Implemented through character creation packets

This commit is contained in:
dannuic
2026-04-06 16:09:59 -05:00
parent abbaf6f9a1
commit e5a111d8d8
20 changed files with 394 additions and 323 deletions
+3 -3
View File
@@ -21,7 +21,7 @@
#include "common/patches/rof2.h"
#include "common/patches/sod.h"
#include "common/patches/sof.h"
#include "common/patches/steam_latest.h"
#include "common/patches/tob.h"
#include "common/patches/titanium.h"
#include "common/patches/uf.h"
@@ -34,7 +34,7 @@ void RegisterAllPatches(EQStreamIdentifier &into)
UF::Register(into);
RoF::Register(into);
RoF2::Register(into);
SteamLatest::Register(into);
TOB::Register(into);
}
void ReloadAllPatches()
@@ -45,5 +45,5 @@ void ReloadAllPatches()
UF::Reload();
RoF::Reload();
RoF2::Reload();
SteamLatest::Reload();
TOB::Reload();
}
@@ -1,7 +1,7 @@
#include "../global_define.h"
#include "../eqemu_config.h"
#include "../eqemu_logsys.h"
#include "steam_latest.h"
#include "tob.h"
#include "../opcodemgr.h"
#include "../eq_stream_ident.h"
@@ -11,7 +11,7 @@
#include "../misc_functions.h"
#include "../strings.h"
#include "../inventory_profile.h"
#include "steam_latest_structs.h"
#include "tob_structs.h"
#include "../rulesys.h"
#include "../path_manager.h"
#include "../classes.h"
@@ -24,46 +24,48 @@
#include <cassert>
#include <cinttypes>
namespace SteamLatest
#include "world/sof_char_create_data.h"
namespace TOB
{
static const char* name = "SteamLatest";
static const char* name = "TOB";
static OpcodeManager* opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(SerializeBuffer &buffer, const EQ::ItemInstance* inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
// message link converters
static inline void ServerToSteamLatestConvertLinks(std::string& message_out, const std::string& message_in);
static inline void SteamLatestToServerConvertLinks(std::string& message_out, const std::string& message_in);
static inline void ServerToTOBConvertLinks(std::string& message_out, const std::string& message_in);
static inline void TOBToServerConvertLinks(std::string& message_out, const std::string& message_in);
// SpawnAppearance
static inline uint32 ServerToSteamLatestSpawnAppearanceType(uint32 server_type);
static inline uint32 SteamLatestToServerSpawnAppearanceType(uint32 steam_latest_type);
static inline uint32 ServerToTOBSpawnAppearanceType(uint32 server_type);
static inline uint32 TOBToServerSpawnAppearanceType(uint32 steam_latest_type);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToSteamLatestSlot(uint32 server_slot);
static inline structs::InventorySlot_Struct ServerToSteamLatestCorpseSlot(uint32 server_corpse_slot);
static inline uint32 ServerToSteamLatestCorpseMainSlot(uint32 server_corpse_slot);
static inline structs::TypelessInventorySlot_Struct ServerToSteamLatestTypelessSlot(uint32 server_slot, int16 server_type);
static inline structs::InventorySlot_Struct ServerToTOBSlot(uint32 server_slot);
static inline structs::InventorySlot_Struct ServerToTOBCorpseSlot(uint32 server_corpse_slot);
static inline uint32 ServerToTOBCorpseMainSlot(uint32 server_corpse_slot);
static inline structs::TypelessInventorySlot_Struct ServerToTOBTypelessSlot(uint32 server_slot, int16 server_type);
// client to server inventory location converters
static inline uint32 SteamLatestToServerSlot(structs::InventorySlot_Struct steam_latest_slot);
static inline uint32 SteamLatestToServerCorpseSlot(structs::InventorySlot_Struct steam_latest_corpse_slot);
static inline uint32 SteamLatestToServerCorpseMainSlot(uint32 steam_latest_corpse_slot);
static inline uint32 SteamLatestToServerTypelessSlot(structs::TypelessInventorySlot_Struct steam_latest_slot, int16 steam_latest_type);
static inline structs::InventorySlot_Struct SteamLatestCastingInventorySlotToInventorySlot(structs::CastSpellInventorySlot_Struct steam_latest_slot);
static inline structs::CastSpellInventorySlot_Struct SteamLatestInventorySlotToCastingInventorySlot(structs::InventorySlot_Struct steam_latest_slot);
static inline uint32 TOBToServerSlot(structs::InventorySlot_Struct steam_latest_slot);
static inline uint32 TOBToServerCorpseSlot(structs::InventorySlot_Struct steam_latest_corpse_slot);
static inline uint32 TOBToServerCorpseMainSlot(uint32 steam_latest_corpse_slot);
static inline uint32 TOBToServerTypelessSlot(structs::TypelessInventorySlot_Struct steam_latest_slot, int16 steam_latest_type);
static inline structs::InventorySlot_Struct TOBCastingInventorySlotToInventorySlot(structs::CastSpellInventorySlot_Struct steam_latest_slot);
static inline structs::CastSpellInventorySlot_Struct TOBInventorySlotToCastingInventorySlot(structs::InventorySlot_Struct steam_latest_slot);
// Item packet types
static item::ItemPacketType ServerToSteamLatestItemPacketType(ItemPacketType steam_latest_type);
static item::ItemPacketType ServerToTOBItemPacketType(ItemPacketType steam_latest_type);
// casting slots
static inline spells::CastingSlot ServerToSteamLatestCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot SteamLatestToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToTOBCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot TOBToServerCastingSlot(spells::CastingSlot slot);
// buff slots
static inline int ServerToSteamLatestBuffSlot(int index);
static inline int SteamLatestToServerBuffSlot(int index);
static inline int ServerToTOBBuffSlot(int index);
static inline int TOBToServerBuffSlot(int index);
void Register(EQStreamIdentifier& into)
{
@@ -122,7 +124,8 @@ namespace SteamLatest
{
//all opcodes default to passthrough.
