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[Cleanup] Remove unused lua_hate_entry.cpp (#3057)
# Notes - This is unused and causes duplication of these methods in Spire Quest API Explorer.
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#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#include <luabind/iterator_policy.hpp>
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#include "masterentity.h"
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#include "hate_list.h"
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#include "lua_mob.h"
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#include "lua_hate_list.h"
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struct Lua_HateList
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{
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std::vector<Lua_HateEntry> entries;
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};
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Lua_Mob Lua_HateEntry::GetEnt() {
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Lua_Safe_Call_Class(Lua_Mob);
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return Lua_Mob(self->ent);
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}
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void Lua_HateEntry::SetEnt(Lua_Mob e) {
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Lua_Safe_Call_Void();
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self->ent = e;
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}
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int Lua_HateEntry::GetDamage() {
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Lua_Safe_Call_Int();
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return self->damage;
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}
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void Lua_HateEntry::SetDamage(int value) {
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Lua_Safe_Call_Void();
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self->damage = value;
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}
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int Lua_HateEntry::GetHate() {
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Lua_Safe_Call_Int();
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return self->hate;
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}
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void Lua_HateEntry::SetHate(int value) {
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Lua_Safe_Call_Void();
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self->hate = value;
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}
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int Lua_HateEntry::GetFrenzy() {
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Lua_Safe_Call_Int();
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return self->bFrenzy;
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}
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void Lua_HateEntry::SetFrenzy(bool value) {
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Lua_Safe_Call_Void();
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self->bFrenzy = value;
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}
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luabind::scope lua_register_hate_entry() {
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return luabind::class_<Lua_HateEntry>("HateEntry")
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.property("null", &Lua_HateEntry::Null)
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.property("valid", &Lua_HateEntry::Valid)
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.property("damage", &Lua_HateEntry::GetDamage, &Lua_HateEntry::SetDamage)
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.property("ent", &Lua_HateEntry::GetEnt, &Lua_HateEntry::SetEnt)
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.property("frenzy", &Lua_HateEntry::GetFrenzy, &Lua_HateEntry::SetFrenzy)
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.property("hate", &Lua_HateEntry::GetHate, &Lua_HateEntry::SetHate);
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}
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luabind::scope lua_register_hate_list() {
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return luabind::class_<Lua_HateList>("HateList")
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.def_readwrite("entries", &Lua_HateList::entries, luabind::return_stl_iterator);
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}
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#endif
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@ -1,12 +1,9 @@
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#ifdef LUA_EQEMU
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#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#include <luabind/iterator_policy.hpp>
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#include <luabind/iterator_policy.hpp>
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#include "masterentity.h"
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#include "masterentity.h"
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#include "hate_list.h"
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#include "lua_mob.h"
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#include "lua_mob.h"
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#include "lua_hate_list.h"
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#include "lua_hate_list.h"
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