[Tasks] Implement task activity prerequisites (#2374)

Some live tasks make new elements available without requiring all
currently active ones to be completed first.

This adds the `req_activity_id` field to task activities which will mark
an element active if its required activity id is completed. If a valid
value is set then it's used instead of checking the current step.

The `step` field may still be set on rows with a valid `req_activity_id`
to specify its logical step and prevent later steps from becoming active
until completed. It's only ignored when deciding if the current element
is active.

The legacy task logic for unlocking activities was completely refactored
for this. A common method has been added so both zone and world can make
use of it to determine which elements are currently active. The previous
step system should remain unchanged.

The world logic for locking shared tasks when an element became active
did not account for "sequential" mode (all steps 0), unordered steps, or
gaps in step numbers. This also resolves that issue.
This commit is contained in:
hg
2022-08-21 20:55:19 -04:00
committed by GitHub
parent c954685239
commit e65b61a95f
14 changed files with 1421 additions and 347 deletions
+62 -187
View File
@@ -366,218 +366,94 @@ static void DeleteCompletedTaskFromDatabase(int character_id, int task_id)
bool ClientTaskState::UnlockActivities(int character_id, ClientTaskInformation &task_info)
{
bool all_activities_complete = true;
LogTasksDetail(
"[UnlockActivities] Fetching task info for character_id [{}] task [{}] slot [{}] current_step [{}] accepted_time [{}] updated [{}]",
"[UnlockActivities] Fetching task info for character_id [{}] task [{}] slot [{}] accepted_time [{}] updated [{}]",
character_id,
task_info.task_id,
task_info.slot,
task_info.current_step,
task_info.accepted_time,
task_info.updated
);
TaskInformation *p_task_data = task_manager->m_task_data[task_info.task_id];
if (p_task_data == nullptr) {
const TaskInformation* task = task_manager->m_task_data[task_info.task_id];
if (!task)
{
return true;
}
for (int i = 0; i < p_task_data->activity_count; i++) {
for (int i = 0; i < task->activity_count; ++i)
{
if (task_info.activity[i].activity_id >= 0) {
LogTasksDetail(
"[UnlockActivities] character_id [{}] task [{}] activity_id [{}] done_count [{}] activity_state [{}] updated [{}] sequence [{}]",
"[UnlockActivities] character_id [{}] task [{}] activity_id [{}] done_count [{}] activity_state [{}] updated [{}]",
character_id,
task_info.task_id,
task_info.activity[i].activity_id,
task_info.activity[i].done_count,
task_info.activity[i].activity_state,
task_info.activity[i].updated,
p_task_data->sequence_mode
task_info.activity[i].updated
);
}
}
// On loading the client state, all activities that are not completed, are
// marked as hidden. For Sequential (non-stepped) mode, we mark the first
// activity_information as active if not complete.
auto res = Tasks::GetActiveElements(task->activity_information, task_info.activity, task->activity_count);
if (p_task_data->sequence_mode == ActivitiesSequential) {
if (task_info.activity[0].activity_state != ActivityCompleted) {
task_info.activity[0].activity_state = ActivityActive;
}
// Enable the next Hidden task.
for (int i = 0; i < p_task_data->activity_count; i++) {
if ((task_info.activity[i].activity_state == ActivityActive) &&
(!p_task_data->activity_information[i].optional)) {
all_activities_complete = false;
break;
}
if (task_info.activity[i].activity_state == ActivityHidden) {
task_info.activity[i].activity_state = ActivityActive;
all_activities_complete = false;
break;
}
}
if (all_activities_complete && RuleB(TaskSystem, RecordCompletedTasks)) {
if (RuleB(TasksSystem, KeepOneRecordPerCompletedTask)) {
LogTasks("KeepOneRecord enabled");
auto iterator = m_completed_tasks.begin();
int erased_elements = 0;
while (iterator != m_completed_tasks.end()) {
int task_id = (*iterator).task_id;
if (task_id == task_info.task_id) {
iterator = m_completed_tasks.erase(iterator);
erased_elements++;
}
else {
++iterator;
}
}
LogTasks("Erased Element count is [{}]", erased_elements);
if (erased_elements) {
m_last_completed_task_loaded -= erased_elements;
DeleteCompletedTaskFromDatabase(character_id, task_info.task_id);
}
}
if (p_task_data->type != TaskType::Shared) {
CompletedTaskInformation completed_task_information{};
completed_task_information.task_id = task_info.task_id;
completed_task_information.completed_time = time(nullptr);
for (int i = 0; i < p_task_data->activity_count; i++) {
completed_task_information.activity_done[i] = (task_info.activity[i].activity_state ==
ActivityCompleted);
}
m_completed_tasks.push_back(completed_task_information);
}
}
LogTasks("Returning sequential task, AllActivitiesComplete is [{}]", all_activities_complete);
return all_activities_complete;
}
// Stepped Mode
// TODO: This code is probably more complex than it needs to be
bool current_step_complete = true;
LogTasks(
"[UnlockActivities] Current step [{}] last_step [{}]",
task_info.current_step,
p_task_data->last_step
);
// If current_step is -1, this is the first call to this method since loading the
// client state. Unlock all activities with a step number of 0
if (task_info.current_step == -1) {