#include "ss_register.h"
#include "steam_latest_ops.h"
#include "tob_ops.h"
}
std::string Strategy::Describe() const
@@ -135,7 +138,7 @@ namespace SteamLatest
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQ::versions::ClientVersion::SteamLatest;
return EQ::versions::ClientVersion::TOB;
}
#include "ss_define.h"
@@ -181,7 +184,7 @@ namespace SteamLatest
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = ServerToSteamLatestTypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions);
eq->inventorySlot = ServerToTOBTypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions);
OUT(success);
FINISH_ENCODE();
@@ -253,7 +256,7 @@ namespace SteamLatest
eq->affect.z = emu->buff.z;
eq->affect.level = emu->buff.level;
eq->slot_id = ServerToSteamLatestBuffSlot(emu->slotid);
eq->slot_id = ServerToTOBBuffSlot(emu->slotid);
if (emu->bufffade == 1)
{
eq->buff_fade = 1;
@@ -272,7 +275,7 @@ namespace SteamLatest
outapp->WriteUInt32(0); // tic timer
outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
outapp->WriteUInt16(1); // 1 buff in this packet
outapp->WriteUInt32(ServerToSteamLatestBuffSlot(emu->slotid));
outapp->WriteUInt32(ServerToTOBBuffSlot(emu->slotid));
outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
outapp->WriteUInt32(0); // Duration
outapp->WriteUInt32(0); // numhits
@@ -292,7 +295,7 @@ namespace SteamLatest
{
SETUP_VAR_ENCODE(BuffIcon_Struct);
//SteamLatest has one extra 0x00 byte before the end byte
//TOB has one extra 0x00 byte before the end byte
uint32 sz = 13 + (17 * emu->count) + emu->name_lengths; // 17 includes nullterm
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
@@ -305,7 +308,7 @@ namespace SteamLatest
for (int i = 0; i < emu->count; ++i)
{
__packet->WriteUInt32(emu->type == 0 ? ServerToSteamLatestBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
__packet->WriteUInt32(emu->type == 0 ? ServerToTOBBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
@@ -333,11 +336,11 @@ namespace SteamLatest
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
eq->slot = static_cast<uint32>(ServerToSteamLatestCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToTOBCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
OUT(spell_id);
//we should double check this cause it feels wrong
eq->inventory_slot = SteamLatestInventorySlotToCastingInventorySlot(ServerToSteamLatestSlot(emu->inventoryslot));
eq->inventory_slot = TOBInventorySlotToCastingInventorySlot(ServerToTOBSlot(emu->inventoryslot));
//OUT(inventoryslot);
OUT(target_id);
@@ -355,7 +358,7 @@ namespace SteamLatest
std::string old_message = emu->message;
std::string new_message;
ServerToSteamLatestConvertLinks(new_message, old_message);
ServerToTOBConvertLinks(new_message, old_message);
in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 43;
@@ -384,6 +387,53 @@ namespace SteamLatest
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_CharacterCreateRequest) {
EQApplicationPacket* in = *p;
*p = nullptr;
// need to calculate the size of the buffer
uint8* inptr = in->pBuffer;
inptr += sizeof(uint8);
uint32 allocs = *(uint32*)inptr; // allocations count
inptr += sizeof(uint32) + sizeof(RaceClassAllocation) * allocs;
uint32 combos = *(uint32*)inptr; // combos count
SerializeBuffer buf(sizeof(uint8) + 2 * sizeof(uint32) +
allocs * sizeof(structs::RaceClassAllocation) +
combos * sizeof(structs::RaceClassCombos));
// write the modified contents to the buffer
buf.WriteUInt8(in->ReadUInt8());
buf.WriteUInt32(in->ReadUInt32()); // allocations
for (uint32 i = 0; i < allocs; i++) {
// RaceClassAllocations is 15 uint32's
for (int j = 0; j < 15; ++j)
buf.WriteUInt32(in->ReadUInt32());
}
buf.WriteUInt32(in->ReadUInt32()); // combos
for (uint32 i = 0; i < combos; ++i) {
buf.WriteUInt64(in->ReadUInt32()); // expansion required -- only actual conversion
for (int j = 0; j < 5; ++j)
buf.WriteUInt32(in->ReadUInt32());
}
// will need to delete this after we swap, or it will leak
uchar* emu_buffer = in->pBuffer;
// swap into in
in->size = buf.size();
in->pBuffer = new uint8[buf.size()];
memcpy(in->pBuffer, buf.buffer(), buf.size());
delete[] emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_CharInventory) {
//consume the packet
EQApplicationPacket* in = *p;
@@ -522,7 +572,7 @@ namespace SteamLatest
ENCODE(OP_DeleteCharge)
{
Log(Logs::Detail, Logs::Netcode, "SteamLatest::ENCODE(OP_DeleteCharge)");
Log(Logs::Detail, Logs::Netcode, "TOB::ENCODE(OP_DeleteCharge)");
ENCODE_FORWARD(OP_MoveItem);
}
@@ -532,8 +582,8 @@ namespace SteamLatest
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = ServerToSteamLatestSlot(emu->from_slot);
eq->to_slot = ServerToSteamLatestSlot(emu->to_slot);
eq->from_slot = ServerToTOBSlot(emu->from_slot);
eq->to_slot = ServerToTOBSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
@@ -607,7 +657,7 @@ namespace SteamLatest
for (int i = 0; i < 9; ++i) {
std::string new_message;
ServerToSteamLatestConvertLinks(new_message, old_message_array[i]);
ServerToTOBConvertLinks(new_message, old_message_array[i]);
buffer.WriteLengthString(new_message);
}
@@ -755,7 +805,7 @@ namespace SteamLatest
uchar* __emu_buffer = in->pBuffer;
ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer;
auto type = ServerToSteamLatestItemPacketType(old_item_pkt->PacketType);
auto type = ServerToTOBItemPacketType(old_item_pkt->PacketType);
if (type == item::ItemPacketType::ItemPacketInvalid) {
delete in;
return;
@@ -931,10 +981,10 @@ namespace SteamLatest
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Detail, Logs::Netcode, "SteamLatest::ENCODE(OP_MoveItem)");
Log(Logs::Detail, Logs::Netcode, "TOB::ENCODE(OP_MoveItem)");
eq->from_slot = ServerToSteamLatestSlot(emu->from_slot);
eq->to_slot = ServerToSteamLatestSlot(emu->to_slot);
eq->from_slot = ServerToTOBSlot(emu->from_slot);
