Added 'server ready' broadcast to UCS server so clients will reconnect after crash

This commit is contained in:
Uleat
2018-02-26 20:02:27 -05:00
parent c469571f62
commit e547a1e778
11 changed files with 122 additions and 20 deletions
-1
View File
@@ -34,7 +34,6 @@ public:
int MoveCharacterToBind(int CharID, uint8 bindnum = 0);
void GetLauncherList(std::vector<std::string> &result);
void SetMailKey(int CharID, int IPAddress, int MailKey);
bool GetCharacterLevel(const char *name, int &level);
bool LoadCharacterCreateAllocations();