[Quest API] Add Additional XP Events EVENT_AA_EXP_GAIN, EVENT_EXP_GAIN (#2865)

* Add XP Events

* Tweak

* Formatting

* Additional tweak

* Adjustment

* Update export naming

* Formatting

* Indenting

* Finalizing formatting

* Indenting adjustments

* Use tab character setting

* Remove double tabs

* Update exp.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
This commit is contained in:
Vayle
2023-02-13 01:19:02 -05:00
committed by GitHub
parent fc7c30977a
commit e57979c3a8
7 changed files with 74 additions and 3 deletions
+4
View File
@@ -148,6 +148,8 @@ const char *LuaEvents[_LargestEventID] = {
"event_task_before_update",
"event_aa_buy",
"event_aa_gain",
"event_aa_exp_gain",
"event_exp_gain",
"event_payload",
"event_level_down",
"event_gm_command",
@@ -275,6 +277,8 @@ LuaParser::LuaParser() {
PlayerArgumentDispatch[EVENT_INSPECT] = handle_player_inspect;
PlayerArgumentDispatch[EVENT_AA_BUY] = handle_player_aa_buy;
PlayerArgumentDispatch[EVENT_AA_GAIN] = handle_player_aa_gain;
PlayerArgumentDispatch[EVENT_AA_EXP_GAIN] = handle_player_aa_exp_gain;
PlayerArgumentDispatch[EVENT_EXP_GAIN] = handle_player_exp_gain;
PlayerArgumentDispatch[EVENT_PAYLOAD] = handle_player_payload;
PlayerArgumentDispatch[EVENT_LEVEL_UP] = handle_player_level_up;
PlayerArgumentDispatch[EVENT_LEVEL_DOWN] = handle_player_level_down;