Logfile cleanups. See changelog.txt.

This commit is contained in:
SecretsOTheP
2013-07-07 21:44:31 -07:00
parent 0c675c33e2
commit e6ad26f03c
4 changed files with 13 additions and 6 deletions
+1 -1
View File
@@ -642,7 +642,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
safe_delete(outapp);
}
LogFile->write(EQEMuLog::Debug, "Player %s has requested a zoning to LOC x=%f, y=%f, z=%f, heading=%f in zoneid=%i", GetName(), x, y, z, heading, zoneID);
_log(NET__DEBUG, "Player %s has requested a zoning to LOC x=%f, y=%f, z=%f, heading=%f in zoneid=%i", GetName(), x, y, z, heading, zoneID);
//Clear zonesummon variables if we're zoning to our own zone
//Client wont generate a zone change packet to the server in this case so
//They aren't needed and it keeps behavior on next zone attempt from being undefined.