[Feature] Add Support for item textures higher than 65,535 (#3494)

* [Feature] Add Support for item textures higher than 65,535

# Notes
- We were previously using `uint16` which has a max of `65,535`, but some of the new Live textures that are being used have values way beyond this.
- Updates quest API, commands, and database tables that also used `uint16`.

* Update version.h
This commit is contained in:
Alex King
2023-07-14 18:49:59 -04:00
committed by GitHub
parent b01486d767
commit e55f9b9d27
19 changed files with 178 additions and 262 deletions
+4 -4
View File
@@ -350,7 +350,7 @@ public:
int GetClosestWaypoint(const glm::vec3& location);
uint32 GetEquippedItemFromTextureSlot(uint8 material_slot) const; // returns item id
int32 GetEquipmentMaterial(uint8 material_slot) const;
uint32 GetEquipmentMaterial(uint8 material_slot) const;
void NextGuardPosition();
void SaveGuardSpot(bool ClearGuardSpot = false);
@@ -452,7 +452,7 @@ public:
bool GetDepop() { return p_depop; }
void NPCSlotTexture(uint8 slot, uint16 texture); // Sets new material values for slots
void NPCSlotTexture(uint8 slot, uint32 texture); // Sets new material values for slots
uint32 GetAdventureTemplate() const { return adventure_template_id; }
void AddSpellToNPCList(int16 iPriority, uint16 iSpellID, uint32 iType, int16 iManaCost, int32 iRecastDelay, int16 iResistAdjust, int8 min_hp, int8 max_hp);
@@ -648,9 +648,9 @@ protected:
uint32 equipment[EQ::invslot::EQUIPMENT_COUNT]; //this is an array of item IDs
uint32 herosforgemodel; //this is the Hero Forge Armor Model (i.e 63 or 84 or 203)
uint16 d_melee_texture1;
uint32 d_melee_texture1;
//this is an item Material value
uint16 d_melee_texture2; //this is an item Material value (offhand)
uint32 d_melee_texture2; //this is an item Material value (offhand)
const char* ammo_idfile; //this determines projectile graphic "IT###" (see item field 'idfile')
uint8 prim_melee_type; //Sets the Primary Weapon attack message and animation
uint8 sec_melee_type; //Sets the Secondary Weapon attack message and animation