||||
"PR = %i, "
|
||||
"DR = %i, "
|
||||
"Corrup = %i, "
|
||||
"PhR = %i, "
|
||||
"mindmg = %i, "
|
||||
"maxdmg = %i, "
|
||||
"hp_regen_rate = %i, "
|
||||
"attack_delay = %i, "
|
||||
"spellscale = %i, "
|
||||
"healscale = %i, "
|
||||
"special_abilities = '%s' "
|
||||
"WHERE `id` = %i",
|
||||
scale_data.ac,
|
||||
scale_data.hp,
|
||||
scale_data.accuracy,
|
||||
scale_data.slow_mitigation,
|
||||
scale_data.attack,
|
||||
scale_data.strength,
|
||||
scale_data.stamina,
|
||||
scale_data.dexterity,
|
||||
scale_data.agility,
|
||||
scale_data.intelligence,
|
||||
scale_data.wisdom,
|
||||
scale_data.charisma,
|
||||
scale_data.magic_resist,
|
||||
scale_data.cold_resist,
|
||||
scale_data.fire_resist,
|
||||
scale_data.poison_resist,
|
||||
scale_data.disease_resist,
|
||||
scale_data.corruption_resist,
|
||||
scale_data.physical_resist,
|
||||
scale_data.min_dmg,
|
||||
scale_data.max_dmg,
|
||||
scale_data.hp_regen_rate,
|
||||
scale_data.attack_delay,
|
||||
scale_data.spell_scale,
|
||||
scale_data.heal_scale,
|
||||
EscapeString(scale_data.special_abilities).c_str(),
|
||||
npc->GetNPCTypeID()
|
||||
);
|
||||
|
||||
auto results = database.QueryDatabase(query);
|
||||
|
||||
return results.Success();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns false if scaling data not found
|
||||
* @param npc
|
||||
* @return
|
||||
*/
|
||||
bool NpcScaleManager::ApplyGlobalBaseScalingToNPCDynamically(NPC *&npc)
|
||||
{
|
||||
int8 npc_type = GetNPCScalingType(npc);
|
||||
int npc_level = npc->GetLevel();
|
||||
|
||||
global_npc_scale scale_data = GetGlobalScaleDataForTypeLevel(npc_type, npc_level);
|
||||
|
||||
if (!scale_data.level) {
|
||||
Log(
|
||||
Logs::General,
|
||||
Logs::NPCScaling,
|
||||
"NpcScaleManager::ApplyGlobalBaseScalingToNPCDynamically NPC: %s - scaling data not found for type: %i level: %i",
|
||||
npc->GetCleanName(),
|
||||
npc_type,
|
||||
npc_level
|
||||
);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string query = StringFormat(
|
||||
"UPDATE `npc_types` SET "
|
||||
"AC = 0, "
|
||||
"hp = 0, "
|
||||
"Accuracy = 0, "
|
||||
"slow_mitigation = 0, "
|
||||
"ATK = 0, "
|
||||
"STR = 0, "
|
||||
"STA = 0, "
|
||||
"DEX = 0, "
|
||||
"AGI = 0, "
|
||||
"_INT = 0, "
|
||||
"WIS = 0, "
|
||||
"CHA = 0, "
|
||||
"MR = 0, "
|
||||
"CR = 0, "
|
||||
"FR = 0, "
|
||||
"PR = 0, "
|
||||
"DR = 0, "
|
||||
"Corrup = 0, "
|
||||
"PhR = 0, "
|
||||
"mindmg = 0, "
|
||||
"maxdmg = 0, "
|
||||
"hp_regen_rate = 0, "
|
||||
"attack_delay = 0, "
|
||||
"spellscale = 0, "
|
||||
"healscale = 0, "
|
||||
"special_abilities = '' "
|
||||
"WHERE `id` = %i",
|
||||
npc->GetNPCTypeID()
|
||||
);
|
||||
|
||||
auto results = database.QueryDatabase(query);
|
||||
|
||||
return results.Success();
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_NPC_SCALE_MANAGER_H
|
||||
#define EQEMU_NPC_SCALE_MANAGER_H
|
||||
|
||||