eq->to_slot = ServerToTOBSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
@@ -2232,15 +2282,15 @@ namespace SteamLatest
OUT(object_type);
OUT(some_id);
eq->container_slot = ServerToSteamLatestSlot(emu->unknown1);
structs::InventorySlot_Struct SteamLatestSlot;
SteamLatestSlot.Type = 8; // Observed
SteamLatestSlot.Padding1 = 0;
SteamLatestSlot.Slot = 0xffff;
SteamLatestSlot.SubIndex = 0xffff;
SteamLatestSlot.AugIndex = 0xffff;
SteamLatestSlot.Padding2 = 0;
eq->unknown_slot = SteamLatestSlot;
eq->container_slot = ServerToTOBSlot(emu->unknown1);
structs::InventorySlot_Struct TOBSlot;
TOBSlot.Type = 8; // Observed
TOBSlot.Padding1 = 0;
TOBSlot.Slot = 0xffff;
TOBSlot.SubIndex = 0xffff;
TOBSlot.AugIndex = 0xffff;
TOBSlot.Padding2 = 0;
eq->unknown_slot = TOBSlot;
OUT(recipe_id);
OUT(reply_code);
@@ -2762,7 +2812,7 @@ namespace SteamLatest
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Response_Struct);
OUT(npcid);
eq->inventory_slot = ServerToSteamLatestTypelessSlot(emu->itemslot, EQ::invtype::typePossessions);
eq->inventory_slot = ServerToTOBTypelessSlot(emu->itemslot, EQ::invtype::typePossessions);
OUT(quantity);
OUT(price);
@@ -2827,7 +2877,7 @@ namespace SteamLatest
in->ReadString(old_message);
ServerToSteamLatestConvertLinks(new_message, old_message);
ServerToTOBConvertLinks(new_message, old_message);
buf.WriteString(new_message);
@@ -2849,12 +2899,12 @@ namespace SteamLatest
if (sas->type != AppearanceType::Size)
{
//steam_latest struct is different than rof2's but the idea is the same
//we will probably want to better implement SteamLatest's structure later
//we will probably want to better implement TOB's structure later
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(structs::SpawnAppearance_Struct));
structs::SpawnAppearance_Struct *eq = (structs::SpawnAppearance_Struct*)outapp->pBuffer;
eq->spawn_id = sas->spawn_id;
eq->type = ServerToSteamLatestSpawnAppearanceType(sas->type);
eq->type = ServerToTOBSpawnAppearanceType(sas->type);
eq->parameter = sas->parameter;
dest->FastQueuePacket(&outapp, ack_req);
@@ -3452,7 +3502,7 @@ namespace SteamLatest
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = SteamLatestToServerTypelessSlot(eq->inventorySlot, invtype::typePossessions);
emu->inventorySlot = TOBToServerTypelessSlot(eq->inventorySlot, invtype::typePossessions);
IN(success);
FINISH_DIRECT_DECODE();
@@ -3474,8 +3524,8 @@ namespace SteamLatest
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = SteamLatestToServerSlot(eq->container_slot);
emu->augment_slot = SteamLatestToServerSlot(eq->augment_slot);
emu->container_slot = TOBToServerSlot(eq->container_slot);
emu->augment_slot = TOBToServerSlot(eq->augment_slot);
emu->container_index = eq->container_index;
emu->augment_index = eq->augment_index;
emu->dest_inst_id = eq->dest_inst_id;
@@ -3505,7 +3555,7 @@ namespace SteamLatest
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
emu->slot = static_cast<uint32>(SteamLatestToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot)));
emu->slot = static_cast<uint32>(TOBToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot)));
IN(spell_id);
emu->inventoryslot = -1;
@@ -3540,7 +3590,7 @@ namespace SteamLatest
std::string old_message = InBuffer;
std::string new_message;
SteamLatestToServerConvertLinks(new_message, old_message);
TOBToServerConvertLinks(new_message, old_message);
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
__packet->pBuffer = new unsigned char[__packet->size];
@@ -3612,8 +3662,8 @@ namespace SteamLatest
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = SteamLatestToServerSlot(eq->from_slot);
emu->to_slot = SteamLatestToServerSlot(eq->to_slot);
emu->from_slot = TOBToServerSlot(eq->from_slot);
emu->to_slot = TOBToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
@@ -3678,10 +3728,10 @@ namespace SteamLatest
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Detail, Logs::Netcode, "SteamLatest::DECODE(OP_MoveItem)");
Log(Logs::Detail, Logs::Netcode, "TOB::DECODE(OP_MoveItem)");
emu->from_slot = SteamLatestToServerSlot(eq->from_slot);
emu->to_slot = SteamLatestToServerSlot(eq->to_slot);
emu->from_slot = TOBToServerSlot(eq->from_slot);
emu->to_slot = TOBToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
@@ -3696,7 +3746,7 @@ namespace SteamLatest
int r;
for (r = 0; r < 29; r++) {
// Size 68 in SteamLatest
// Size 68 in TOB
IN(filters[r]);
}
@@ -3722,7 +3772,7 @@ namespace SteamLatest
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Request_Struct);
IN(npcid);
emu->itemslot = SteamLatestToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions);
emu->itemslot = TOBToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions);
IN(quantity);
FINISH_DIRECT_DECODE();
@@ -3743,7 +3793,7 @@ namespace SteamLatest
SETUP_DIRECT_DECODE(SpawnAppearance_Struct, structs::SpawnAppearance_Struct);
IN(spawn_id);
emu->type = SteamLatestToServerSpawnAppearanceType(eq->type);
emu->type = TOBToServerSpawnAppearanceType(eq->type);
IN(parameter);
FINISH_DIRECT_DECODE();
@@ -3754,8 +3804,8 @@ namespace SteamLatest
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = SteamLatestToServerSlot(eq->container_slot);
emu->guildtribute_slot = SteamLatestToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented
emu->container_slot = TOBToServerSlot(eq->container_slot);
emu->guildtribute_slot = TOBToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented
FINISH_DIRECT_DECODE();
}
@@ -4411,10 +4461,10 @@ namespace SteamLatest
structs::InventorySlot_Struct slot_id{};
switch (packet_type) {
case ItemPacketLoot:
slot_id = ServerToSteamLatestCorpseSlot(slot_id_in);
slot_id = ServerToTOBCorpseSlot(slot_id_in);
break;
default:
slot_id = ServerToSteamLatestSlot(slot_id_in);
slot_id = ServerToTOBSlot(slot_id_in);
break;
}
