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Updated UCS versioning code - update your *.conf files
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+8
-1
@@ -224,7 +224,7 @@ public:
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void SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute);
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void SetTime(uint8 hour, uint8 minute, bool update_world = true);
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void weatherSend();
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void weatherSend(Client* client = nullptr);
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bool CanBind() const { return(can_bind); }
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bool IsCity() const { return(is_city); }
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bool CanDoCombat() const { return(can_combat); }
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@@ -275,6 +275,10 @@ public:
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inline void ShowZoneGlobalLoot(Client *to) { m_global_loot.ShowZoneGlobalLoot(to); }
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inline void ShowNPCGlobalLoot(Client *to, NPC *who) { m_global_loot.ShowNPCGlobalLoot(to, who); }
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void RequestUCSServerStatus();
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void SetUCSServerAvailable(bool ucss_available, uint32 update_timestamp);
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bool IsUCSServerAvailable() { return m_ucss_available; }
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// random object that provides random values for the zone
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EQEmu::Random random;
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@@ -355,6 +359,9 @@ private:
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Timer hotzone_timer;
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GlobalLootManager m_global_loot;
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bool m_ucss_available;
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uint32 m_last_ucss_update;
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};
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#endif
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