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Added 'server ready' broadcast to UCS server so clients will reconnect after crash
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@@ -72,6 +72,7 @@ class SharedDatabase : public Database
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void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
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bool GetCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &command_settings);
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uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
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void SetMailKey(int CharID, int IPAddress, int MailKey);
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/*
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Character InventoryProfile
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