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GetSpawnPointX(), GetSpawnPointY(), GetSpawnPointZ(), and GetSpawnPointH(), converted to GetSpawnPoint()
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@@ -269,7 +269,8 @@ void Lua_NPC::PauseWandering(int pause_time) {
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void Lua_NPC::MoveTo(float x, float y, float z, float h, bool save) {
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Lua_Safe_Call_Void();
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self->MoveTo(x, y, z, h, save);
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auto position = xyz_heading(x, y, z, h);
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self->MoveTo(position, save);
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}
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void Lua_NPC::NextGuardPosition() {
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