#include "npc.h"
|
||||
|
||||
class NpcScaleManager {
|
||||
public:
|
||||
struct global_npc_scale {
|
||||
int type;
|
||||
int level;
|
||||
int ac;
|
||||
int hp;
|
||||
int accuracy;
|
||||
int slow_mitigation;
|
||||
int attack;
|
||||
int strength;
|
||||
int stamina;
|
||||
int dexterity;
|
||||
int agility;
|
||||
int intelligence;
|
||||
int wisdom;
|
||||
int charisma;
|
||||
int magic_resist;
|
||||
int cold_resist;
|
||||
int fire_resist;
|
||||
int poison_resist;
|
||||
int disease_resist;
|
||||
int corruption_resist;
|
||||
int physical_resist;
|
||||
int min_dmg;
|
||||
int max_dmg;
|
||||
int hp_regen_rate;
|
||||
int attack_delay;
|
||||
int spell_scale;
|
||||
int heal_scale;
|
||||
|
||||
std::string special_abilities;
|
||||
};
|
||||
|
||||
std::vector<std::string> scaling_stats = {
|
||||
"ac",
|
||||
"max_hp",
|
||||
"accuracy",
|
||||
"slow_mitigation",
|
||||
"atk",
|
||||
"str",
|
||||
"sta",
|
||||
"dex",
|
||||
"agi",
|
||||
"int",
|
||||
"wis",
|
||||
"cha",
|
||||
"mr",
|
||||
"cr",
|
||||
"fr",
|
||||
"pr",
|
||||
"dr",
|
||||
"cr",
|
||||
"pr",
|
||||
"min_hit",
|
||||
"max_hit",
|
||||
"hp_regen",
|
||||
"attack_delay",
|
||||
"spell_scale",
|
||||
"heal_scale",
|
||||
"special_abilities"
|
||||
};
|
||||
|
||||
void ScaleNPC(NPC * npc);
|
||||
bool IsAutoScaled(NPC * npc);
|
||||
bool LoadScaleData();
|
||||
|
||||
global_npc_scale GetGlobalScaleDataForTypeLevel(int8 npc_type, int npc_level);
|
||||
|
||||
std::map<std::pair<int, int>, global_npc_scale> npc_global_base_scaling_data;
|
||||
|
||||
int8 GetNPCScalingType(NPC * &npc);
|
||||
std::string GetNPCScalingTypeName(NPC * &npc);
|
||||
bool ApplyGlobalBaseScalingToNPCStatically(NPC * &npc);
|
||||
bool ApplyGlobalBaseScalingToNPCDynamically(NPC * &npc);
|
||||
|
||||
uint32 GetClassLevelDamageMod(uint32 level, uint32 npc_class);
|
||||
};
|
||||
|
||||
extern NpcScaleManager *npc_scale_manager;
|
||||
|
||||
#endif //EQEMU_NPC_SCALE_MANAGER_H
|
||||
+14
-14
@@ -179,20 +179,20 @@ protected:
|
||||
void ResetState(); // Set state back to original
|
||||
void RandomSpawn(bool send_packet = false); //spawn this ground spawn at a random place
|
||||
|
||||
Object_Struct m_data; // Packet data
|
||||
EQEmu::ItemInstance* m_inst; // Item representing object
|
||||
bool m_inuse; // Currently in use by a client?
|
||||
uint32 m_id; // Database key, different than drop_id
|
||||
uint32 m_type; // Object Type, ie, forge, oven, dropped item, etc (ref: ContainerUseTypes)
|
||||
uint32 m_icon; // Icon to use for forge, oven, etc
|
||||
float m_max_x;
|
||||
float m_max_y;
|
||||
float m_min_x;
|
||||
float m_min_y;
|
||||
float m_z;
|
||||
float m_heading;
|
||||
bool m_ground_spawn;
|
||||
char m_display_name[64];
|
||||
Object_Struct m_data; // Packet data
|
||||
EQEmu::ItemInstance *m_inst; // Item representing object
|
||||
bool m_inuse; // Currently in use by a client?
