Consolidate 'LogType' Error logs over to 'LogCategory'

This commit is contained in:
Akkadius
2015-01-18 01:30:25 -06:00
parent b3fc0ab06d
commit e691735a2d
61 changed files with 594 additions and 594 deletions
+3 -3
View File
@@ -391,7 +391,7 @@ void WorldServer::Process() {
}
}
else
Log.Log(EQEmuLogSys::Error, "WhoAllReturnStruct: Could not get return struct!");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "WhoAllReturnStruct: Could not get return struct!");
break;
}
case ServerOP_EmoteMessage: {
@@ -1381,7 +1381,7 @@ void WorldServer::Process() {
if(NewCorpse)
NewCorpse->Spawn();
else
Log.Log(EQEmuLogSys::Error, "Unable to load player corpse id %u for zone %s.", s->player_corpse_id, zone->GetShortName());
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to load player corpse id %u for zone %s.", s->player_corpse_id, zone->GetShortName());
break;
}
@@ -2061,7 +2061,7 @@ uint32 WorldServer::NextGroupID() {
if(cur_groupid >= last_groupid) {
//this is an error... This means that 50 groups were created before
//1 packet could make the zone->world->zone trip... so let it error.
Log.Log(EQEmuLogSys::Error, "Ran out of group IDs before the server sent us more.");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Ran out of group IDs before the server sent us more.");
return(0);
}
if(cur_groupid > (last_groupid - /*50*/995)) {