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Added 'server ready' broadcast to UCS server so clients will reconnect after crash
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@@ -192,6 +192,7 @@
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#define ServerOP_CZSetEntityVariableByClientName 0x4012
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#define ServerOP_UCSClientVersionRequest 0x4013
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#define ServerOP_UCSClientVersionReply 0x4014
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#define ServerOP_UCSBroadcastServerReady 0x4015
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/* Query Server OP Codes */
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#define ServerOP_QSPlayerLogTrades 0x5010
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#define ServerOP_QSPlayerLogHandins 0x5011
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@@ -1289,6 +1290,11 @@ struct UCSClientVersionReply_Struct {
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EQEmu::versions::ClientVersion client_version;
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};
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struct UCSBroadcastServerReady_Struct {
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char chat_prefix[128];
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char mail_prefix[128];
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};
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#pragma pack()
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#endif
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