|
||||
uint32 m_id; // Database key, different than drop_id
|
||||
uint32 m_type; // Object Type, ie, forge, oven, dropped item, etc (ref: ContainerUseTypes)
|
||||
uint32 m_icon; // Icon to use for forge, oven, etc
|
||||
float m_max_x;
|
||||
float m_max_y;
|
||||
float m_min_x;
|
||||
float m_min_y;
|
||||
float m_z;
|
||||
float m_heading;
|
||||
bool m_ground_spawn;
|
||||
char m_display_name[64];
|
||||
|
||||
std::map<std::string, std::string> o_EntityVariables;
|
||||
|
||||
|
||||
+64
-68
@@ -976,37 +976,44 @@ void QuestManager::permagender(int gender_id) {
|
||||
uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
uint16 book_slot, count;
|
||||
uint16 curspell;
|
||||
uint16 spell_id;
|
||||
|
||||
uint32 Char_ID = initiator->CharacterID();
|
||||
uint32 char_id = initiator->CharacterID();
|
||||
bool SpellGlobalRule = RuleB(Spells, EnableSpellGlobals);
|
||||
bool SpellBucketRule = RuleB(Spells, EnableSpellBuckets);
|
||||
bool SpellGlobalCheckResult = 0;
|
||||
bool SpellBucketCheckResult = 0;
|
||||
|
||||
|
||||
for(curspell = 0, book_slot = initiator->GetNextAvailableSpellBookSlot(), count = 0; curspell < SPDAT_RECORDS && book_slot < MAX_PP_SPELLBOOK; curspell++, book_slot = initiator->GetNextAvailableSpellBookSlot(book_slot))
|
||||
for(spell_id = 0, book_slot = initiator->GetNextAvailableSpellBookSlot(), count = 0; spell_id < SPDAT_RECORDS && book_slot < MAX_PP_SPELLBOOK; spell_id++, book_slot = initiator->GetNextAvailableSpellBookSlot(book_slot))
|
||||
{
|
||||
if
|
||||
(
|
||||
spells[curspell].classes[WARRIOR] != 0 && //check if spell exists
|
||||
spells[curspell].classes[initiator->GetPP().class_-1] <= max_level && //maximum level
|
||||
spells[curspell].classes[initiator->GetPP().class_-1] >= min_level && //minimum level
|
||||
spells[curspell].skill != 52 &&
|
||||
spells[curspell].effectid[EFFECT_COUNT - 1] != 10
|
||||
spells[spell_id].classes[WARRIOR] != 0 && //check if spell exists
|
||||
spells[spell_id].classes[initiator->GetPP().class_-1] <= max_level && //maximum level
|
||||
spells[spell_id].classes[initiator->GetPP().class_-1] >= min_level && //minimum level
|
||||
spells[spell_id].skill != 52 &&
|
||||
spells[spell_id].effectid[EFFECT_COUNT - 1] != 10
|
||||
)
|
||||
{
|
||||
if (book_slot == -1) //no more book slots
|
||||
break;
|
||||
if(!IsDiscipline(curspell) && !initiator->HasSpellScribed(curspell)) { //isn't a discipline & we don't already have it scribed
|
||||
if(!IsDiscipline(spell_id) && !initiator->HasSpellScribed(spell_id)) { //isn't a discipline & we don't already have it scribed
|
||||
if (SpellGlobalRule) {
|
||||
// Bool to see if the character has the required QGlobal to scribe it if one exists in the Spell_Globals table
|
||||
SpellGlobalCheckResult = initiator->SpellGlobalCheck(curspell, Char_ID);
|
||||
SpellGlobalCheckResult = initiator->SpellGlobalCheck(spell_id, char_id);
|
||||
if (SpellGlobalCheckResult) {
|
||||
initiator->ScribeSpell(curspell, book_slot);
|
||||
initiator->ScribeSpell(spell_id, book_slot);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
initiator->ScribeSpell(curspell, book_slot);
|
||||
} else if (SpellBucketRule) {
|
||||
SpellBucketCheckResult = initiator->SpellBucketCheck(spell_id, char_id);
|
||||
if (SpellBucketCheckResult) {
|
||||
initiator->ScribeSpell(spell_id, book_slot);
|
||||
count++;
|
||||
}
|
||||
} else {
|
||||
initiator->ScribeSpell(spell_id, book_slot);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
@@ -1018,46 +1025,59 @@ uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
|
||||
uint16 QuestManager::traindiscs(uint8 max_level, uint8 min_level) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
uint16 count;
|
||||
