Consolidate 'LogType' Error logs over to 'LogCategory'

This commit is contained in:
Akkadius
2015-01-18 01:30:25 -06:00
parent b3fc0ab06d
commit e691735a2d
61 changed files with 594 additions and 594 deletions
+17 -17
View File
@@ -150,7 +150,7 @@ int main(int argc, char** argv) {
Log.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading server configuration..");
if (!ZoneConfig::LoadConfig()) {
Log.Log(EQEmuLogSys::Error, "Loading server configuration failed.");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading server configuration failed.");
return 1;
}
const ZoneConfig *Config=ZoneConfig::get();
@@ -169,7 +169,7 @@ int main(int argc, char** argv) {
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
Log.Log(EQEmuLogSys::Error, "Cannot continue without a database connection.");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Cannot continue without a database connection.");
return 1;
}
@@ -192,16 +192,16 @@ int main(int argc, char** argv) {
* Setup nice signal handlers
*/
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
Log.Log(EQEmuLogSys::Error, "Could not set signal handler");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
Log.Log(EQEmuLogSys::Error, "Could not set signal handler");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not set signal handler");
return 1;
}
#ifndef WIN32
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
Log.Log(EQEmuLogSys::Error, "Could not set signal handler");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Could not set signal handler");
return 1;
}
#endif
@@ -223,25 +223,25 @@ int main(int argc, char** argv) {
Log.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading items");
if (!database.LoadItems()) {
Log.Log(EQEmuLogSys::Error, "Loading items FAILED!");
Log.Log(EQEmuLogSys::Error, "Failed. But ignoring error and going on...");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading items FAILED!");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed. But ignoring error and going on...");
}
Log.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading npc faction lists");
if (!database.LoadNPCFactionLists()) {
Log.Log(EQEmuLogSys::Error, "Loading npcs faction lists FAILED!");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading npcs faction lists FAILED!");
CheckEQEMuErrorAndPause();
return 1;
}
Log.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading loot tables");
if (!database.LoadLoot()) {
Log.Log(EQEmuLogSys::Error, "Loading loot FAILED!");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading loot FAILED!");
CheckEQEMuErrorAndPause();
return 1;
}
Log.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading skill caps");
if (!database.LoadSkillCaps()) {
Log.Log(EQEmuLogSys::Error, "Loading skill caps FAILED!");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading skill caps FAILED!");
CheckEQEMuErrorAndPause();
return 1;
}
@@ -252,7 +252,7 @@ int main(int argc, char** argv) {
Log.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading base data");
if (!database.LoadBaseData()) {
Log.Log(EQEmuLogSys::Error, "Loading base data FAILED!");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Loading base data FAILED!");
CheckEQEMuErrorAndPause();
return 1;
}
@@ -278,7 +278,7 @@ int main(int argc, char** argv) {
Log.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading commands");
int retval=command_init();
if(retval<0)
Log.Log(EQEmuLogSys::Error, "Command loading FAILED");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Command loading FAILED");
else
Log.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "%d commands loaded", retval);
@@ -288,7 +288,7 @@ int main(int argc, char** argv) {
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
Log.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Loading rule set '%s'", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
Log.Log(EQEmuLogSys::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp);
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp);
}
} else {
if(!RuleManager::Instance()->LoadRules(&database, "default")) {
@@ -321,7 +321,7 @@ int main(int argc, char** argv) {
parse->ReloadQuests();
if (!worldserver.Connect()) {
Log.Log(EQEmuLogSys::Error, "Worldserver Connection Failed :: worldserver.Connect()");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Worldserver Connection Failed :: worldserver.Connect()");
}
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
@@ -334,7 +334,7 @@ int main(int argc, char** argv) {
if (!strlen(zone_name) || !strcmp(zone_name,".")) {
Log.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Zone_Server, "Entering sleep mode");
} else if (!Zone::Bootup(database.GetZoneID(zone_name), 0, true)) { //todo: go above and fix this to allow cmd line instance
Log.Log(EQEmuLogSys::Error, "Zone Bootup failed :: Zone::Bootup");
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Zone Bootup failed :: Zone::Bootup");
zone = 0;
}
@@ -371,7 +371,7 @@ int main(int argc, char** argv) {
// log_sys.StartZoneLogs(StringFormat("%s_ver-%u_instid-%u_port-%u", zone->GetShortName(), zone->GetInstanceVersion(), zone->GetInstanceID(), ZoneConfig::get()->ZonePort));
if (!eqsf.Open(Config->ZonePort)) {
Log.Log(EQEmuLogSys::Error, "Failed to open port %d",Config->ZonePort);
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Failed to open port %d",Config->ZonePort);
ZoneConfig::SetZonePort(0);
worldserver.Disconnect();
worldwasconnected = false;
@@ -628,7 +628,7 @@ void LoadSpells(EQEmu::MemoryMappedFile **mmf) {
spells = reinterpret_cast<SPDat_Spell_Struct*>((*mmf)->Get());
mutex.Unlock();
} catch(std::exception &ex) {
Log.Log(EQEmuLogSys::Error, "Error loading spells: %s", ex.what());
Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Error loading spells: %s", ex.what());
return;
}