Added 'server ready' broadcast to UCS server so clients will reconnect after crash

This commit is contained in:
Uleat
2018-02-26 20:02:27 -05:00
parent c469571f62
commit e547a1e778
11 changed files with 122 additions and 20 deletions
+1
View File
@@ -72,6 +72,7 @@ class SharedDatabase : public Database
void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
bool GetCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &command_settings);
uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
void SetMailKey(int CharID, int IPAddress, int MailKey);
/*
Character InventoryProfile