uint16 curspell;
|
||||
uint16 spell_id;
|
||||
|
||||
uint32 Char_ID = initiator->CharacterID();
|
||||
uint32 char_id = initiator->CharacterID();
|
||||
bool SpellGlobalRule = RuleB(Spells, EnableSpellGlobals);
|
||||
bool SpellBucketRule = RuleB(Spells, EnableSpellBuckets);
|
||||
bool SpellGlobalCheckResult = 0;
|
||||
bool SpellBucketCheckResult = 0;
|
||||
|
||||
for(curspell = 0, count = 0; curspell < SPDAT_RECORDS; curspell++)
|
||||
for(spell_id = 0, count = 0; spell_id < SPDAT_RECORDS; spell_id++)
|
||||
{
|
||||
if
|
||||
(
|
||||
spells[curspell].classes[WARRIOR] != 0 && //check if spell exists
|
||||
spells[curspell].classes[initiator->GetPP().class_-1] <= max_level && //maximum level
|
||||
spells[curspell].classes[initiator->GetPP().class_-1] >= min_level && //minimum level
|
||||
spells[curspell].skill != 52 &&
|
||||
( !RuleB(Spells, UseCHAScribeHack) || spells[curspell].effectid[EFFECT_COUNT - 1] != 10 )
|
||||
spells[spell_id].classes[WARRIOR] != 0 && //check if spell exists
|
||||
spells[spell_id].classes[initiator->GetPP().class_-1] <= max_level && //maximum level
|
||||
spells[spell_id].classes[initiator->GetPP().class_-1] >= min_level && //minimum level
|
||||
spells[spell_id].skill != 52 &&
|
||||
( !RuleB(Spells, UseCHAScribeHack) || spells[spell_id].effectid[EFFECT_COUNT - 1] != 10 )
|
||||
)
|
||||
{
|
||||
if(IsDiscipline(curspell)){
|
||||
if(IsDiscipline(spell_id)){
|
||||
//we may want to come up with a function like Client::GetNextAvailableSpellBookSlot() to help speed this up a little
|
||||
for(uint32 r = 0; r < MAX_PP_DISCIPLINES; r++) {
|
||||
if(initiator->GetPP().disciplines.values[r] == curspell) {
|
||||
if(initiator->GetPP().disciplines.values[r] == spell_id) {
|
||||
initiator->Message(13, "You already know this discipline.");
|
||||
break; //continue the 1st loop
|
||||
}
|
||||
else if(initiator->GetPP().disciplines.values[r] == 0) {
|
||||
if (SpellGlobalRule) {
|
||||
// Bool to see if the character has the required QGlobal to train it if one exists in the Spell_Globals table
|
||||
SpellGlobalCheckResult = initiator->SpellGlobalCheck(curspell, Char_ID);
|
||||
SpellGlobalCheckResult = initiator->SpellGlobalCheck(spell_id, char_id);
|
||||
if (SpellGlobalCheckResult) {
|
||||
initiator->GetPP().disciplines.values[r] = curspell;
|
||||
database.SaveCharacterDisc(Char_ID, r, curspell);
|
||||
initiator->GetPP().disciplines.values[r] = spell_id;
|
||||
database.SaveCharacterDisc(char_id, r, spell_id);
|
||||
initiator->SendDisciplineUpdate();
|
||||
initiator->Message(0, "You have learned a new discipline!");
|
||||
count++; //success counter
|
||||
}
|
||||
break; //continue the 1st loop
|
||||
} else if (SpellBucketRule) {
|
||||
// Bool to see if the character has the required bucket to train it if one exists in the spell_buckets table
|
||||
SpellBucketCheckResult = initiator->SpellBucketCheck(spell_id, char_id);
|
||||
if (SpellBucketCheckResult) {
|
||||
initiator->GetPP().disciplines.values[r] = spell_id;
|
||||
database.SaveCharacterDisc(char_id, r, spell_id);
|
||||
initiator->SendDisciplineUpdate();
|
||||
initiator->Message(0, "You have learned a new discipline!");
|
||||
count++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
else {
|
||||
initiator->GetPP().disciplines.values[r] = curspell;
|
||||
database.SaveCharacterDisc(Char_ID, r, curspell);
|
||||
initiator->GetPP().disciplines.values[r] = spell_id;
|
||||
database.SaveCharacterDisc(char_id, r, spell_id);
|
||||
initiator->SendDisciplineUpdate();
|
||||
initiator->Message(0, "You have learned a new discipline!");
|
||||
count++; //success counter
|
||||
@@ -2661,6 +2681,10 @@ uint16 QuestManager::GetInstanceID(const char *zone, int16 version)