@@ -4582,7 +4632,7 @@ namespace SteamLatest
buffer.WriteInt32(0); //unsupported atm
}
static inline void ServerToSteamLatestConvertLinks(std::string& message_out, const std::string& message_in)
static inline void ServerToTOBConvertLinks(std::string& message_out, const std::string& message_in)
{
if (message_in.find('\x12') == std::string::npos) {
message_out = message_in;
@@ -4674,298 +4724,298 @@ namespace SteamLatest
}
}
static inline void SteamLatestToServerConvertLinks(std::string& message_out, const std::string& message_in) {
static inline void TOBToServerConvertLinks(std::string& message_out, const std::string& message_in) {
message_out = message_in;
}
static inline uint32 ServerToSteamLatestSpawnAppearanceType(uint32 server_type) {
static inline uint32 ServerToTOBSpawnAppearanceType(uint32 server_type) {
switch (server_type)
{
case AppearanceType::WhoLevel:
return structs::SteamLatestAppearance::WhoLevel;
return structs::TOBAppearance::WhoLevel;
case AppearanceType::MaxHealth:
return structs::SteamLatestAppearance::MaxHealth;
return structs::TOBAppearance::MaxHealth;
case AppearanceType::Invisibility:
return structs::SteamLatestAppearance::Invisibility;
return structs::TOBAppearance::Invisibility;
case AppearanceType::PVP:
return structs::SteamLatestAppearance::PVP;
return structs::TOBAppearance::PVP;
case AppearanceType::Light:
return structs::SteamLatestAppearance::Light;
return structs::TOBAppearance::Light;
case AppearanceType::Animation:
return structs::SteamLatestAppearance::Animation;
return structs::TOBAppearance::Animation;
case AppearanceType::Sneak:
return structs::SteamLatestAppearance::Sneak;
return structs::TOBAppearance::Sneak;
case AppearanceType::SpawnID:
return structs::SteamLatestAppearance::SpawnID;
return structs::TOBAppearance::SpawnID;
case AppearanceType::Health:
return structs::SteamLatestAppearance::Health;
return structs::TOBAppearance::Health;
case AppearanceType::Linkdead:
return structs::SteamLatestAppearance::Linkdead;
return structs::TOBAppearance::Linkdead;
case AppearanceType::FlyMode:
return structs::SteamLatestAppearance::FlyMode;
return structs::TOBAppearance::FlyMode;
case AppearanceType::GM:
return structs::SteamLatestAppearance::GM;
return structs::TOBAppearance::GM;
case AppearanceType::Anonymous:
return structs::SteamLatestAppearance::Anonymous;
return structs::TOBAppearance::Anonymous;
case AppearanceType::GuildID:
return structs::SteamLatestAppearance::GuildID;
return structs::TOBAppearance::GuildID;
case AppearanceType::AFK:
return structs::SteamLatestAppearance::AFK;
return structs::TOBAppearance::AFK;
case AppearanceType::Pet:
return structs::SteamLatestAppearance::Pet;
return structs::TOBAppearance::Pet;
case AppearanceType::Summoned:
return structs::SteamLatestAppearance::Summoned;
return structs::TOBAppearance::Summoned;
case AppearanceType::SetType:
return structs::SteamLatestAppearance::NPCName;
return structs::TOBAppearance::NPCName;
case AppearanceType::CancelSneakHide:
return structs::SteamLatestAppearance::CancelSneakHide;
return structs::TOBAppearance::CancelSneakHide;
case AppearanceType::AreaHealthRegen:
return structs::SteamLatestAppearance::AreaHealthRegen;
return structs::TOBAppearance::AreaHealthRegen;
case AppearanceType::AreaManaRegen:
return structs::SteamLatestAppearance::AreaManaRegen;
return structs::TOBAppearance::AreaManaRegen;
case AppearanceType::AreaEnduranceRegen:
return structs::SteamLatestAppearance::AreaEnduranceRegen;
return structs::TOBAppearance::AreaEnduranceRegen;
case AppearanceType::FreezeBeneficialBuffs:
return structs::SteamLatestAppearance::FreezeBeneficialBuffs;
return structs::TOBAppearance::FreezeBeneficialBuffs;
case AppearanceType::NPCTintIndex:
return structs::SteamLatestAppearance::NPCTintIndex;
return structs::TOBAppearance::NPCTintIndex;
case AppearanceType::ShowHelm:
return structs::SteamLatestAppearance::ShowHelm;
return structs::TOBAppearance::ShowHelm;
case AppearanceType::DamageState:
return structs::SteamLatestAppearance::DamageState;
return structs::TOBAppearance::DamageState;
case AppearanceType::TextureType:
return structs::SteamLatestAppearance::TextureType;
return structs::TOBAppearance::TextureType;
case AppearanceType::GuildShow:
return structs::SteamLatestAppearance::GuildShow;
return structs::TOBAppearance::GuildShow;
case AppearanceType::OfflineMode:
return structs::SteamLatestAppearance::OfflineMode;
return structs::TOBAppearance::OfflineMode;
default:
return structs::SteamLatestAppearance::None;
return structs::TOBAppearance::None;
}
}
static inline uint32 SteamLatestToServerSpawnAppearanceType(uint32 steam_latest_type) {
static inline uint32 TOBToServerSpawnAppearanceType(uint32 steam_latest_type) {
switch (steam_latest_type)
{
case structs::SteamLatestAppearance::WhoLevel:
case structs::TOBAppearance::WhoLevel:
return AppearanceType::WhoLevel;
case structs::SteamLatestAppearance::MaxHealth:
case structs::TOBAppearance::MaxHealth:
return AppearanceType::MaxHealth;
case structs::SteamLatestAppearance::Invisibility:
case structs::TOBAppearance::Invisibility:
return AppearanceType::Invisibility;
case structs::SteamLatestAppearance::PVP:
case structs::TOBAppearance::PVP:
return AppearanceType::PVP;
case structs::SteamLatestAppearance::Light:
case structs::TOBAppearance::Light:
return AppearanceType::Light;
case structs::SteamLatestAppearance::Animation:
case structs::TOBAppearance::Animation:
return AppearanceType::Animation;
case structs::SteamLatestAppearance::Sneak:
case structs::TOBAppearance::Sneak:
return AppearanceType::Sneak;
case structs::SteamLatestAppearance::SpawnID:
case structs::TOBAppearance::SpawnID:
return AppearanceType::SpawnID;
case structs::SteamLatestAppearance::Health:
case structs::TOBAppearance::Health:
return AppearanceType::Health;
