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More compiler warning fixes.
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+5
-5
@@ -443,7 +443,6 @@ void Client::HandleAAAction(aaID activate) {
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}
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break;
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// seveian 2008-09-23
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case aaActionProjectIllusion:
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EnableAAEffect(aaEffectProjectIllusion, 3600);
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Message(10, "The power of your next illusion spell will flow to your grouped target in your place.");
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@@ -453,8 +452,9 @@ void Client::HandleAAAction(aaID activate) {
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case aaActionEscape:
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Escape();
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break;
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case aaBeastialAlignment:
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// Don't think this code is used any longer for Bestial Alignment as the AA has a spell_id and no nonspell_action.
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case aaActionBeastialAlignment:
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switch(GetBaseRace()) {
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case BARBARIAN:
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spell_id = AA_Choose3(activate_val, 4521, 4522, 4523);
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@@ -1038,7 +1038,7 @@ void Client::BuyAA(AA_Action* action)
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m_pp.aapoints -= real_cost;
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Save();
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if ((RuleB(AA, Stacking) && (GetClientVersionBit() >= 4) && (aa2->hotkey_sid == 4294967295))
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if ((RuleB(AA, Stacking) && (GetClientVersionBit() >= 4) && (aa2->hotkey_sid == 4294967295u))
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&& ((aa2->max_level == (cur_level+1)) && aa2->sof_next_id)){
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SendAA(aa2->id);
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SendAA(aa2->sof_next_id);
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@@ -1240,7 +1240,7 @@ void Client::SendAA(uint32 id, int seq) {
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3) When you zone/buy your player profile will be checked and determine what AA can be displayed base on what you have already.
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*/
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if (RuleB(AA, Stacking) && (GetClientVersionBit() >= 4) && (saa2->hotkey_sid == 4294967295))
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if (RuleB(AA, Stacking) && (GetClientVersionBit() >= 4) && (saa2->hotkey_sid == 4294967295u))
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aa_stack = true;
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if (aa_stack){
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