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint16 QuestManager::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id) {
|
||||
return database.GetInstanceID(zone, char_id, version);
|
||||
}
|
||||
|
||||
void QuestManager::AssignToInstance(uint16 instance_id)
|
||||
{
|
||||
QuestManagerCurrentQuestVars();
|
||||
@@ -2670,6 +2694,10 @@ void QuestManager::AssignToInstance(uint16 instance_id)
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id) {
|
||||
database.AddClientToInstance(instance_id, char_id);
|
||||
}
|
||||
|
||||
void QuestManager::AssignGroupToInstance(uint16 instance_id)
|
||||
{
|
||||
QuestManagerCurrentQuestVars();
|
||||
@@ -2710,6 +2738,10 @@ void QuestManager::RemoveFromInstance(uint16 instance_id)
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id) {
|
||||
database.RemoveClientFromInstance(instance_id, char_id);
|
||||
}
|
||||
|
||||
void QuestManager::RemoveAllFromInstance(uint16 instance_id)
|
||||
{
|
||||
QuestManagerCurrentQuestVars();
|
||||
@@ -2761,47 +2793,11 @@ void QuestManager::FlagInstanceByRaidLeader(uint32 zone, int16 version)
|
||||
}
|
||||
}
|
||||
|
||||
const char* QuestManager::saylink(char* Phrase, bool silent, const char* LinkName) {
|
||||
std::string QuestManager::saylink(char *saylink_text, bool silent, const char *link_name)
|
||||
{
|
||||
QuestManagerCurrentQuestVars();
|
||||
|
||||
int sayid = 0;
|
||||
|
||||
int sz = strlen(Phrase);
|
||||
auto escaped_string = new char[sz * 2];
|
||||
database.DoEscapeString(escaped_string, Phrase, sz);
|
||||
|
||||
// Query for an existing phrase and id in the saylink table
|
||||
std::string query = StringFormat("SELECT `id` FROM `saylink` WHERE `phrase` = '%s'", escaped_string);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (results.Success()) {
|
||||
if (results.RowCount() >= 1) {
|
||||
for (auto row = results.begin();row != results.end(); ++row)
|
||||
sayid = atoi(row[0]);
|
||||
} else {
|
||||
std::string insert_query = StringFormat("INSERT INTO `saylink` (`phrase`) VALUES ('%s')", escaped_string);
|
||||
results = database.QueryDatabase(insert_query);
|
||||
if (!results.Success()) {
|
||||
Log(Logs::General, Logs::Error, "Error in saylink phrase queries", results.ErrorMessage().c_str());
|
||||
}
|
||||
else {
|
||||
sayid = results.LastInsertedID();
|
||||
}
|
||||
}
|
||||
}
|
||||
safe_delete_array(escaped_string);
|
||||
|
||||
//Create the say link as an item link hash
|
||||
EQEmu::SayLinkEngine linker;
|
||||
linker.SetProxyItemID(SAYLINK_ITEM_ID);
|
||||
if (silent)
|
||||
linker.SetProxyAugment2ID(sayid);
|
||||
else
|
||||
linker.SetProxyAugment1ID(sayid);
|
||||
linker.SetProxyText(LinkName);
|
||||
|
||||
strcpy(Phrase, linker.GenerateLink().c_str());
|
||||
|
||||
return Phrase;
|
||||
return EQEmu::SayLinkEngine::GenerateQuestSaylink(saylink_text, silent, link_name);
|
||||
}
|
||||
|
||||
const char* QuestManager::getguildnamebyid(int guild_id) {
|
||||
|
||||
+4
-1
@@ -234,10 +234,13 @@ public:
|
||||
uint32 GetInstanceTimerByID(uint16 instance_id = 0);
|
||||
void DestroyInstance(uint16 instance_id);
|
||||
uint16 GetInstanceID(const char *zone, int16 version);
|
||||
uint16 GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id);
|
||||
void AssignToInstance(uint16 instance_id);
|
||||
void AssignToInstanceByCharID(uint16 instance_id, uint32 char_id);
|
||||
void AssignGroupToInstance(uint16 instance_id);
|
||||
void AssignRaidToInstance(uint16 instance_id);
|
||||
void RemoveFromInstance(uint16 instance_id);
|
||||
void RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id);
|
||||
//void RemoveGroupFromInstance(uint16 instance_id); //potentially useful but not implmented at this time.
