[Fix] Fix Spell Cast Time reduction issues (#1369)

Remove the overloads that don't make sense (bots probably doesn't make
sense either, but too lazy)

Fix the formulas

Removed the Spells:MaxCastTimeReduction rule since this is HARDCODED in
the client so it doesn't really make sense to have it as a customization
point. If you want to hack the client, change the hardcode as well I
guess.
This commit is contained in:
Michael Cook (mackal)
2021-05-24 21:21:39 -04:00
committed by GitHub
parent 93329b4b06
commit e5b9d72b81
7 changed files with 17 additions and 65 deletions
-1
View File
@@ -326,7 +326,6 @@ RULE_INT(Spells, CharismaEffectivenessCap, 255, "Determines how much resist modi
RULE_BOOL(Spells, CharismaCharmDuration, false, "Allow CHA resist mod to extend charm duration")
RULE_INT(Spells, CharmBreakCheckChance, 25, "Determines chance for a charm break check to occur each buff tick")
RULE_BOOL(Spells, CharmDisablesSpecialAbilities, false, "When charm is cast on an NPC, strip their special abilities")
RULE_INT(Spells, MaxCastTimeReduction, 50, "Maximum percent your spell cast time can be reduced by spell haste")
RULE_INT(Spells, RootBreakFromSpells, 55, "Chance for root to break when cast on")
RULE_INT(Spells, DeathSaveCharismaMod, 3, "Determines how much charisma effects chance of death save firing")
RULE_INT(Spells, DivineInterventionHeal, 8000, "Divine intervention heal amount")