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Consolidate 'LogType' Error logs over to 'LogCategory'
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+1
-1
@@ -875,7 +875,7 @@ bool Corpse::Process() {
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::None, "Tagged %s player corpse has burried.", this->GetName());
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}
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else {
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Log.Log(EQEmuLogSys::Error, "Unable to bury %s player corpse.", this->GetName());
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Log.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::Error, "Unable to bury %s player corpse.", this->GetName());
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return true;
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}
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}
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