for (int i = 0; i < p_task_data->activity_count; i++) {
if (p_task_data->activity_information[i].step_number == 0 &&
task_info.activity[i].activity_state == ActivityHidden) {
task_info.activity[i].activity_state = ActivityActive;
// task_info.activity_information[i].updated=true;
}
}
task_info.current_step = 0;
}
for (int current_step = task_info.current_step; current_step <= p_task_data->last_step; current_step++) {
for (int activity = 0; activity < p_task_data->activity_count; activity++) {
if (p_task_data->activity_information[activity].step_number == (int) task_info.current_step) {
if ((task_info.activity[activity].activity_state != ActivityCompleted) &&
(!p_task_data->activity_information[activity].optional)) {
current_step_complete = false;
all_activities_complete = false;
break;
}
}
}
if (!current_step_complete) {
break;
}
task_info.current_step++;
}
if (all_activities_complete) {
if (RuleB(TaskSystem, RecordCompletedTasks)) {
// If we are only keeping one completed record per task, and the player has done
// the same task again, erase the previous completed entry for this task.
if (RuleB(TasksSystem, KeepOneRecordPerCompletedTask)) {
LogTasksDetail("[UnlockActivities] KeepOneRecord enabled");
auto iterator = m_completed_tasks.begin();
int erased_elements = 0;
while (iterator != m_completed_tasks.end()) {
int task_id = (*iterator).task_id;
if (task_id == task_info.task_id) {
iterator = m_completed_tasks.erase(iterator);
erased_elements++;
}
else {
++iterator;
}
}
LogTasksDetail("[UnlockActivities] Erased Element count is [{}]", erased_elements);
if (erased_elements) {
m_last_completed_task_loaded -= erased_elements;
DeleteCompletedTaskFromDatabase(character_id, task_info.task_id);
}
}
if (p_task_data->type != TaskType::Shared) {
CompletedTaskInformation completed_task_information{};
completed_task_information.task_id = task_info.task_id;
completed_task_information.completed_time = time(nullptr);
for (int activity_id = 0; activity_id < p_task_data->activity_count; activity_id++) {
completed_task_information.activity_done[activity_id] =
(task_info.activity[activity_id].activity_state == ActivityCompleted);
}
m_completed_tasks.push_back(completed_task_information);
}
}
return true;
}
// Mark all non-completed tasks in the current step as active
for (int activity = 0; activity < p_task_data->activity_count; activity++) {
LogTasksDetail(
"[UnlockActivities] - Debug task [{}] activity [{}] step_number [{}] current_step [{}]",
task_info.task_id,
activity,
p_task_data->activity_information[activity].step_number,
(int) task_info.current_step
);
if ((p_task_data->activity_information[activity].step_number == (int) task_info.current_step) &&
(task_info.activity[activity].activity_state == ActivityHidden)) {
LogTasksDetail(
"[UnlockActivities] -- Debug task [{}] activity [{}] (ActivityActive)",
task_info.task_id,
activity
);
task_info.activity[activity].activity_state = ActivityActive;
task_info.activity[activity].updated = true;
for (int activity_id : res.active)
{
ClientActivityInformation& client_activity = task_info.activity[activity_id];
if (client_activity.activity_state == ActivityHidden)
{
LogTasksDetail("[UnlockActivities] task [{}] activity [{}] (ActivityActive)", task_info.task_id, activity_id);
client_activity.activity_state = ActivityActive;
client_activity.updated = true;
}
}
return false;
if (res.is_task_complete && RuleB(TaskSystem, RecordCompletedTasks))
{
RecordCompletedTask(character_id, *task, task_info);
}
return res.is_task_complete;
}
void ClientTaskState::RecordCompletedTask(uint32_t character_id, const TaskInformation& task, const ClientTaskInformation& client_task)
{
// If we are only keeping one completed record per task, and the player has done
// the same task again, erase the previous completed entry for this task.
if (RuleB(TasksSystem, KeepOneRecordPerCompletedTask))
{
size_t before = m_completed_tasks.size();
m_completed_tasks.erase(std::remove_if(m_completed_tasks.begin(), m_completed_tasks.end(),
[&](const CompletedTaskInformation& completed) { return completed.task_id == client_task.task_id; }
), m_completed_tasks.end());
size_t erased = m_completed_tasks.size() - before;
LogTasksDetail("[RecordCompletedTask] KeepOneRecord erased [{}] elements", erased);
if (erased > 0)
{
m_last_completed_task_loaded -= erased;
DeleteCompletedTaskFromDatabase(character_id, client_task.task_id);
}
}
if (task.type != TaskType::Shared)
{
CompletedTaskInformation completed{};
completed.task_id = client_task.task_id;
completed.completed_time = std::time(nullptr);
for (int i = 0; i < task.activity_count; ++i)
{
completed.activity_done[i] = (client_task.activity[i].activity_state == ActivityCompleted);
}
LogTasksDetail("[RecordCompletedTask] [{}] for character [{}]", client_task.task_id, character_id);
m_completed_tasks.push_back(completed);
}
}
bool ClientTaskState::UpdateTasksOnSpeakWith(Client *client, int npc_type_id)
@@ -2396,7 +2272,6 @@ void ClientTaskState::AcceptNewTask(
active_slot->task_id = task_id;
active_slot->accepted_time = static_cast<int>(accept_time);
active_slot->updated = true;
active_slot->current_step = -1;
active_slot->was_rewarded = false;
for (int activity_id = 0; activity_id < task_manager->m_task_data[task_id]->activity_count; activity_id++) {