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Added 'server ready' broadcast to UCS server so clients will reconnect after crash
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@@ -110,6 +110,23 @@ uint32 SharedDatabase::GetTotalTimeEntitledOnAccount(uint32 AccountID) {
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return EntitledTime;
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}
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void SharedDatabase::SetMailKey(int CharID, int IPAddress, int MailKey)
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{
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char MailKeyString[17];
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if (RuleB(Chat, EnableMailKeyIPVerification) == true)
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sprintf(MailKeyString, "%08X%08X", IPAddress, MailKey);
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else
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sprintf(MailKeyString, "%08X", MailKey);
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std::string query = StringFormat("UPDATE character_data SET mailkey = '%s' WHERE id = '%i'",
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MailKeyString, CharID);
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auto results = QueryDatabase(query);
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if (!results.Success())
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Log(Logs::General, Logs::Error, "SharedDatabase::SetMailKey(%i, %s) : %s", CharID, MailKeyString, results.ErrorMessage().c_str());
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}
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bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>::const_iterator &start, std::list<EQEmu::ItemInstance*>::const_iterator &end)
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{
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// Delete cursor items
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