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Added 'server ready' broadcast to UCS server so clients will reconnect after crash
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@@ -30,8 +30,13 @@ public:
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void ProcessMessage(uint16 opcode, EQ::Net::Packet &);
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void ProcessClientVersionRequests(std::list<uint32>& id_list);
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void ProcessBroadcastServerReady();
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bool HasBroadcastServerReadyTimer() { return (m_bsr_timer != nullptr); }
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void ActivateBroadcastServerReadyTimer();
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private:
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uint32* m_bsr_timer;
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std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
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};
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