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Consolidate 'LogType' Error logs over to 'LogCategory'
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@@ -355,7 +355,7 @@ bool EntityList::AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float
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// according to Rogean, Live NPCs will just cast through walls/floors, no problem..
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//
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// This check was put in to address an idle-mob CPU issue
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Log.Log(EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Error: detrimental spells requested from AICheckCloseBeneficialSpells!!");
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return(false);
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}
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