case structs::SteamLatestAppearance::Linkdead:
case structs::TOBAppearance::Linkdead:
return AppearanceType::Linkdead;
case structs::SteamLatestAppearance::FlyMode:
case structs::TOBAppearance::FlyMode:
return AppearanceType::FlyMode;
case structs::SteamLatestAppearance::GM:
case structs::TOBAppearance::GM:
return AppearanceType::GM;
case structs::SteamLatestAppearance::Anonymous:
case structs::TOBAppearance::Anonymous:
return AppearanceType::Anonymous;
case structs::SteamLatestAppearance::GuildID:
case structs::TOBAppearance::GuildID:
return AppearanceType::GuildID;
case structs::SteamLatestAppearance::AFK:
case structs::TOBAppearance::AFK:
return AppearanceType::AFK;
case structs::SteamLatestAppearance::Pet:
case structs::TOBAppearance::Pet:
return AppearanceType::Pet;
case structs::SteamLatestAppearance::Summoned:
case structs::TOBAppearance::Summoned:
return AppearanceType::Summoned;
case structs::SteamLatestAppearance::SetType:
case structs::TOBAppearance::SetType:
return AppearanceType::NPCName;
case structs::SteamLatestAppearance::CancelSneakHide:
case structs::TOBAppearance::CancelSneakHide:
return AppearanceType::CancelSneakHide;
case structs::SteamLatestAppearance::AreaHealthRegen:
case structs::TOBAppearance::AreaHealthRegen:
return AppearanceType::AreaHealthRegen;
case structs::SteamLatestAppearance::AreaManaRegen:
case structs::TOBAppearance::AreaManaRegen:
return AppearanceType::AreaManaRegen;
case structs::SteamLatestAppearance::AreaEnduranceRegen:
case structs::TOBAppearance::AreaEnduranceRegen:
return AppearanceType::AreaEnduranceRegen;
case structs::SteamLatestAppearance::FreezeBeneficialBuffs:
case structs::TOBAppearance::FreezeBeneficialBuffs:
return AppearanceType::FreezeBeneficialBuffs;
case structs::SteamLatestAppearance::NPCTintIndex:
case structs::TOBAppearance::NPCTintIndex:
return AppearanceType::NPCTintIndex;
case structs::SteamLatestAppearance::ShowHelm:
case structs::TOBAppearance::ShowHelm:
return AppearanceType::ShowHelm;
case structs::SteamLatestAppearance::DamageState:
case structs::TOBAppearance::DamageState:
return AppearanceType::DamageState;
case structs::SteamLatestAppearance::TextureType:
case structs::TOBAppearance::TextureType:
return AppearanceType::TextureType;
case structs::SteamLatestAppearance::GuildShow:
case structs::TOBAppearance::GuildShow:
return AppearanceType::GuildShow;
case structs::SteamLatestAppearance::OfflineMode:
case structs::TOBAppearance::OfflineMode:
return AppearanceType::OfflineMode;
default:
return AppearanceType::Die;
}
}
static inline structs::InventorySlot_Struct ServerToSteamLatestSlot(uint32 server_slot)
static inline structs::InventorySlot_Struct ServerToTOBSlot(uint32 server_slot)
{
structs::InventorySlot_Struct SteamLatestSlot;
SteamLatestSlot.Type = invtype::TYPE_INVALID;
SteamLatestSlot.Slot = invslot::SLOT_INVALID;
SteamLatestSlot.SubIndex = invbag::SLOT_INVALID;
SteamLatestSlot.AugIndex = invaug::SOCKET_INVALID;
structs::InventorySlot_Struct TOBSlot;
TOBSlot.Type = invtype::TYPE_INVALID;
TOBSlot.Slot = invslot::SLOT_INVALID;
TOBSlot.SubIndex = invbag::SLOT_INVALID;
TOBSlot.AugIndex = invaug::SOCKET_INVALID;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
SteamLatestSlot.Type = invtype::typePossessions;
TOBSlot.Type = invtype::typePossessions;
if (server_slot == EQ::invslot::slotCursor) {
SteamLatestSlot.Slot = invslot::slotCursor;
TOBSlot.Slot = invslot::slotCursor;
}
else
{
SteamLatestSlot.Slot = server_slot;
TOBSlot.Slot = server_slot;
}
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
SteamLatestSlot.Type = invtype::typePossessions;
SteamLatestSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
SteamLatestSlot.SubIndex = TempSlot - ((SteamLatestSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
TOBSlot.Type = invtype::typePossessions;
TOBSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
TOBSlot.SubIndex = TempSlot - ((TOBSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
SteamLatestSlot.Type = invtype::typeTribute;
SteamLatestSlot.Slot = server_slot - EQ::invslot::TRIBUTE_BEGIN;
TOBSlot.Type = invtype::typeTribute;
TOBSlot.Slot = server_slot - EQ::invslot::TRIBUTE_BEGIN;
}
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
SteamLatestSlot.Type = invtype::typeGuildTribute;
SteamLatestSlot.Slot = server_slot - EQ::invslot::GUILD_TRIBUTE_BEGIN;
TOBSlot.Type = invtype::typeGuildTribute;
TOBSlot.Slot = server_slot - EQ::invslot::GUILD_TRIBUTE_BEGIN;
}
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
SteamLatestSlot.Type = invtype::typeWorld;
TOBSlot.Type = invtype::typeWorld;
}
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
SteamLatestSlot.Type = invtype::typeBank;
SteamLatestSlot.Slot = server_slot - EQ::invslot::BANK_BEGIN;
TOBSlot.Type = invtype::typeBank;
TOBSlot.Slot = server_slot - EQ::invslot::BANK_BEGIN;
}
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::BANK_BAGS_BEGIN;
SteamLatestSlot.Type = invtype::typeBank;
SteamLatestSlot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
SteamLatestSlot.SubIndex = TempSlot - (SteamLatestSlot.Slot * EQ::invbag::SLOT_COUNT);
TOBSlot.Type = invtype::typeBank;
TOBSlot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
TOBSlot.SubIndex = TempSlot - (TOBSlot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
SteamLatestSlot.Type = invtype::typeSharedBank;
SteamLatestSlot.Slot = server_slot - EQ::invslot::SHARED_BANK_BEGIN;
TOBSlot.Type = invtype::typeSharedBank;
TOBSlot.Slot = server_slot - EQ::invslot::SHARED_BANK_BEGIN;
}
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN;
SteamLatestSlot.Type = invtype::typeSharedBank;
SteamLatestSlot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
SteamLatestSlot.SubIndex = TempSlot - (SteamLatestSlot.Slot * EQ::invbag::SLOT_COUNT);
