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[Fix] Fix Spell Cast Time reduction issues (#1369)
Remove the overloads that don't make sense (bots probably doesn't make sense either, but too lazy) Fix the formulas Removed the Spells:MaxCastTimeReduction rule since this is HARDCODED in the client so it doesn't really make sense to have it as a customization point. If you want to hack the client, change the hardcode as well I guess.
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@@ -83,7 +83,6 @@ public:
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Corpse* GetGroupMemberCorpse();
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// Merc Spell Casting Methods
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virtual int32 GetActSpellCasttime(uint16 spell_id, int32 casttime);
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virtual int32 GetActSpellCost(uint16 spell_id, int32 cost);
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int8 GetChanceToCastBySpellType(uint32 spellType);
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void SetSpellRecastTimer(uint16 timer_id, uint16 spellid, uint32 recast_delay);
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