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[Feature] Add Support for item textures higher than 65,535 (#3494)
* [Feature] Add Support for item textures higher than 65,535 # Notes - We were previously using `uint16` which has a max of `65,535`, but some of the new Live textures that are being used have values way beyond this. - Updates quest API, commands, and database tables that also used `uint16`. * Update version.h
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@@ -4778,6 +4778,17 @@ UNIQUE KEY `name` (`name`)
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ADD COLUMN `marked_npc_3` SMALLINT UNSIGNED DEFAULT(0) NOT NULL AFTER `marked_npc_2`;
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)",
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},
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ManifestEntry{
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.version = 9231,
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.description = "2023_07_14_npc_unsigned_melee_texture.sql",
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.check = "SHOW COLUMNS FROM `npc_types` LIKE 'd_melee_texture1'",
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.condition = "contains",
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.match = "int(11) signed",
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.sql = R"(ALTER TABLE `npc_types`
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MODIFY COLUMN `d_melee_texture1` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `armortint_blue`,
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MODIFY COLUMN `d_melee_texture2` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `d_melee_texture1`;
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)",
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},
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// -- template; copy/paste this when you need to create a new entry
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// ManifestEntry{
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@@ -66,8 +66,8 @@ public:
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uint8_t armortint_red;
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uint8_t armortint_green;
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uint8_t armortint_blue;
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int32_t d_melee_texture1;
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int32_t d_melee_texture2;
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uint32_t d_melee_texture1;
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uint32_t d_melee_texture2;
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std::string ammo_idfile;
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uint8_t prim_melee_type;
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uint8_t sec_melee_type;
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@@ -583,7 +583,7 @@ public:
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e.exp_mod = 100;
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e.heroic_strikethrough = 0;
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e.faction_amount = 0;
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e.keeps_sold_items = 0;
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e.keeps_sold_items = 1;
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return e;
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}
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@@ -666,8 +666,8 @@ public:
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e.armortint_red = static_cast<uint8_t>(strtoul(row[43], nullptr, 10));
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e.armortint_green = static_cast<uint8_t>(strtoul(row[44], nullptr, 10));
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e.armortint_blue = static_cast<uint8_t>(strtoul(row[45], nullptr, 10));
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e.d_melee_texture1 = static_cast<int32_t>(atoi(row[46]));
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e.d_melee_texture2 = static_cast<int32_t>(atoi(row[47]));
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e.d_melee_texture1 = static_cast<uint32_t>(strtoul(row[46], nullptr, 10));
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e.d_melee_texture2 = static_cast<uint32_t>(strtoul(row[47], nullptr, 10));
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e.ammo_idfile = row[48] ? row[48] : "";
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e.prim_melee_type = static_cast<uint8_t>(strtoul(row[49], nullptr, 10));
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e.sec_melee_type = static_cast<uint8_t>(strtoul(row[50], nullptr, 10));
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@@ -1289,8 +1289,8 @@ public:
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e.armortint_red = static_cast<uint8_t>(strtoul(row[43], nullptr, 10));
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e.armortint_green = static_cast<uint8_t>(strtoul(row[44], nullptr, 10));
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e.armortint_blue = static_cast<uint8_t>(strtoul(row[45], nullptr, 10));
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e.d_melee_texture1 = static_cast<int32_t>(atoi(row[46]));
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e.d_melee_texture2 = static_cast<int32_t>(atoi(row[47]));
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e.d_melee_texture1 = static_cast<uint32_t>(strtoul(row[46], nullptr, 10));
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e.d_melee_texture2 = static_cast<uint32_t>(strtoul(row[47], nullptr, 10));
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e.ammo_idfile = row[48] ? row[48] : "";
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e.prim_melee_type = static_cast<uint8_t>(strtoul(row[49], nullptr, 10));
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e.sec_melee_type = static_cast<uint8_t>(strtoul(row[50], nullptr, 10));
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@@ -1440,8 +1440,8 @@ public:
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e.armortint_red = static_cast<uint8_t>(strtoul(row[43], nullptr, 10));
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e.armortint_green = static_cast<uint8_t>(strtoul(row[44], nullptr, 10));
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e.armortint_blue = static_cast<uint8_t>(strtoul(row[45], nullptr, 10));
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e.d_melee_texture1 = static_cast<int32_t>(atoi(row[46]));
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e.d_melee_texture2 = static_cast<int32_t>(atoi(row[47]));
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e.d_melee_texture1 = static_cast<uint32_t>(strtoul(row[46], nullptr, 10));
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e.d_melee_texture2 = static_cast<uint32_t>(strtoul(row[47], nullptr, 10));
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e.ammo_idfile = row[48] ? row[48] : "";
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e.prim_melee_type = static_cast<uint8_t>(strtoul(row[49], nullptr, 10));
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e.sec_melee_type = static_cast<uint8_t>(strtoul(row[50], nullptr, 10));
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+1
-1
@@ -42,7 +42,7 @@
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9230
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#define CURRENT_BINARY_DATABASE_VERSION 9231
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9039
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