|
||||
//void RemoveRaidFromInstance(uint16 instance_id); //potentially useful but not implmented at this time.
|
||||
void RemoveAllFromInstance(uint16 instance_id);
|
||||
@@ -245,7 +248,7 @@ public:
|
||||
void FlagInstanceByGroupLeader(uint32 zone, int16 version);
|
||||
void FlagInstanceByRaidLeader(uint32 zone, int16 version);
|
||||
const char* varlink(char* perltext, int item_id);
|
||||
const char* saylink(char* Phrase, bool silent, const char* LinkName);
|
||||
std::string saylink(char *saylink_text, bool silent, const char *link_name);
|
||||
const char* getguildnamebyid(int guild_id);
|
||||
void SetRunning(bool val);
|
||||
bool IsRunning();
|
||||
|
||||
+65
-23
@@ -3021,6 +3021,10 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
|
||||
if(effect1 != effect2)
|
||||
continue;
|
||||
|
||||
if (IsBardOnlyStackEffect(effect1) && GetSpellLevel(spellid1, BARD) != 255 &&
|
||||
GetSpellLevel(spellid2, BARD) != 255)
|
||||
continue;
|
||||
|
||||
// big ol' list according to the client, wasn't that nice!
|
||||
if (IsEffectIgnoredInStacking(effect1))
|
||||
continue;
|
||||
@@ -5154,14 +5158,11 @@ int Client::FindSpellBookSlotBySpellID(uint16 spellid) {
|
||||
return -1; //default
|
||||
}
|
||||
|
||||
bool Client::SpellGlobalCheck(uint16 spell_ID, uint32 char_ID) {
|
||||
|
||||
std::string spell_Global_Name;
|
||||
int spell_Global_Value;
|
||||
int global_Value;
|
||||
|
||||
std::string query = StringFormat("SELECT qglobal, value FROM spell_globals "
|
||||
"WHERE spellid = %i", spell_ID);
|
||||
bool Client::SpellGlobalCheck(uint16 spell_id, uint32 char_id) {
|
||||
std::string spell_global_name;
|
||||
int spell_global_value;
|
||||
int global_value;
|
||||
std::string query = StringFormat("SELECT qglobal, value FROM spell_globals WHERE spellid = %i", spell_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return false; // Query failed, so prevent spell from scribing just in case
|
||||
@@ -5171,37 +5172,79 @@ bool Client::SpellGlobalCheck(uint16 spell_ID, uint32 char_ID) {
|
||||
return true; // Spell ID isn't listed in the spells_global table, so it is not restricted from scribing
|
||||
|
||||
auto row = results.begin();
|
||||
spell_Global_Name = row[0];
|
||||
spell_Global_Value = atoi(row[1]);
|
||||
spell_global_name = row[0];
|
||||
spell_global_value = atoi(row[1]);
|
||||
|
||||
if (spell_Global_Name.empty())
|
||||
if (spell_global_name.empty())
|
||||
return true; // If the entry in the spell_globals table has nothing set for the qglobal name
|
||||
|
||||
query = StringFormat("SELECT value FROM quest_globals "
|
||||
"WHERE charid = %i AND name = '%s'",
|
||||
char_ID, spell_Global_Name.c_str());
|
||||
char_id, spell_global_name.c_str());
|
||||
results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log(Logs::General, Logs::Error, "Spell ID %i query of spell_globals with Name: '%s' Value: '%i' failed", spell_ID, spell_Global_Name.c_str(), spell_Global_Value);
|
||||
Log(Logs::General, Logs::Error, "Spell ID %i query of spell_globals with Name: '%s' Value: '%i' failed", spell_id, spell_global_name.c_str(), spell_global_value);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (results.RowCount() != 1) {
|
||||
Log(Logs::General, Logs::Error, "Char ID: %i does not have the Qglobal Name: '%s' for Spell ID %i", char_ID, spell_Global_Name.c_str(), spell_ID);
|
||||
Log(Logs::General, Logs::Error, "Char ID: %i does not have the Qglobal Name: '%s' for Spell ID %i", char_id, spell_global_name.c_str(), spell_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
row = results.begin();
|
||||
global_value = atoi(row[0]);
|
||||
if (global_value == spell_global_value)
|
||||
return true; // If the values match from both tables, allow the spell to be scribed
|
||||
else if (global_value > spell_global_value)
|
||||
