mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-27 06:38:05 +00:00
[Commands] Remove unused/broken #deletegraveyard and #setgraveyard Commands. (#2198)
- These commands don't function in their current state, and they probably haven't ever. - Removing the commands and putting this in an editor makes more sense, as #setgraveyard uses the current zone XYZ coordinates of a target to set a graveyard for another zone. and they also only allow version 0 graveyards. - Not sure of a better idea than just deleting, as setting data based on another zone using your current zone's data seems beyond the scope of a command.
This commit is contained in:
@@ -4187,39 +4187,6 @@ bool ZoneDatabase::GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFactio
|
||||
|
||||
/* Corpse Queries */
|
||||
|
||||
bool ZoneDatabase::DeleteGraveyard(uint32 zone_id, uint32 graveyard_id) {
|
||||
std::string query = StringFormat( "UPDATE `zone` SET `graveyard_id` = 0 WHERE `zone_idnumber` = %u AND `version` = 0", zone_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
query = StringFormat("DELETE FROM `graveyard` WHERE `id` = %u", graveyard_id);
|
||||
auto results2 = QueryDatabase(query);
|
||||
|
||||
if (results.Success() && results2.Success()){
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::AddGraveyardIDToZone(uint32 zone_id, uint32 graveyard_id) {
|
||||
std::string query = StringFormat(
|
||||
"UPDATE `zone` SET `graveyard_id` = %u WHERE `zone_idnumber` = %u AND `version` = 0",
|
||||
graveyard_id, zone_id
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
return zone_id;
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::CreateGraveyardRecord(uint32 graveyard_zone_id, const glm::vec4& position) {
|
||||
std::string query = StringFormat("INSERT INTO `graveyard` "
|
||||
"SET `zone_id` = %u, `x` = %1.1f, `y` = %1.1f, `z` = %1.1f, `heading` = %1.1f",
|
||||
graveyard_zone_id, position.x, position.y, position.z, position.w);
|
||||
auto results = QueryDatabase(query);
|
||||
if (results.Success())
|
||||
return results.LastInsertedID();
|
||||
|
||||
return 0;
|
||||
}
|
||||
uint32 ZoneDatabase::SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zone_id, uint16 instance_id, const glm::vec4& position) {
|
||||
|
||||
double xcorpse = (position.x + zone->random.Real(-20,20));
|
||||
|
||||
Reference in New Issue
Block a user