TOBSlot.Type = invtype::typeSharedBank;
TOBSlot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
TOBSlot.SubIndex = TempSlot - (TOBSlot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
SteamLatestSlot.Type = invtype::typeTrade;
SteamLatestSlot.Slot = server_slot - EQ::invslot::TRADE_BEGIN;
TOBSlot.Type = invtype::typeTrade;
TOBSlot.Slot = server_slot - EQ::invslot::TRADE_BEGIN;
}
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::TRADE_BAGS_BEGIN;
SteamLatestSlot.Type = invtype::typeTrade;
SteamLatestSlot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
SteamLatestSlot.SubIndex = TempSlot - (SteamLatestSlot.Slot * EQ::invbag::SLOT_COUNT);
TOBSlot.Type = invtype::typeTrade;
TOBSlot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
TOBSlot.SubIndex = TempSlot - (TOBSlot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
SteamLatestSlot.Type = invtype::typeWorld;
SteamLatestSlot.Slot = server_slot - EQ::invslot::WORLD_BEGIN;
TOBSlot.Type = invtype::typeWorld;
TOBSlot.Slot = server_slot - EQ::invslot::WORLD_BEGIN;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to SteamLatest Slot [%i, %i, %i, %i]",
server_slot, SteamLatestSlot.Type, SteamLatestSlot.Slot, SteamLatestSlot.SubIndex, SteamLatestSlot.AugIndex);
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to TOB Slot [%i, %i, %i, %i]",
server_slot, TOBSlot.Type, TOBSlot.Slot, TOBSlot.SubIndex, TOBSlot.AugIndex);
return SteamLatestSlot;
return TOBSlot;
}
static inline structs::InventorySlot_Struct ServerToSteamLatestCorpseSlot(uint32 server_corpse_slot)
static inline structs::InventorySlot_Struct ServerToTOBCorpseSlot(uint32 server_corpse_slot)
{
structs::InventorySlot_Struct SteamLatestSlot;
SteamLatestSlot.Type = invtype::TYPE_INVALID;
SteamLatestSlot.Slot = ServerToSteamLatestCorpseMainSlot(server_corpse_slot);
SteamLatestSlot.SubIndex = invbag::SLOT_INVALID;
SteamLatestSlot.AugIndex = invaug::SOCKET_INVALID;
structs::InventorySlot_Struct TOBSlot;
TOBSlot.Type = invtype::TYPE_INVALID;
TOBSlot.Slot = ServerToTOBCorpseMainSlot(server_corpse_slot);
TOBSlot.SubIndex = invbag::SLOT_INVALID;
TOBSlot.AugIndex = invaug::SOCKET_INVALID;
if (SteamLatestSlot.Slot != invslot::SLOT_INVALID)
SteamLatestSlot.Type = invtype::typeCorpse;
if (TOBSlot.Slot != invslot::SLOT_INVALID)
TOBSlot.Type = invtype::typeCorpse;
Log(Logs::Detail, Logs::Netcode, "Convert Server Corpse Slot %i to SteamLatest Corpse Slot [%i, %i, %i, %i]",
server_corpse_slot, SteamLatestSlot.Type, SteamLatestSlot.Slot, SteamLatestSlot.SubIndex, SteamLatestSlot.AugIndex);
Log(Logs::Detail, Logs::Netcode, "Convert Server Corpse Slot %i to TOB Corpse Slot [%i, %i, %i, %i]",
server_corpse_slot, TOBSlot.Type, TOBSlot.Slot, TOBSlot.SubIndex, TOBSlot.AugIndex);
return SteamLatestSlot;
return TOBSlot;
}
static inline uint32 ServerToSteamLatestCorpseMainSlot(uint32 server_corpse_slot)
static inline uint32 ServerToTOBCorpseMainSlot(uint32 server_corpse_slot)
{
uint32 SteamLatestSlot = invslot::SLOT_INVALID;
uint32 TOBSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::CORPSE_BEGIN) {
SteamLatestSlot = server_corpse_slot;
TOBSlot = server_corpse_slot;
}
LogNetcode("Convert Server Corpse Slot [{}] to SteamLatest Corpse Main Slot [{}]", server_corpse_slot, SteamLatestSlot);
LogNetcode("Convert Server Corpse Slot [{}] to TOB Corpse Main Slot [{}]", server_corpse_slot, TOBSlot);
return SteamLatestSlot;
return TOBSlot;
}
static inline structs::TypelessInventorySlot_Struct ServerToSteamLatestTypelessSlot(uint32 server_slot, int16 server_type)
static inline structs::TypelessInventorySlot_Struct ServerToTOBTypelessSlot(uint32 server_slot, int16 server_type)
{
structs::TypelessInventorySlot_Struct SteamLatestSlot;
SteamLatestSlot.Slot = invslot::SLOT_INVALID;
SteamLatestSlot.SubIndex = invbag::SLOT_INVALID;
SteamLatestSlot.AugIndex = invaug::SOCKET_INVALID;
structs::TypelessInventorySlot_Struct TOBSlot;
TOBSlot.Slot = invslot::SLOT_INVALID;
TOBSlot.SubIndex = invbag::SLOT_INVALID;
TOBSlot.AugIndex = invaug::SOCKET_INVALID;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
if (server_type == EQ::invtype::typePossessions) {
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
SteamLatestSlot.Slot = server_slot;
TOBSlot.Slot = server_slot;
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
SteamLatestSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
SteamLatestSlot.SubIndex = TempSlot - ((SteamLatestSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
TOBSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
TOBSlot.SubIndex = TempSlot - ((TOBSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
}
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to SteamLatest Typeless Slot [%i, %i, %i] (implied type: %i)",
server_slot, SteamLatestSlot.Slot, SteamLatestSlot.SubIndex, SteamLatestSlot.AugIndex, server_type);
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to TOB Typeless Slot [%i, %i, %i] (implied type: %i)",
server_slot, TOBSlot.Slot, TOBSlot.SubIndex, TOBSlot.AugIndex, server_type);
return SteamLatestSlot;
return TOBSlot;
}
static inline uint32 SteamLatestToServerSlot(structs::InventorySlot_Struct steam_latest_slot)
static inline uint32 TOBToServerSlot(structs::InventorySlot_Struct steam_latest_slot)
{
if (steam_latest_slot.AugIndex < invaug::SOCKET_INVALID || steam_latest_slot.AugIndex >= invaug::SOCKET_COUNT) {
Log(Logs::Detail, Logs::Netcode, "Convert SteamLatest Slot [%i, %i, %i, %i] to Server Slot %i",
Log(Logs::Detail, Logs::Netcode, "Convert TOB Slot [%i, %i, %i, %i] to Server Slot %i",
steam_latest_slot.Type, steam_latest_slot.Slot, steam_latest_slot.SubIndex, steam_latest_slot.AugIndex, EQ::invslot::SLOT_INVALID);
return EQ::invslot::SLOT_INVALID;
@@ -5088,13 +5138,13 @@ namespace SteamLatest
}
}