return true; // Check if the qglobal value is greater than the require spellglobal value
|
||||
|
||||
// If no matching result found in qglobals, don't scribe this spell
|
||||
Log(Logs::General, Logs::Error, "Char ID: %i Spell_globals Name: '%s' Value: '%i' did not match QGlobal Value: '%i' for Spell ID %i", char_id, spell_global_name.c_str(), spell_global_value, global_value, spell_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Client::SpellBucketCheck(uint16 spell_id, uint32 char_id) {
|
||||
std::string spell_bucket_name;
|
||||
int spell_bucket_value;
|
||||
int bucket_value;
|
||||
std::string query = StringFormat("SELECT key, value FROM spell_buckets WHERE spellid = %i", spell_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
return false;
|
||||
|
||||
if (results.RowCount() != 1)
|
||||
return true;
|
||||
|
||||
auto row = results.begin();
|
||||
spell_bucket_name = row[0];
|
||||
spell_bucket_value = atoi(row[1]);
|
||||
if (spell_bucket_name.empty())
|
||||
return true;
|
||||
|
||||
query = StringFormat("SELECT value FROM data_buckets WHERE key = '%i-%s'", char_id, spell_bucket_name.c_str());
|
||||
results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log(Logs::General, Logs::Error, "Spell bucket %s for spell ID %i for char ID %i failed.", spell_bucket_name.c_str(), spell_id, char_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (results.RowCount() != 1) {
|
||||
Log(Logs::General, Logs::Error, "Spell bucket %s does not exist for spell ID %i for char ID %i.", spell_bucket_name.c_str(), spell_id, char_id);
|
||||
return false;
|
||||
}
|
||||
|
||||
row = results.begin();
|
||||
|
||||
global_Value = atoi(row[0]);
|
||||
bucket_value = atoi(row[0]);
|
||||
|
||||
if (global_Value == spell_Global_Value)
|
||||
if (bucket_value == spell_bucket_value)
|
||||
return true; // If the values match from both tables, allow the spell to be scribed
|
||||
else if (global_Value > spell_Global_Value)
|
||||
return true; // Check if the qglobal value is greater than the require spellglobal value
|
||||
else if (bucket_value > spell_bucket_value)
|
||||
return true; // Check if the data bucket value is greater than the required spell bucket value
|
||||
|
||||
// If no matching result found in qglobals, don't scribe this spell
|
||||
Log(Logs::General, Logs::Error, "Char ID: %i Spell_globals Name: '%s' Value: '%i' did not match QGlobal Value: '%i' for Spell ID %i", char_ID, spell_Global_Name.c_str(), spell_Global_Value, global_Value, spell_ID);
|
||||
// If no matching result found in spell buckets, don't scribe this spell
|
||||
Log(Logs::General, Logs::Error, "Spell bucket %s for spell ID %i for char ID %i did not match value %i.", spell_bucket_name.c_str(), spell_id, char_id, spell_bucket_value);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -5644,9 +5687,8 @@ void NPC::InitializeBuffSlots()
|
||||
{
|
||||
int max_slots = GetMaxTotalSlots();
|
||||
buffs = new Buffs_Struct[max_slots];
|
||||
for(int x = 0; x < max_slots; ++x)
|
||||
{
|
||||
buffs[x].spellid = SPELL_UNKNOWN;
|
||||
for (int x = 0; x < max_slots; ++x) {
|
||||
buffs[x].spellid = SPELL_UNKNOWN;
|
||||
buffs[x].UpdateClient = false;
|
||||
}
|
||||
current_buff_count = 0;
|
||||
|
||||
+1
-1
@@ -2637,7 +2637,7 @@ const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
|
||||
temp_npctype_data->spellscale = atoi(row[86]);
|
||||
temp_npctype_data->healscale = atoi(row[87]);
|
||||
temp_npctype_data->no_target_hotkey = atoi(row[88]) == 1 ? true: false;
|
||||
temp_npctype_data->raid_target = atoi(row[89]) == 0 ? false: true;
|
||||
temp_npctype_data->raid_target = atoi(row[89]) == 0 ? false : true;
|
||||
temp_npctype_data->attack_delay = atoi(row[90]) * 100; // TODO: fix DB
|
||||
temp_npctype_data->light = (atoi(row[91]) & 0x0F);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user