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Merge pull request #251 from KayenEQ/Development
Fix for calculation for SE_ManaAbsorbPercentDamage
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@@ -4,6 +4,11 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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Uleat: Re-ordered server opcodes and handlers to give them some predictability of location (I need this for the inventory re-enumeration.)
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demonstar55: Added helper function bool EQEmu::IsTradeskill(uint32 skill)
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== 09/23/2014 ==
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Kayen: Spell recourse effects will now be applied AFTER the base spells effects have been applied (consistent with live).
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Kayen: SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).
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Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)
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== 09/22/2014 ==
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Akkadius: #resetaa now covers the function of #resetaa and #refundaa
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- #resetaa will wipe all AA data, refund the spent points into the available points and send character to character select properly
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