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Added 'server ready' broadcast to UCS server so clients will reconnect after crash
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@@ -34,7 +34,6 @@ public:
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int MoveCharacterToBind(int CharID, uint8 bindnum = 0);
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void GetLauncherList(std::vector<std::string> &result);
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void SetMailKey(int CharID, int IPAddress, int MailKey);
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bool GetCharacterLevel(const char *name, int &level);
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bool LoadCharacterCreateAllocations();
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