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Implemented through character creation packets
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@@ -1223,7 +1223,7 @@ bool Client::Process() {
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}
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if(connect.Check()){
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if (!(m_ClientVersionBit & EQ::versions::maskSteamLatestAndLater)) {
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if (!(m_ClientVersionBit & EQ::versions::maskTOBAndLater)) {
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SendGuildList();// Send OPCode: OP_GuildsList
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SendApproveWorld();
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}
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