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[Fix] Fix Spell Cast Time reduction issues (#1369)
Remove the overloads that don't make sense (bots probably doesn't make sense either, but too lazy) Fix the formulas Removed the Spells:MaxCastTimeReduction rule since this is HARDCODED in the client so it doesn't really make sense to have it as a customization point. If you want to hack the client, change the hardcode as well I guess.
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@@ -326,7 +326,6 @@ RULE_INT(Spells, CharismaEffectivenessCap, 255, "Determines how much resist modi
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RULE_BOOL(Spells, CharismaCharmDuration, false, "Allow CHA resist mod to extend charm duration")
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RULE_INT(Spells, CharmBreakCheckChance, 25, "Determines chance for a charm break check to occur each buff tick")
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RULE_BOOL(Spells, CharmDisablesSpecialAbilities, false, "When charm is cast on an NPC, strip their special abilities")
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RULE_INT(Spells, MaxCastTimeReduction, 50, "Maximum percent your spell cast time can be reduced by spell haste")
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RULE_INT(Spells, RootBreakFromSpells, 55, "Chance for root to break when cast on")
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RULE_INT(Spells, DeathSaveCharismaMod, 3, "Determines how much charisma effects chance of death save firing")
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RULE_INT(Spells, DivineInterventionHeal, 8000, "Divine intervention heal amount")
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