Log(Logs::Detail, Logs::Netcode, "Convert SteamLatest Slot [%i, %i, %i, %i] to Server Slot %i",
Log(Logs::Detail, Logs::Netcode, "Convert TOB Slot [%i, %i, %i, %i] to Server Slot %i",
steam_latest_slot.Type, steam_latest_slot.Slot, steam_latest_slot.SubIndex, steam_latest_slot.AugIndex, server_slot);
return server_slot;
}
static inline uint32 SteamLatestToServerCorpseSlot(structs::InventorySlot_Struct steam_latest_corpse_slot)
static inline uint32 TOBToServerCorpseSlot(structs::InventorySlot_Struct steam_latest_corpse_slot)
{
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
@@ -5103,16 +5153,16 @@ namespace SteamLatest
}
else {
ServerSlot = SteamLatestToServerCorpseMainSlot(steam_latest_corpse_slot.Slot);
ServerSlot = TOBToServerCorpseMainSlot(steam_latest_corpse_slot.Slot);
}
Log(Logs::Detail, Logs::Netcode, "Convert SteamLatest Slot [%i, %i, %i, %i] to Server Slot %i",
Log(Logs::Detail, Logs::Netcode, "Convert TOB Slot [%i, %i, %i, %i] to Server Slot %i",
steam_latest_corpse_slot.Type, steam_latest_corpse_slot.Slot, steam_latest_corpse_slot.SubIndex, steam_latest_corpse_slot.AugIndex, ServerSlot);
return ServerSlot;
}
static inline uint32 SteamLatestToServerCorpseMainSlot(uint32 steam_latest_corpse_slot)
static inline uint32 TOBToServerCorpseMainSlot(uint32 steam_latest_corpse_slot)
{
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
@@ -5120,15 +5170,15 @@ namespace SteamLatest
ServerSlot = steam_latest_corpse_slot;
}
LogNetcode("Convert SteamLatest Corpse Main Slot [{}] to Server Corpse Slot [{}]", steam_latest_corpse_slot, ServerSlot);
LogNetcode("Convert TOB Corpse Main Slot [{}] to Server Corpse Slot [{}]", steam_latest_corpse_slot, ServerSlot);
return ServerSlot;
}
static inline uint32 SteamLatestToServerTypelessSlot(structs::TypelessInventorySlot_Struct steam_latest_slot, int16 steam_latest_type)
static inline uint32 TOBToServerTypelessSlot(structs::TypelessInventorySlot_Struct steam_latest_slot, int16 steam_latest_type)
{
if (steam_latest_slot.AugIndex < invaug::SOCKET_INVALID || steam_latest_slot.AugIndex >= invaug::SOCKET_COUNT) {
Log(Logs::Detail, Logs::Netcode, "Convert SteamLatest Typeless Slot [%i, %i, %i] (implied type: %i) to Server Slot %i",
Log(Logs::Detail, Logs::Netcode, "Convert TOB Typeless Slot [%i, %i, %i] (implied type: %i) to Server Slot %i",
steam_latest_slot.Slot, steam_latest_slot.SubIndex, steam_latest_slot.AugIndex, steam_latest_type, EQ::invslot::SLOT_INVALID);
return EQ::invslot::SLOT_INVALID;
@@ -5242,13 +5292,13 @@ namespace SteamLatest
}
}
Log(Logs::Detail, Logs::Netcode, "Convert SteamLatest Typeless Slot [%i, %i, %i] (implied type: %i) to Server Slot %i",
Log(Logs::Detail, Logs::Netcode, "Convert TOB Typeless Slot [%i, %i, %i] (implied type: %i) to Server Slot %i",
steam_latest_slot.Slot, steam_latest_slot.SubIndex, steam_latest_slot.AugIndex, steam_latest_type, ServerSlot);
return ServerSlot;
}
static inline structs::InventorySlot_Struct SteamLatestCastingInventorySlotToInventorySlot(structs::CastSpellInventorySlot_Struct steam_latest_slot) {
static inline structs::InventorySlot_Struct TOBCastingInventorySlotToInventorySlot(structs::CastSpellInventorySlot_Struct steam_latest_slot) {
structs::InventorySlot_Struct ret;
ret.Type = steam_latest_slot.type;
ret.Slot = steam_latest_slot.slot;
@@ -5257,7 +5307,7 @@ namespace SteamLatest
return ret;
}
static inline structs::CastSpellInventorySlot_Struct SteamLatestInventorySlotToCastingInventorySlot(structs::InventorySlot_Struct steam_latest_slot) {
static inline structs::CastSpellInventorySlot_Struct TOBInventorySlotToCastingInventorySlot(structs::InventorySlot_Struct steam_latest_slot) {
structs::CastSpellInventorySlot_Struct ret;
ret.type = steam_latest_slot.Type;
ret.slot = steam_latest_slot.Slot;
@@ -5266,7 +5316,7 @@ namespace SteamLatest
return ret;
}
static item::ItemPacketType ServerToSteamLatestItemPacketType(ItemPacketType server_type) {
static item::ItemPacketType ServerToTOBItemPacketType(ItemPacketType server_type) {
switch (server_type) {
case ItemPacketType::ItemPacketMerchant:
return item::ItemPacketType::ItemPacketMerchant;
@@ -5295,7 +5345,7 @@ namespace SteamLatest
//This stuff isn't right because they for one removed potion belt
//This will probably be enough to get casting working for now though
static inline spells::CastingSlot ServerToSteamLatestCastingSlot(EQ::spells::CastingSlot slot) {
static inline spells::CastingSlot ServerToTOBCastingSlot(EQ::spells::CastingSlot slot) {
switch (slot) {
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
@@ -5333,7 +5383,7 @@ namespace SteamLatest
}
}
static inline EQ::spells::CastingSlot SteamLatestToServerCastingSlot(spells::CastingSlot slot) {
static inline EQ::spells::CastingSlot TOBToServerCastingSlot(spells::CastingSlot slot) {
switch (slot) {
case spells::CastingSlot::Gem1:
return EQ::spells::CastingSlot::Gem1;
@@ -5370,8 +5420,8 @@ namespace SteamLatest
}
}
//SteamLatest has the same # of long buffs as rof2, but 10 more short buffs
static inline int ServerToSteamLatestBuffSlot(int index)
//TOB has the same # of long buffs as rof2, but 10 more short buffs
static inline int ServerToTOBBuffSlot(int index)
{
// we're a disc
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
@@ -5384,7 +5434,7 @@ namespace SteamLatest
return index; // as long as we guard against bad slots server side, we should be fine
}
static inline int SteamLatestToServerBuffSlot(int index)
static inline int TOBToServerBuffSlot(int index)
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
@@ -5396,5 +5446,5 @@ namespace SteamLatest
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*SteamLatest*/
} /*TOB*/
@@ -5,7 +5,7 @@
class EQStreamIdentifier;
namespace SteamLatest
namespace TOB
{
//these are the only public member of this namespace.
