[Feature] Add Support for item textures higher than 65,535 (#3494)

* [Feature] Add Support for item textures higher than 65,535

# Notes
- We were previously using `uint16` which has a max of `65,535`, but some of the new Live textures that are being used have values way beyond this.
- Updates quest API, commands, and database tables that also used `uint16`.

* Update version.h
This commit is contained in:
Alex King
2023-07-14 18:49:59 -04:00
committed by GitHub
parent b01486d767
commit e55f9b9d27
19 changed files with 178 additions and 262 deletions
-15
View File
@@ -3135,21 +3135,6 @@ uint32 Client::GetEquippedItemFromTextureSlot(uint8 material_slot) const
return 0;
}
#if 0
int32 Client::GetEquipmentMaterial(uint8 material_slot)
{
const ItemData *item;
item = database.GetItem(GetEquippedItemFromTextureSlot(material_slot));
if(item != 0)
{
return item->Material;
}
return 0;
}
#endif
uint32 Client::GetEquipmentColor(uint8 material_slot) const
{
if (material_slot > EQ::textures::LastTexture)