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https://github.com/EQEmu/Server.git
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Implemented through character creation packets
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+1
-1
@@ -9159,7 +9159,7 @@ void Client::SendHPUpdateMarquee(){
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}
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void Client::SendMembership() {
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if (m_ClientVersion >= EQ::versions::ClientVersion::SteamLatest) {
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if (m_ClientVersion >= EQ::versions::ClientVersion::TOB) {
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auto outapp = new EQApplicationPacket(OP_SendMembership, sizeof(Membership_Struct));
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Membership_Struct* mc = (Membership_Struct*)outapp->pBuffer;
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@@ -4261,7 +4261,7 @@ void Client::Handle_OP_Camp(const EQApplicationPacket *app)
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if (IsLFP())
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worldserver.StopLFP(CharacterID());
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if (ClientVersion() >= EQ::versions::ClientVersion::SteamLatest) {
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if (ClientVersion() >= EQ::versions::ClientVersion::TOB) {
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if (!GetGM()) {
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camp_timer.Start(29000, true);
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}
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@@ -14561,7 +14561,7 @@ void Client::Handle_OP_ShopRequest(const EQApplicationPacket *app)
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mco->rate = 1 / buy_cost_mod;
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}
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if (m_ClientVersion >= EQ::versions::ClientVersion::SteamLatest) {
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if (m_ClientVersion >= EQ::versions::ClientVersion::TOB) {
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mco->player_id = GetID();
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}
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