[Feature] Add Support for item textures higher than 65,535 (#3494)

* [Feature] Add Support for item textures higher than 65,535

# Notes
- We were previously using `uint16` which has a max of `65,535`, but some of the new Live textures that are being used have values way beyond this.
- Updates quest API, commands, and database tables that also used `uint16`.

* Update version.h
This commit is contained in:
Alex King
2023-07-14 18:49:59 -04:00
committed by GitHub
parent b01486d767
commit e55f9b9d27
19 changed files with 178 additions and 262 deletions
+8 -8
View File
@@ -290,15 +290,15 @@ public:
EQ::skills::SkillType AttackAnimation(int Hand, const EQ::ItemInstance* weapon, EQ::skills::SkillType skillinuse = EQ::skills::Skill1HBlunt);
int32 GetTextureProfileMaterial(uint8 material_slot) const;
int32 GetTextureProfileColor(uint8 material_slot) const;
int32 GetTextureProfileHeroForgeModel(uint8 material_slot) const;
uint32 GetTextureProfileMaterial(uint8 material_slot) const;
uint32 GetTextureProfileColor(uint8 material_slot) const;
uint32 GetTextureProfileHeroForgeModel(uint8 material_slot) const;
virtual void SendArmorAppearance(Client *one_client = nullptr);
virtual void SendTextureWC(uint8 slot, uint16 texture, uint32 hero_forge_model = 0, uint32 elite_material = 0, uint32 unknown06 = 0, uint32 unknown18 = 0);
virtual void SendTextureWC(uint8 slot, uint32 texture, uint32 hero_forge_model = 0, uint32 elite_material = 0, uint32 unknown06 = 0, uint32 unknown18 = 0);
virtual void SendWearChange(uint8 material_slot, Client *one_client = nullptr);
virtual void SetSlotTint(uint8 material_slot, uint8 red_tint, uint8 green_tint, uint8 blue_tint);
virtual void WearChange(uint8 material_slot, uint16 texture, uint32 color = 0, uint32 hero_forge_model = 0);
virtual void WearChange(uint8 material_slot, uint32 texture, uint32 color = 0, uint32 hero_forge_model = 0);
void ChangeSize(float in_size, bool bNoRestriction = false);
void DoAnim(const int animation_id, int animation_speed = 0, bool ackreq = true, eqFilterType filter = FilterNone);
@@ -308,7 +308,7 @@ public:
void SendLevelAppearance();
void SendStunAppearance();
void SendTargetable(bool on, Client *specific_target = nullptr);
void SetMobTextureProfile(uint8 material_slot, uint16 texture, uint32 color = 0, uint32 hero_forge_model = 0);
void SetMobTextureProfile(uint8 material_slot, uint32 texture, uint32 color = 0, uint32 hero_forge_model = 0);
//Spell
void SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide,
@@ -503,9 +503,9 @@ public:
virtual uint8 ConvertItemTypeToSkillID(uint8 item_type);
virtual uint16 GetSkill(EQ::skills::SkillType skill_num) const { return 0; }
virtual uint32 GetEquippedItemFromTextureSlot(uint8 material_slot) const { return(0); }
virtual int32 GetEquipmentMaterial(uint8 material_slot) const;
virtual uint32 GetEquipmentMaterial(uint8 material_slot) const;
virtual uint8 GetEquipmentType(uint8 material_slot) const;
virtual int32 GetHerosForgeModel(uint8 material_slot) const;
virtual uint32 GetHerosForgeModel(uint8 material_slot) const;
virtual uint32 GetEquipmentColor(uint8 material_slot) const;
virtual uint32 IsEliteMaterialItem(uint8 material_slot) const;
bool CanClassEquipItem(uint32 item_id);