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[Bug Fix] Harm Touch Critical Ratio (#3915)
* [Bug] HT Crit Ratio This is used to tune and bring HT Crits more in line with the correct values as proven in screenshots. * requested changes * mistakenly kept mob::
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@@ -1547,6 +1547,7 @@ bool IsSummonSpell(uint16 spell_id);
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bool IsDamageSpell(uint16 spell_id);
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bool IsFearSpell(uint16 spell_id);
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bool IsCureSpell(uint16 spell_id);
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bool IsHarmTouchSpell(uint16 spell_id);
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int GetSpellEffectIndex(uint16 spell_id, int effect_id);
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uint8 GetSpellMinimumLevel(uint16 spell_id);
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uint8 GetSpellLevel(uint16 spell_id, uint8 class_id);
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