@@ -28,9 +28,10 @@ namespace SteamLatest
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "steam_latest_ops.h"
#include "tob_ops.h"
};
}; /*SteamLatest*/
}; /*TOB*/
#endif /*COMMON_LAURION_H*/
@@ -1,9 +1,9 @@
#include "steam_latest_limits.h"
#include "tob_limits.h"
#include "../strings.h"
int16 SteamLatest::invtype::GetInvTypeSize(int16 inv_type)
int16 TOB::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::typePossessions:
@@ -61,7 +61,7 @@ int16 SteamLatest::invtype::GetInvTypeSize(int16 inv_type)
}
}
const char* SteamLatest::invtype::GetInvTypeName(int16 inv_type)
const char* TOB::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::TYPE_INVALID:
@@ -121,7 +121,7 @@ const char* SteamLatest::invtype::GetInvTypeName(int16 inv_type)
}
}
bool SteamLatest::invtype::IsInvTypePersistent(int16 inv_type)
bool TOB::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::typePossessions:
@@ -139,7 +139,7 @@ bool SteamLatest::invtype::IsInvTypePersistent(int16 inv_type)
}
}
const char* SteamLatest::invslot::GetInvPossessionsSlotName(int16 inv_slot)
const char* TOB::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::SLOT_INVALID:
@@ -217,7 +217,7 @@ const char* SteamLatest::invslot::GetInvPossessionsSlotName(int16 inv_slot)
}
}
const char* SteamLatest::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
const char* TOB::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
@@ -236,7 +236,7 @@ const char* SteamLatest::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
return ret_str.c_str();
}
const char* SteamLatest::invbag::GetInvBagIndexName(int16 bag_index)
const char* TOB::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
@@ -250,7 +250,7 @@ const char* SteamLatest::invbag::GetInvBagIndexName(int16 bag_index)
return ret_str.c_str();
}
const char* SteamLatest::invaug::GetInvAugIndexName(int16 aug_index)
const char* TOB::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
@@ -5,13 +5,13 @@
#include "../emu_versions.h"
#include "../skills.h"
namespace SteamLatest
namespace TOB
{
const int16 IINVALID = -1;
const int16 INULL = 0;
namespace inventory {
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::SteamLatest; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::TOB; }
const bool ConcatenateInvTypeLimbo = false;
@@ -23,7 +23,7 @@ namespace SteamLatest
} /*inventory*/
namespace invtype {
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::SteamLatest; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::TOB; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -114,7 +114,7 @@ namespace SteamLatest
} /*invtype*/
namespace invslot {
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::SteamLatest; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::TOB; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -186,8 +186,8 @@ namespace SteamLatest
const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
const uint64 GENERAL_BITMASK = 0x00000007FF800000;
const uint64 CURSOR_BITMASK = 0x0000000800000000;
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 36-slot count (SteamLatest+)
const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 36)); // based on 36-slot count (SteamLatest+)
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 36-slot count (TOB+)
const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 36)); // based on 36-slot count (TOB+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
@@ -196,7 +196,7 @@ namespace SteamLatest
} /*invslot*/
namespace invbag {
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::SteamLatest; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::TOB; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -208,7 +208,7 @@ namespace SteamLatest
} /*invbag*/
namespace invaug {
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::SteamLatest; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::TOB; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -220,7 +220,7 @@ namespace SteamLatest
} /*invaug*/
namespace item {
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::SteamLatest; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::TOB; }
//enum Unknown : int { // looks like item class..but, RoF has it too - nothing in UF-
// Unknown1 = 0,
@@ -255,7 +255,7 @@ namespace SteamLatest
} /*item*/
namespace profile {
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::SteamLatest; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::TOB; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -267,7 +267,7 @@ namespace SteamLatest
} /*profile*/
namespace constants {
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::SteamLatest; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::TOB; }
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::LS;
const uint32 EXPANSION_BIT = EQ::expansions::bitLS;
@@ -282,21 +282,21 @@ namespace SteamLatest
} /*constants*/
namespace behavior {
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::SteamLatest; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::TOB; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SteamLatest; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::TOB; }
const size_t LastUsableSkill = EQ::skills::Skill2HPiercing;
} /*skills*/
namespace spells {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SteamLatest; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::TOB; }
enum class CastingSlot : uint32 {
Gem1 = 0,
@@ -332,6 +332,6 @@ namespace SteamLatest
} /*spells*/
}; /* SteamLatest */
}; /* TOB */
#endif /*COMMON_LAURION_LIMITS_H*/
@@ -10,6 +10,7 @@ E(OP_BuffCreate)
E(OP_CancelTrade)
E(OP_CastSpell)
E(OP_ChannelMessage)
E(OP_CharacterCreateRequest)
E(OP_CharInventory)
E(OP_ClickObjectAction)
E(OP_ClientUpdate)
@@ -1,7 +1,7 @@
#ifndef STEAM_LATEST_STRUCTS_H_
#define STEAM_LATEST_STRUCTS_H_
namespace SteamLatest {
namespace TOB {
namespace structs {
// constants
static const uint32 MAX_PP_AA_ARRAY = 300;
@@ -94,7 +94,7 @@ namespace SteamLatest {
struct ExpansionInfo_Struct {
/*000*/ char Unknown000[64];
/*064*/ uint32 Expansions;
/*064*/ uint64 Expansions;
};
/*
@@ -181,7 +181,7 @@ namespace SteamLatest {
/*000*/ uint32 CharCount; //number of chars in this packet
};
enum SteamLatestAppearance : uint32
enum TOBAppearance : uint32
{
None,
WhoLevel,
@@ -1011,6 +1011,25 @@ namespace SteamLatest {
/*007*/ uint8 unknown007; // seen 0
/*008*/
};
/*
* Structs used in OP_CharacterCreateRequest
*/
struct RaceClassAllocation {
uint32 Index;
uint32 BaseStats[7];
uint32 DefaultPointAllocation[7];
};
struct RaceClassCombos {
uint64_t ExpansionRequired;
uint32 Race;
uint32 Class;
uint32 Deity;
uint32 AllocationIndex;
uint32 Zone;
};
#pragma pack()
}; //end namespace structs